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January 19, 2018, 05:44:05 PM *
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Advice for making my personalized game harder kamikazetomato 9 3037 Last post March 24, 2013, 01:10:19 AM
by VanishMantle
how to change the sprites of the party members? Nyrholnen 7 2661 Last post February 28, 2013, 03:51:30 PM
by Nyrholnen
New Feature Preview Topic « 1 2 ... 25 26 » Atrius 385 66787 Last post February 23, 2013, 05:49:46 PM
by yamateh-
Progress Report on Editor Update? « 1 2 » Rolina 24 6672 Last post January 16, 2013, 02:26:03 PM
by Rolina
Effect only (always first) doesn't seem to work. kamikazetomato 0 1527 Last post December 31, 2012, 06:07:35 AM
by kamikazetomato
Making Psynergy actually good kamikazetomato 3 1752 Last post December 26, 2012, 07:39:46 PM
by Rolina
VBA won't open edited ROM Zeldafan24 14 3962 Last post November 27, 2012, 03:51:38 AM
by Fox
A brand new hack « 1 2 » Feroz 20 6038 Last post November 06, 2012, 07:49:33 AM
by zman9000
Enemy Editor, Unlabeled value 2 Atrius 12 3410 Last post October 29, 2012, 04:16:48 AM
by Fox
Continued frustrations HyperMushrambo 9 3082 Last post October 09, 2012, 05:54:49 AM
by HyperMushrambo
changing animations? mecurylighthouse 2 2382 Last post August 31, 2012, 03:17:29 PM
by Misery
Do not SUPPORT GS1 English HACKed ROM « 1 2 » cai_miao 17 5222 Last post August 09, 2012, 06:18:47 AM
by Rolina
Exit editing, a Map Code Hex tutorial Atrius 10 5184 Last post July 10, 2012, 05:52:56 AM
by Fox
A Guide to the TLA Editor Source Code! (In progress) Fox 2 1602 Last post July 06, 2012, 12:01:58 AM
by Fox
Golden Sun 1 Overworld Sprites Problem Joalphski 6 3196 Last post July 04, 2012, 11:19:40 PM
by Joalphski
Password Generator Rolina 6 2105 Last post June 23, 2012, 11:51:03 AM
by Rolina
Porting the program to other OS's AVW 12 3125 Last post June 15, 2012, 02:20:29 AM
by DarkCrescent
Jamie's Guide to Cool Ability Effects « 1 2 3 4 » JamietheFlameUser 47 7980 Last post April 21, 2012, 03:16:56 PM
by Kide
Help darksage 1 1204 Last post April 16, 2012, 02:35:14 PM
by RagnarokEmissary
Changing battle sprites issue Eungod 4 1783 Last post March 12, 2012, 02:31:29 PM
by Eungod
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Cbox
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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