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Golden Sun TLA: Editor Download & Guide Atrius 1 40360 Last post October 10, 2008, 06:23:00 PM
by Atrius
Suggestion for the Editor « 1 2 ... 15 16 » Menaus 225 67396 Last post December 05, 2015, 05:00:31 PM
by EndiePlays
Feature Refining Thread « 1 2 3 4 5 » Rolina 71 36530 Last post January 07, 2012, 06:45:39 AM
by Atrius
Error Reports « 1 2 ... 18 19 » Rolina 281 63644 Last post August 31, 2015, 01:26:43 AM
by Fox
ROM Location Offsets (TLA) ajlsunrise33 2 2378 Last post July 29, 2011, 04:51:15 AM
by Atrius
Sentinel - Anti Psynergie Capacity Anubis 2 1106 Last post August 04, 2009, 08:10:00 AM
by Anubis
Enemy Editor, Unlabeled value 2 Atrius 12 3406 Last post October 29, 2012, 04:16:48 AM
by Fox
Text commands « 1 2 3 » Atrius 41 13182 Last post May 08, 2015, 10:03:49 PM
by Fox
New Feature Preview Topic « 1 2 ... 25 26 » Atrius 385 66682 Last post February 23, 2013, 05:49:46 PM
by yamateh-
Really Old Editor screenshots, and interesting facts. Atrius 4 2885 Last post April 04, 2010, 04:20:39 AM
by Rolina
Let's talk about ridiculous release delay. « 1 2 ... 7 8 » Atrius 114 15427 Last post September 08, 2010, 04:16:35 PM
by Charon
Explain a feature request Atrius 3 1529 Last post November 03, 2010, 01:31:07 AM
by SSBMX
Exit editing, a Map Code Hex tutorial Atrius 10 5180 Last post July 10, 2012, 05:52:56 AM
by Fox
Map editing AudreySophie 1 1236 Last post July 30, 2011, 08:18:12 PM
by Salanewt
Some question about GS editor on GS1 AudreySophie 8 1801 Last post December 03, 2011, 03:13:06 AM
by Atrius
Porting the program to other OS's AVW 12 3123 Last post June 15, 2012, 02:20:29 AM
by DarkCrescent
Editing the GS1 Psynergies with the TLA editor makes data corrupt. Fix? Bartvo 7 1942 Last post July 08, 2010, 08:19:17 PM
by Rolina
Quick question (probably only Atrius knows this). Bartvo 3 1299 Last post July 10, 2010, 07:26:26 PM
by Bartvo
Different Weapon? besttp 3 1475 Last post December 12, 2011, 06:05:07 PM
by Misery
I'm curious BlazingPhoenix 2 1074 Last post June 03, 2010, 04:59:46 AM
by BlazingPhoenix
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Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

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