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Master Formula List « 1 2 3 4 5 » Salanewt 63 25074 Last post November 06, 2017, 10:53:06 PM
by Fox
Helpful and Unique Patches « 1 2 3 4 » Salanewt 52 31281 Last post May 03, 2017, 10:58:12 PM
by Salanewt
Suggested Weapon Variabilities Rolina 10 12436 Last post May 30, 2015, 06:53:40 AM
by Rolina
Helpful Info for Golden Sun Hacking Topic « 1 2 3 » Salanewt 30 18013 Last post June 21, 2012, 04:19:40 PM
by Fox
Midi instruments in GS:TLA Charon 0 6379 Last post January 09, 2010, 02:05:52 PM
by Charon
Do Not Post Rom Files Atrius 0 4749 Last post October 11, 2008, 05:54:00 AM
by Atrius
[RELEASE] Golden Sun Reloaded « 1 2 ... 20 21 » Caledor 312 32288 Last post January 10, 2018, 07:21:45 PM
by Caledor
[SOLVED] Rearraging Djinn encounters Caledor 6 177 Last post January 09, 2018, 02:08:22 PM
by Fox
Looking for some help getting the Balance Age to work katman_44 8 392 Last post November 26, 2017, 05:52:26 AM
by Fox
Ability Effects 48 and 52 Salanewt 1 315 Last post October 02, 2017, 12:26:04 PM
by JamietheFlameUser
My Thoughts on Golden Sun - Reloaded: Discussions and Suggestions « 1 2 3 » Fionordequester 39 2533 Last post September 16, 2017, 06:10:14 PM
by Fionordequester
Test 0-7 Maps Salanewt 2 499 Last post September 03, 2017, 05:28:50 PM
by Salanewt
Golden Moon Drake baku 8 1076 Last post August 29, 2017, 10:46:00 PM
by Rolina
Three Ideas for Balancing Summons « 1 2 3 » Fionordequester 35 2542 Last post August 15, 2017, 04:29:16 PM
by Fionordequester
Concept for editing Icons (faces, weapons, magic, etc) Attila 9 920 Last post June 14, 2017, 06:56:03 AM
by Fox
Animation List Overhaul Announcement (GS2 patch incoming) « 1 2 3 » Salanewt 44 7008 Last post June 13, 2017, 03:35:57 PM
by Salanewt
Complete Class Separation for Jenna and Piers Baransu 7 778 Last post June 13, 2017, 09:10:09 AM
by Baransu
Dark Dawn: GBA Concept Room Salanewt 2 606 Last post June 07, 2017, 06:10:12 AM
by Salanewt
Dark Dawn: weird menu glitch gapwanderer 1 404 Last post June 07, 2017, 02:20:35 AM
by Fox
Problem with the 5% stats patch « 1 2 » Baransu 16 1208 Last post June 05, 2017, 03:55:57 PM
by Salanewt
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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