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Note. Charon 0 3902 Last post November 15, 2009, 03:16:50 AM
by Charon
Forum Games Rules Charon 1 3169 Last post April 05, 2009, 05:55:00 AM
by Charon
Spelling Game « 1 2 3 4 » Fox 56 14312 Last post December 13, 2016, 09:29:51 AM
by Fox
Count To 1,000 And Back Again « 1 2 ... 31 32 » twocows 475 34086 Last post August 03, 2016, 11:48:52 AM
by Fox
Smack it, Throw it, Leave it, Burn it, etc. or do something else with it « 1 2 ... 35 36 » Fox 533 51374 Last post August 03, 2016, 11:47:23 AM
by Fox
Golden Sun Corrupt-A-Wish! « 1 2 ... 45 46 » Menaus 686 61859 Last post August 03, 2016, 11:44:45 AM
by Fox
Nintendo Give and Wish « 1 2 3 » Feroz 41 6072 Last post August 03, 2016, 11:37:50 AM
by Fox
Word Search Fox 12 3972 Last post October 27, 2015, 10:55:24 PM
by Fox
The Alphabet Game « 1 2 3 » Fox 31 4941 Last post November 08, 2014, 12:43:10 PM
by Fox
User Shipping... « 1 2 » Shinigami 25 4489 Last post May 14, 2014, 07:41:35 AM
by Fox
Math Game Fox 6 2448 Last post October 09, 2013, 07:00:25 AM
by geji5678
Cipher Codes « 1 2 3 » Rolina 35 7273 Last post December 11, 2012, 06:22:55 PM
by zman9000
The Objection! Game « 1 2 ... 6 7 » Charon 90 11971 Last post December 10, 2012, 03:34:30 AM
by Fox
Name that character « 1 2 ... 38 39 » Rolina 584 48371 Last post November 12, 2012, 04:34:27 PM
by RagnarokEmissary
Find a Bot / Find Duplicate Accounts Fox 9 2383 Last post December 19, 2011, 06:00:36 AM
by Fox
Ban the User Above (RPB (Role Playing Banning)) « 1 2 ... 5 6 » Lord Squirtle 84 10790 Last post December 15, 2011, 10:24:29 AM
by Fox
Community Picture Thread « 1 2 3 4 5 » Rolina 74 12985 Last post December 12, 2011, 08:32:42 AM
by Fox
What Really Grinds My Gears « 1 2 3 » ThanatosTheDark 44 7350 Last post December 09, 2011, 12:14:50 AM
by zman9000
Ice Wars!!! « 1 2 3 » Lord Squirtle 32 5501 Last post November 24, 2011, 04:30:05 AM
by Fox
Untopic « 1 2 3 4 » JamietheFlameUser 49 6862 Last post November 03, 2011, 11:52:00 AM
by zman9000
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Today at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Today at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Today at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
Yesterday at 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
Yesterday at 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
Yesterday at 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
Yesterday at 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
Yesterday at 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
Yesterday at 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
Yesterday at 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)
Yesterday at 08:03:06 PM
Fox: Well, 0-255.
Yesterday at 08:02:53 PM
Fox: The max probably being 255.
Yesterday at 08:00:09 PM
Fox: (@Editor modification: In which case, I would recommend adding support up to the maximum number for future purposes.... if at all reasonably possible.)
Yesterday at 07:53:50 PM
Fox: @Disabling them: It kinda would be a trade-off for those who want to use those effects that went unused.... ...  I have a suggestion, though... and it might be rather interesting. But have you thought about using one of the unused flags to like... switch out Effect lists? (So you can have your own if you don't want to modify the editor.) I imagine it is rather unnecessary, though. Since it is easy enough to extend the list with a quick editor modification.
Yesterday at 04:46:01 PM
Lord Squirtle: And elements too from the looks of things.
Yesterday at 04:44:05 PM
Lord Squirtle: Makes me wonder how much work it would take to add more djinn slots.
Yesterday at 04:30:45 PM
Lord Squirtle: Well, total - 1.
Yesterday at 04:30:13 PM
Lord Squirtle: Huh, neat. I think I found the part of the djinn battle menu code that decides how many djinn of each element exist.
Yesterday at 02:53:07 PM
Lord Squirtle: I should probably look into disabling the multiplier chance for those now that I think about it.
Yesterday at 02:52:17 PM
Lord Squirtle: I still am, but mainly because it doesn't look like there are any abilities that use those effects.

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