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August 18, 2017, 06:09:30 PM *
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0 Members and 7 Guests are viewing this board.
Do Not Post Rom Files Atrius 0 4315 Last post October 11, 2008, 05:54:00 AM
by Atrius
Helpful and Unique Patches « 1 2 3 4 » Salanewt 52 28271 Last post May 03, 2017, 10:58:12 PM
by Salanewt
Helpful Info for Golden Sun Hacking Topic « 1 2 3 » Salanewt 30 16070 Last post June 21, 2012, 04:19:40 PM
by Fox
Master Formula List « 1 2 3 4 » Salanewt 56 21414 Last post May 08, 2017, 12:38:29 AM
by Salanewt
Midi instruments in GS:TLA Charon 0 5970 Last post January 09, 2010, 02:05:52 PM
by Charon
Suggested Weapon Variabilities Rolina 10 11447 Last post May 30, 2015, 06:53:40 AM
by Rolina
"Linked" game solution? « 1 2 » Lishy 18 3291 Last post October 15, 2014, 04:40:22 AM
by Lishy
(Insert Name here) Hack Knight of Purgatory 8 2684 Last post January 07, 2013, 06:44:23 PM
by Awec
-Hack Idea. D2J 13 3651 Last post December 20, 2010, 09:35:08 PM
by D2J
4 Member Enemy Party! « 1 2 » Rolina 19 2844 Last post October 16, 2009, 11:06:00 PM
by Rolina
A Guide to GS Compression Format 0 Salanewt 11 2149 Last post August 20, 2011, 07:05:11 PM
by Atrius
A Hello and a Plea for Advice...! « 1 2 » SomedayMorning 18 3122 Last post March 20, 2011, 02:16:23 AM
by JamietheFlameUser
A Stray Thought FrozenWrath 6 1730 Last post May 25, 2014, 11:39:27 AM
by Rolina
Ability Type 0C attack increase (Magaera) Lishy 13 3077 Last post September 07, 2013, 08:36:05 PM
by Fox
Ability Type Values Salanewt 8 2789 Last post August 27, 2011, 03:06:49 AM
by Salanewt
Accessing to old GS1 area « 1 2 » luluthefirst 16 6210 Last post April 19, 2011, 10:55:58 PM
by Rolina
Advanced Ability Accessibility (better name pending) Concept Salanewt 7 1394 Last post February 03, 2015, 04:38:02 AM
by Fox
Ailment and Debuff Formulas « 1 2 3 4 » Rolina 50 10411 Last post January 29, 2015, 11:39:08 AM
by Plexa
An idea to prevent summon rushing « 1 2 » Misery 17 2725 Last post April 27, 2015, 01:05:55 AM
by leaf
Animation Zeldafan24 1 739 Last post December 12, 2011, 08:12:53 AM
by besttp
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Today at 12:18:56 PM
Fox: Welcome back!
Today at 09:12:43 AM
Luna_blade: back from vacation
Yesterday at 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Foxhttp://z9.invisionfree.com/Golden_Sun_Hacking/index.php? == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.
August 06, 2017, 12:04:14 AM
Fox: Hmm... What if Agility could be recodded to allow for multiple turns per round? Obvious, calculations could be made in a way that depending on your Agility, you could like get a different number of turns each round. (eg. 1 turn this round, 2 the next, 1 turn again.) Obviously, To ensure 2 turns all the time, you should have at least double the opponent's agility,.... erm...something. So... you/or enmy could be so fast, the opponent can't even make a move, unless turns are capped.
August 05, 2017, 08:48:42 PM
Fox: ( That keeps search engines from indexing them... :) )
August 05, 2017, 08:45:44 PM
Fox: Also, it's not 100% public if Guests can't see them. (They can't), but who cares about Guests anyway. =P
August 05, 2017, 08:20:28 PM
Fox: @Clan forums: Mars clan has the most posts, and Venus clan has the most topics. So umm having 1k+ posts makes Mars.... interesting?
August 05, 2017, 08:16:43 PM
Fox: /and they're *

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