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August 20, 2017, 09:14:02 PM *
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Minor graphical issues and improvements « 1 2 3 » Caledor 30 1299 Last post May 17, 2017, 03:03:11 AM
by Fox
Class Type code patch (Idea stage/no patch yet) « 1 2 » Fox 17 733 Last post May 12, 2017, 11:56:38 AM
by Misery
Golden Moon Drake baku 7 450 Last post May 07, 2017, 11:23:07 AM
by Drake baku
Class Type settings Drake baku 2 169 Last post May 05, 2017, 08:11:05 PM
by Drake baku
Elemental Tables (Enemies) Salanewt 3 199 Last post May 04, 2017, 05:39:17 AM
by Salanewt
Runescape Evolution (WIP hack idea) Fox 0 214 Last post April 14, 2017, 08:48:42 PM
by Fox
[Solved] Making leveling not RNG dependant « 1 2 » Caledor 15 696 Last post April 13, 2017, 02:21:57 AM
by Fox
Enemy AI Research (answering questions plus abuse tips) Salanewt 8 404 Last post April 04, 2017, 11:04:49 PM
by Fox
Japanese text extraction? rpearl 1 217 Last post February 14, 2017, 05:22:54 AM
by rpearl
[0.7.5 Release] Golden Sun TLA: Convenience and Inspiration WhiteMageMonk 10 921 Last post January 31, 2017, 07:37:55 PM
by Fox
[RELEASE] Golden Sun: The Balance Age « 1 2 ... 75 76 » Caledor 1134 99354 Last post December 20, 2016, 11:08:38 AM
by Caledor
How does Golden Sun piece NPC speech audio together? Triyence 2 437 Last post October 19, 2016, 05:43:16 PM
by roger
Disabling the in game music - possible? Formina 6 1359 Last post October 18, 2016, 05:35:40 PM
by Triyence
Unusual Hack Ideas « 1 2 3 » Salanewt 35 2009 Last post October 10, 2016, 02:00:09 AM
by Rolina
Intellect Stat Rebalance (GS2) « 1 2 » Salanewt 22 1147 Last post October 08, 2016, 04:34:33 AM
by Salanewt
How does Golden Sun handle movement? roger 6 717 Last post September 27, 2016, 01:08:28 AM
by roger
[SOLVED] Merman line stands still while "casting" issue Caledor 3 519 Last post September 03, 2016, 11:24:26 PM
by Fox
In Atrius's editor, how would I also be able to read a given map's tile data? « 1 2 » Triyence 21 1821 Last post August 04, 2016, 07:41:42 AM
by Fox
[SOLVED] Overworld enemy groups: Treasure Isle issue « 1 2 » Caledor 19 1781 Last post June 25, 2016, 09:21:01 PM
by Fox
GS: Sound Effects Do7 0 422 Last post April 18, 2016, 12:54:56 PM
by Do7
Pages: 1 [2] 3 4 ... 15   Go Up
 

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Cbox
Today at 08:59:37 PM
Fox: Same... depending on whether they've used tricks instead or not.
Today at 08:02:49 PM
Salanewt: I could see it counting.
Today at 11:24:44 AM
Fox: Not sure if Zelda (LttP/Minish Cap) count or not...
Today at 11:23:00 AM
Fox: Appararently, I can't think of many GBA games that do the psuedo-3D thing. (That being 2D maps with 3D-like collision...) Golden Sun and Superstar Saga come to mind, though... but I'll need to think about others, since it is quite possible i've simply forgotten....
Yesterday at 03:45:19 PM
Fox: Hmm... Thought: What if Isaac and co. weren't on Jupiter Lighthouse when Felix and co. were... I wonder if the story could have had a huge expansion, in this case.
August 18, 2017, 12:18:56 PM
Fox: Welcome back!
August 18, 2017, 09:12:43 AM
Luna_blade: back from vacation
August 17, 2017, 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Foxhttp://z9.invisionfree.com/Golden_Sun_Hacking/index.php? == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.

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