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January 16, 2018, 01:40:44 PM *
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Note: Fugue Salanewt 0 276 Last post June 02, 2017, 06:58:10 AM
by Salanewt
Cloud Brand and Trident: Note Salanewt 0 276 Last post June 02, 2017, 06:33:05 AM
by Salanewt
Dark Dawn Tidbits Salanewt 9 1090 Last post June 01, 2017, 07:32:37 PM
by Salanewt
Translation issues Xavi 5 675 Last post May 19, 2017, 04:56:29 PM
by Fox
GS: Dark Dawn (U) Data List (WIP) « 1 2 » Fox 24 4595 Last post May 18, 2017, 03:14:07 AM
by Fox
Minor graphical issues and improvements « 1 2 3 » Caledor 30 1961 Last post May 17, 2017, 03:03:11 AM
by Fox
Class Type code patch (Idea stage/no patch yet) « 1 2 » Fox 17 1442 Last post May 12, 2017, 11:56:38 AM
by Misery
Class Type settings Drake baku 2 332 Last post May 05, 2017, 08:11:05 PM
by Drake baku
Elemental Tables (Enemies) Salanewt 3 369 Last post May 04, 2017, 05:39:17 AM
by Salanewt
Runescape Evolution (WIP hack idea) Fox 0 334 Last post April 14, 2017, 08:48:42 PM
by Fox
[Solved] Making leveling not RNG dependant « 1 2 » Caledor 15 1175 Last post April 13, 2017, 02:21:57 AM
by Fox
Enemy AI Research (answering questions plus abuse tips) Salanewt 8 785 Last post April 04, 2017, 11:04:49 PM
by Fox
Japanese text extraction? rpearl 1 351 Last post February 14, 2017, 05:22:54 AM
by rpearl
[0.7.5 Release] Golden Sun TLA: Convenience and Inspiration WhiteMageMonk 10 1715 Last post January 31, 2017, 07:37:55 PM
by Fox
[RELEASE] Golden Sun: The Balance Age « 1 2 ... 75 76 » Caledor 1134 116532 Last post December 20, 2016, 11:08:38 AM
by Caledor
How does Golden Sun piece NPC speech audio together? Triyence 2 626 Last post October 19, 2016, 05:43:16 PM
by roger
Disabling the in game music - possible? Formina 6 1600 Last post October 18, 2016, 05:35:40 PM
by Triyence
Unusual Hack Ideas « 1 2 3 » Salanewt 35 2851 Last post October 10, 2016, 02:00:09 AM
by Rolina
Intellect Stat Rebalance (GS2) « 1 2 » Salanewt 22 1492 Last post October 08, 2016, 04:34:33 AM
by Salanewt
How does Golden Sun handle movement? roger 6 1034 Last post September 27, 2016, 01:08:28 AM
by roger
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Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

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