Golden Sun Hacking Community
August 18, 2017, 06:13:20 PM *
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0 Members and 9 Guests are viewing this board.
Do Not Post Rom Files Atrius 0 4315 Last post October 11, 2008, 05:54:00 AM
by Atrius
Midi instruments in GS:TLA Charon 0 5970 Last post January 09, 2010, 02:05:52 PM
by Charon
Suggested Weapon Variabilities Rolina 10 11449 Last post May 30, 2015, 06:53:40 AM
by Rolina
Helpful Info for Golden Sun Hacking Topic « 1 2 3 » Salanewt 30 16070 Last post June 21, 2012, 04:19:40 PM
by Fox
Helpful and Unique Patches « 1 2 3 4 » Salanewt 52 28273 Last post May 03, 2017, 10:58:12 PM
by Salanewt
Master Formula List « 1 2 3 4 » Salanewt 56 21416 Last post May 08, 2017, 12:38:29 AM
by Salanewt
World Map Event Sprite stuff Salanewt 0 731 Last post July 31, 2011, 01:39:56 AM
by Salanewt
Storybook Flags Guide Fox 0 1324 Last post June 19, 2012, 06:49:05 PM
by Fox
Note: Fugue Salanewt 0 110 Last post June 02, 2017, 06:58:10 AM
by Salanewt
Cloud Brand and Trident: Note Salanewt 0 112 Last post June 02, 2017, 06:33:05 AM
by Salanewt
Requesting Assistance - Air's Rock Rolina 0 778 Last post June 28, 2012, 06:44:04 AM
by Rolina
Hacking music help KingScorpion 0 437 Last post October 02, 2015, 03:53:20 PM
by KingScorpion
Runescape Evolution (WIP hack idea) Fox 0 212 Last post April 14, 2017, 08:48:42 PM
by Fox
Recovery Psynergy Discussion Topic Rolina 0 685 Last post March 31, 2010, 08:57:54 AM
by Rolina
MOVED: Dimensional Crisis: RNG Atrius 0 792 Last post June 15, 2011, 05:02:15 AM
by Atrius
MOVED: Fire emblem: tale of two forums(working title) Atrius 0 740 Last post September 10, 2010, 05:15:54 AM
by Atrius
Golden Sun: The Lost Age [Risen Star][Ver. 0.0478] VanishMantle 0 1588 Last post August 16, 2012, 09:22:14 PM
by VanishMantle
SuikoSun (working title) Rolina 0 723 Last post August 04, 2011, 01:06:06 PM
by Rolina
GS: Sound Effects Do7 0 422 Last post April 18, 2016, 12:54:56 PM
by Do7
MOVED: Dimensional Crisis: A Program Gone Haywire Atrius 0 1025 Last post April 20, 2011, 03:09:46 AM
by Atrius
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Today at 12:18:56 PM
Fox: Welcome back!
Today at 09:12:43 AM
Luna_blade: back from vacation
Yesterday at 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Fox == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.
August 06, 2017, 12:04:14 AM
Fox: Hmm... What if Agility could be recodded to allow for multiple turns per round? Obvious, calculations could be made in a way that depending on your Agility, you could like get a different number of turns each round. (eg. 1 turn this round, 2 the next, 1 turn again.) Obviously, To ensure 2 turns all the time, you should have at least double the opponent's agility,.... erm...something. So... you/or enmy could be so fast, the opponent can't even make a move, unless turns are capped.
August 05, 2017, 08:48:42 PM
Fox: ( That keeps search engines from indexing them... :) )
August 05, 2017, 08:45:44 PM
Fox: Also, it's not 100% public if Guests can't see them. (They can't), but who cares about Guests anyway. =P
August 05, 2017, 08:20:28 PM
Fox: @Clan forums: Mars clan has the most posts, and Venus clan has the most topics. So umm having 1k+ posts makes Mars.... interesting?
August 05, 2017, 08:16:43 PM
Fox: /and they're *

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