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Voting Polls Charon 0 4021 Last post July 07, 2009, 08:45:00 PM
by Charon
Favourite Kind Of Djinn « 1 2 3 » Charon 33 8315 Last post October 15, 2014, 12:15:29 AM
by Lishy
So, do you want a fourth Golden Sun? test user 13 4909 Last post October 05, 2014, 07:51:03 PM
by Rolina
Have a nice day. Lord Squirtle 11 2841 Last post January 17, 2014, 09:22:39 PM
by Thunder-squall
If the NSA wanted to access your server... Fox 6 1382 Last post December 30, 2013, 10:55:03 AM
by Fox
Identified Lottery Winner? Fox 4 1702 Last post September 26, 2013, 04:21:14 AM
by Fox
Read Readmes? Fox 6 2010 Last post September 10, 2013, 03:07:30 PM
by Rolina
Favorite Lighthouse? Yoshi, Yoshi! =P « 1 2 » Fox 16 3973 Last post January 29, 2012, 02:48:33 AM
by Rolina
Favourite Golden Sun: The Lost Age Character « 1 2 3 4 » Charon 45 8032 Last post December 09, 2011, 05:37:02 PM
by besttp
Hey Clans, Want your clan skin worked on? Rolina 1 1758 Last post July 07, 2011, 01:13:48 AM
by Rolina
Holiday « 1 2 » Fox 16 3610 Last post July 01, 2011, 03:56:43 AM
by Fox
Mudshipping or Valeshipping? « 1 2 3 4 » Alex 51 12460 Last post November 03, 2010, 11:36:09 AM
by Lord Squirtle
So how is the NEW GSHC? « 1 2 3 4 » Fox 57 9954 Last post November 24, 2009, 09:27:05 AM
by Sajin
SMF « 1 2 3 » Fox 33 9105 Last post October 26, 2009, 09:11:00 PM
by Lord Squirtle
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Today at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Today at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Today at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
Yesterday at 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
Yesterday at 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
Yesterday at 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
Yesterday at 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
Yesterday at 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
Yesterday at 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
Yesterday at 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)
Yesterday at 08:03:06 PM
Fox: Well, 0-255.
Yesterday at 08:02:53 PM
Fox: The max probably being 255.
Yesterday at 08:00:09 PM
Fox: (@Editor modification: In which case, I would recommend adding support up to the maximum number for future purposes.... if at all reasonably possible.)
Yesterday at 07:53:50 PM
Fox: @Disabling them: It kinda would be a trade-off for those who want to use those effects that went unused.... ...  I have a suggestion, though... and it might be rather interesting. But have you thought about using one of the unused flags to like... switch out Effect lists? (So you can have your own if you don't want to modify the editor.) I imagine it is rather unnecessary, though. Since it is easy enough to extend the list with a quick editor modification.
Yesterday at 04:46:01 PM
Lord Squirtle: And elements too from the looks of things.
Yesterday at 04:44:05 PM
Lord Squirtle: Makes me wonder how much work it would take to add more djinn slots.
Yesterday at 04:30:45 PM
Lord Squirtle: Well, total - 1.
Yesterday at 04:30:13 PM
Lord Squirtle: Huh, neat. I think I found the part of the djinn battle menu code that decides how many djinn of each element exist.
Yesterday at 02:53:07 PM
Lord Squirtle: I should probably look into disabling the multiplier chance for those now that I think about it.
Yesterday at 02:52:17 PM
Lord Squirtle: I still am, but mainly because it doesn't look like there are any abilities that use those effects.

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