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January 17, 2018, 01:14:37 AM *
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Golden Sun BYOND « 1 2 ... 9 10 » Kioll 142 52250 Last post April 17, 2016, 02:31:21 PM
by Thebatwarrior
"Forgotten Dreams" first images « 1 2 3 » Atrius 42 10416 Last post July 03, 2015, 03:53:19 AM
by Knight of Purgatory
3D Weyard v. 0.1 DarkCrescent 4 1886 Last post August 13, 2014, 02:43:29 PM
by Luna_blade
A Couple Of Projects Salanewt 2 1126 Last post September 16, 2009, 07:12:00 PM
by thenightsshadow
A few compositions « 1 2 3 » Majora 41 11763 Last post September 24, 2017, 03:14:16 AM
by Majora
A Little Witch's Sprite Rips Rolina 7 2040 Last post April 29, 2014, 12:12:24 AM
by Rolina
A Song By Me Awec 8 2181 Last post March 21, 2011, 11:51:52 AM
by Awec
A Tale of a Newt Salanewt 0 860 Last post September 10, 2010, 11:54:44 PM
by Salanewt
Alexs Golden Sun Sprites Alex 5 2379 Last post November 07, 2009, 10:24:28 PM
by suzumebachi
Another Fanfic JamietheFlameUser 0 919 Last post June 04, 2009, 03:23:00 AM
by JamietheFlameUser
Another flippin' fanfic! JamietheFlameUser 2 1224 Last post August 01, 2010, 04:05:29 AM
by JamietheFlameUser
Another GS fanfic Kai Hong 2 1137 Last post May 08, 2011, 12:33:54 PM
by Kai Hong
Anyone wanna read this and provide feedback MaxiPower 2 1388 Last post March 12, 2013, 08:36:13 PM
by MaxiPower
Art Requests Fox 1 1230 Last post December 07, 2014, 06:27:55 AM
by Rolina
Atrius' Artwork « 1 2 ... 7 8 » Atrius 111 16558 Last post July 02, 2017, 03:19:31 PM
by Rolina
Big Brother Fangame Idea Fox 7 1475 Last post July 20, 2017, 10:12:29 AM
by Rolina
Blight (kraehe) « 1 2 » Charon 16 3232 Last post June 01, 2010, 03:11:36 PM
by Charon
Bloodlines MaxiPower 1 1290 Last post November 26, 2012, 06:56:11 PM
by MaxiPower
BloodyNekos artwork BloodyNeko 2 1036 Last post July 14, 2010, 12:41:10 PM
by Salanewt
Braillemon - Pokemon Port for the Blind and Visually Impaired roger 13 5213 Last post May 18, 2014, 08:17:42 PM
by roger
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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