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January 16, 2018, 09:43:04 AM *
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Feature Refining Thread « 1 2 3 4 5 » Rolina 71 36530 Last post January 07, 2012, 06:45:39 AM
by Atrius
Golden Sun TLA: Editor Download & Guide Atrius 1 40360 Last post October 10, 2008, 06:23:00 PM
by Atrius
Error Reports « 1 2 ... 18 19 » Rolina 281 63644 Last post August 31, 2015, 01:26:43 AM
by Fox
Suggestion for the Editor « 1 2 ... 15 16 » Menaus 225 67396 Last post December 05, 2015, 05:00:31 PM
by EndiePlays
Editor Black Screen Niope 0 563 Last post May 16, 2017, 03:22:23 AM
by Niope
Editor crashes when trying to edit monster stats System_shock 10 794 Last post August 06, 2017, 08:32:11 AM
by Fox
Palette Swaps. Salanewt 0 815 Last post June 30, 2009, 03:56:00 PM
by Salanewt
You mentioned possibly fiddling with types? Rolina 0 837 Last post November 22, 2008, 05:15:00 PM
by Rolina
Finding dummied out dialogue? Kyarorain 1 851 Last post October 31, 2015, 01:17:22 PM
by Fox
Class types Durza 0 863 Last post October 01, 2011, 06:29:05 PM
by Durza
Change a djinn to fight it Drake baku 8 982 Last post April 23, 2017, 01:02:56 PM
by Fox
All Unused Enemies Salanewt 0 1039 Last post June 30, 2009, 02:14:00 AM
by Salanewt
I'm curious BlazingPhoenix 2 1074 Last post June 03, 2010, 04:59:46 AM
by BlazingPhoenix
Question Charon 2 1074 Last post June 11, 2010, 11:19:51 AM
by Charon
Using Hacks Zeldafan24 2 1105 Last post December 12, 2011, 12:41:22 AM
by Atrius
Sentinel - Anti Psynergie Capacity Anubis 2 1106 Last post August 04, 2009, 08:10:00 AM
by Anubis
New Sprites other than Felix Feroz 1 1111 Last post September 16, 2011, 03:52:35 PM
by Charon
RNG fixer weckar 1 1119 Last post February 15, 2009, 11:54:00 PM
by Atrius
Tiles that have effects on characters? RTGreece21 2 1127 Last post July 09, 2010, 03:40:05 AM
by RTGreece21
Unused Enemy? Dimentio 1 1140 Last post May 17, 2009, 05:29:00 PM
by Rolina
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Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

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