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January 16, 2018, 09:47:24 AM *
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Error Reports « 1 2 ... 18 19 » Rolina 281 63648 Last post August 31, 2015, 01:26:43 AM
by Fox
Feature Refining Thread « 1 2 3 4 5 » Rolina 71 36533 Last post January 07, 2012, 06:45:39 AM
by Atrius
Golden Sun TLA: Editor Download & Guide Atrius 1 40361 Last post October 10, 2008, 06:23:00 PM
by Atrius
Suggestion for the Editor « 1 2 ... 15 16 » Menaus 225 67400 Last post December 05, 2015, 05:00:31 PM
by EndiePlays
,m kennyzin 7 1910 Last post June 28, 2010, 10:32:58 PM
by Rolina
? - Cookie « 1 2 » MaxiPower 17 3632 Last post August 16, 2010, 12:49:06 AM
by Fox
??? ultimateassassin 4 1307 Last post July 02, 2011, 03:36:02 PM
by JamietheFlameUser
A brand new hack « 1 2 » Feroz 20 6025 Last post November 06, 2012, 07:49:33 AM
by zman9000
A couple of class questions razorrozar7 3 1315 Last post July 17, 2010, 04:21:54 PM
by Rolina
A Guide to the TLA Editor Source Code! (In progress) Fox 2 1598 Last post July 06, 2012, 12:01:58 AM
by Fox
A thought? Shibuyah 3 1321 Last post June 13, 2010, 04:42:09 PM
by Shibuyah
Ability ID + Description MaxiPower 3 1255 Last post February 12, 2009, 06:22:00 AM
by Rolina
About some items I did.... isaac3000 5 1355 Last post September 22, 2015, 09:59:27 PM
by JamietheFlameUser
Advice for making my personalized game harder kamikazetomato 9 3032 Last post March 24, 2013, 01:10:19 AM
by VanishMantle
All Unused Enemies Salanewt 0 1039 Last post June 30, 2009, 02:14:00 AM
by Salanewt
Ally Search Mattimeo 4 1403 Last post March 05, 2012, 02:06:09 PM
by zman9000
Animation Index/Arguments List « 1 2 3 4 » Sajin 51 15248 Last post March 29, 2015, 03:19:36 PM
by Salanewt
Assemble the Sun idea Fox 9 3579 Last post March 15, 2014, 07:38:23 PM
by Thunder-squall
Atrius Appreciation Thread « 1 2 » Thelinil 18 3455 Last post May 17, 2011, 11:26:28 AM
by dwkjohn
Attack animation Zeldafan24 12 2820 Last post February 13, 2012, 01:31:24 PM
by zman9000
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Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

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