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Do Not Post Rom Files Atrius 0 6539 Last post October 11, 2008, 05:54:00 AM
by Atrius
Midi instruments in GS:TLA Charon 0 8034 Last post January 09, 2010, 02:05:52 PM
by Charon
Helpful Info for Golden Sun Hacking Topic « 1 2 3 » Salanewt 30 25803 Last post June 21, 2012, 04:19:40 PM
by Fox
Suggested Weapon Variabilities Rolina 10 16082 Last post May 30, 2015, 06:53:40 AM
by Rolina
Helpful and Unique Patches « 1 2 3 4 » Salanewt 52 42985 Last post May 03, 2017, 10:58:12 PM
by Salanewt
Master Formula List « 1 2 3 4 5 » Salanewt 63 39134 Last post November 06, 2017, 10:53:06 PM
by Fox
Ivan/Mia XP level before getting them Rolina 6 3365 Last post October 26, 2008, 05:23:00 AM
by Rolina
List of enemy psys... Rolina 0 1284 Last post October 27, 2008, 01:47:00 PM
by Rolina
Character Limits Rolina 3 1887 Last post October 28, 2008, 03:21:00 AM
by Rolina
Walk over stuff!!!!!! Godever2 10 3483 Last post March 08, 2009, 02:38:00 AM
by Charon
Battle Effects... Rolina 0 1340 Last post May 22, 2009, 11:58:00 AM
by Rolina
Skipable parts of the game with basic hacking. « 1 2 » Atrius 21 7064 Last post June 10, 2009, 05:05:00 PM
by Rolina
I Have Some Questions... thenightsshadow 4 2093 Last post June 16, 2009, 07:44:00 PM
by Salanewt
Sprites Please... Salanewt 0 2249 Last post June 17, 2009, 05:50:00 AM
by Salanewt
More Hidden Numbers. Salanewt 12 3808 Last post June 25, 2009, 12:28:00 PM
by Salanewt
Utilities Of Golden Sun! « 1 2 3 » Zach 33 8866 Last post June 29, 2009, 11:38:00 PM
by Salanewt
Summons Of Golden Sun! Salanewt 4 2100 Last post June 30, 2009, 12:10:00 AM
by Salanewt
Which Music? Salanewt 4 2696 Last post July 06, 2009, 03:08:00 AM
by Salanewt
Golden Sun Palette Editing Fox 4 2041 Last post July 09, 2009, 01:14:00 AM
by Fox
Golden Sun Tla Crazy Mode RULER 14 4534 Last post July 12, 2009, 07:09:00 AM
by Zach
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Today at 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
Today at 07:55:01 AM
Fox: (High enough being based on the area you are in.)
Today at 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
Today at 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
Today at 01:54:16 AM
ryancaesar12345: where's that link?
Today at 01:53:56 AM
ryancaesar12345: i have no account in discord.*
Yesterday at 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
Yesterday at 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
Yesterday at 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.
June 21, 2019, 02:47:44 PM
ryancaesar12345: im done already thanks man i change the icon in that tutorial and all i need is animation most of elemental like healing like wish but wind element. how to import animation in TLA editor in *game crashes* index
June 21, 2019, 12:01:35 PM
Fox: Oh that. You are talking about Caledor's tutorial?
June 21, 2019, 11:49:55 AM
Fox: So in little endian... 08FA0000 (32-bit) is the same as 00 00 FA 08 (8-bits) (Since GBA is little endian) ;;; but if this were big-endian, it would have been 08 FA 00 00 (8-bits)     
June 21, 2019, 11:42:17 AM
Fox: "in the ROM file" = I mean when using any other hex editor to look in the file... ROM section in VBA is 08000000-09FFFFFF, but ROM files are different sizes, so GS1 stops a quarter the way (08800000 / 8MB), and GS2 stops half way. (09000000 / 16MB)
June 21, 2019, 11:39:55 AM
Fox: I am not sure I understand what you are trying to do? ... But all little endian is is just reverse byte. (of the bytes in a data type).... So like... 8-bit is the same regardless of big or little endian. 16-bit is like 0102=big endian 0201=little endian .... 32-bit is like 01020304=big endian ; 04030201=little endian.  (I use 01-04 numbers to represent how the bytes are ordered by address.) ; 00FA0000 in the ROM file is 08FA0000 in VBA's memory viewer/and that's how it works when the game reads
June 21, 2019, 05:20:47 AM
ryancaesar12345: i sa that in icon compressor 00FA0000 -> in 00FA0008 hmm?
June 21, 2019, 05:14:41 AM
ryancaesar12345: how to convert in hex editor a address in little endian like this? 00FA0080?

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