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January 16, 2018, 01:41:08 PM *
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[SOLVED] Merman line stands still while "casting" issue Caledor 3 725 Last post September 03, 2016, 11:24:26 PM
by Fox
In Atrius's editor, how would I also be able to read a given map's tile data? « 1 2 » Triyence 21 2728 Last post August 04, 2016, 07:41:42 AM
by Fox
[SOLVED] Overworld enemy groups: Treasure Isle issue « 1 2 » Caledor 19 2357 Last post June 25, 2016, 09:21:01 PM
by Fox
GS: Sound Effects Do7 0 581 Last post April 18, 2016, 12:54:56 PM
by Do7
Compression Formats « 1 2 » Fox 23 5085 Last post March 11, 2016, 09:01:16 PM
by TenkaiSp
Hack Competition (discussion on themes, guidelines, etc.) « 1 2 » Salanewt 26 2658 Last post February 27, 2016, 07:45:25 PM
by Salanewt
Balance Philosophy? « 1 2 3 4 » Salanewt 46 5308 Last post January 31, 2016, 12:45:18 AM
by Rolina
Harry Potter Golden Sun? Fox 8 1889 Last post December 04, 2015, 01:31:20 AM
by Fox
How does Golden Sun handle battle effects? Is it static or dynamic? Triyence 3 729 Last post December 03, 2015, 11:09:16 PM
by Salanewt
How does Golden Sun handle the different door colors with palettes? Triyence 5 1209 Last post November 09, 2015, 08:21:45 PM
by Fox
YES/NO Dialogue Options FlyingZeppelin 6 1212 Last post November 02, 2015, 12:40:47 PM
by Fox
[Tutorial] Fox's Icon Compresor Caledor 4 1128 Last post October 30, 2015, 06:29:31 PM
by Fox
Wanted things still to be figured out Rolina 9 1623 Last post October 28, 2015, 10:07:24 PM
by Rolina
My personal edit « 1 2 » Sora167 16 2309 Last post October 27, 2015, 02:14:40 PM
by JamietheFlameUser
Font that is similar to the opening banners? Triyence 6 1171 Last post October 24, 2015, 07:00:29 PM
by Rolina
Anyone know how Golden Sun handles wall glancing and pathing in towns/dungeons? « 1 2 3 » Triyence 32 5266 Last post October 09, 2015, 10:16:23 PM
by Atrius
Hacking music help KingScorpion 0 545 Last post October 02, 2015, 03:53:20 PM
by KingScorpion
How can I get accurate animation timings from Atrius's editor? Triyence 1 554 Last post September 30, 2015, 01:40:20 AM
by Atrius
I want to show you guys my work!! isaac3000 3 923 Last post September 28, 2015, 11:23:53 AM
by isaac3000
Text compression « 1 2 » approxies 25 7476 Last post August 21, 2015, 10:37:04 AM
by approxies
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Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

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