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Golden Sun TLA: Editor Download & Guide Atrius 1 40360 Last post October 10, 2008, 06:23:00 PM
by Atrius
Feature Refining Thread « 1 2 3 4 5 » Rolina 71 36531 Last post January 07, 2012, 06:45:39 AM
by Atrius
Suggestion for the Editor « 1 2 ... 15 16 » Menaus 225 67399 Last post December 05, 2015, 05:00:31 PM
by EndiePlays
Error Reports « 1 2 ... 18 19 » Rolina 281 63645 Last post August 31, 2015, 01:26:43 AM
by Fox
Changing charater battle sprites etc? Goldensunfan10 0 1393 Last post December 18, 2013, 04:55:58 PM
by Goldensunfan10
Class types Durza 0 863 Last post October 01, 2011, 06:29:05 PM
by Durza
You mentioned possibly fiddling with types? Rolina 0 837 Last post November 22, 2008, 05:15:00 PM
by Rolina
All Unused Enemies Salanewt 0 1039 Last post June 30, 2009, 02:14:00 AM
by Salanewt
Palette Swaps. Salanewt 0 815 Last post June 30, 2009, 03:56:00 PM
by Salanewt
Editor Black Screen Niope 0 563 Last post May 16, 2017, 03:22:23 AM
by Niope
Effect only (always first) doesn't seem to work. kamikazetomato 0 1525 Last post December 31, 2012, 06:07:35 AM
by kamikazetomato
Unused Enemy? Dimentio 1 1140 Last post May 17, 2009, 05:29:00 PM
by Rolina
Help darksage 1 1203 Last post April 16, 2012, 02:35:14 PM
by RagnarokEmissary
RNG fixer weckar 1 1119 Last post February 15, 2009, 11:54:00 PM
by Atrius
Map editing AudreySophie 1 1236 Last post July 30, 2011, 08:18:12 PM
by Salanewt
New Sprites other than Felix Feroz 1 1111 Last post September 16, 2011, 03:52:35 PM
by Charon
Help with the editor! isaac3000 1 2046 Last post November 11, 2015, 07:03:28 PM
by Fox
Finding dummied out dialogue? Kyarorain 1 851 Last post October 31, 2015, 01:17:22 PM
by Fox
I want to make custom maps EndiePlays 1 1417 Last post December 05, 2015, 05:47:54 PM
by Salanewt
Really nice editor. Et3rnal 2 1747 Last post October 21, 2008, 08:29:00 PM
by Et3rnal
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Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

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