Golden Sun Hacking Community
January 16, 2018, 01:41:42 PM *
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Golden Sun Tla Crazy Mode RULER 14 2592 Last post July 12, 2009, 07:09:00 AM
by Zach
Golden Sun Palette Editing Fox 4 1259 Last post July 09, 2009, 01:14:00 AM
by Fox
Which Music? Salanewt 4 2003 Last post July 06, 2009, 03:08:00 AM
by Salanewt
Summons Of Golden Sun! Salanewt 4 1360 Last post June 30, 2009, 12:10:00 AM
by Salanewt
Utilities Of Golden Sun! « 1 2 3 » Zach 33 5431 Last post June 29, 2009, 11:38:00 PM
by Salanewt
More Hidden Numbers. Salanewt 12 2600 Last post June 25, 2009, 12:28:00 PM
by Salanewt
Sprites Please... Salanewt 0 1803 Last post June 17, 2009, 05:50:00 AM
by Salanewt
I Have Some Questions... thenightsshadow 4 1337 Last post June 16, 2009, 07:44:00 PM
by Salanewt
Skipable parts of the game with basic hacking. « 1 2 » Atrius 21 4899 Last post June 10, 2009, 05:05:00 PM
by Rolina
Battle Effects... Rolina 0 904 Last post May 22, 2009, 11:58:00 AM
by Rolina
Walk over stuff!!!!!! Godever2 10 2344 Last post March 08, 2009, 02:38:00 AM
by Charon
Character Limits Rolina 3 1268 Last post October 28, 2008, 03:21:00 AM
by Rolina
List of enemy psys... Rolina 0 859 Last post October 27, 2008, 01:47:00 PM
by Rolina
Ivan/Mia XP level before getting them Rolina 6 2286 Last post October 26, 2008, 05:23:00 AM
by Rolina
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Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

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