Golden Sun Hacking Community
January 16, 2018, 01:43:26 PM *
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Terminology Fox 10 2804 Last post January 03, 2014, 10:20:25 PM
by Misery
Palette info Salanewt 10 3968 Last post December 10, 2014, 10:25:51 AM
by Fox
Grawr Charon 11 2501 Last post July 07, 2009, 02:19:00 PM
by Salanewt
Gba Programming For Beginners Fox 12 3243 Last post July 10, 2009, 08:40:00 PM
by Fox
Tools Zach 13 2902 Last post June 11, 2009, 07:57:00 PM
by Salanewt
Mario Sun Topic: Player Characters Rolina 14 2925 Last post March 01, 2010, 02:25:40 AM
by Rolina
Mario Sun Topic: Elements Rolina 14 3080 Last post March 01, 2010, 02:39:19 AM
by Rolina
Megaman Hacking! « 1 2 » Tetsuya the Azure Blade 17 8381 Last post June 11, 2011, 11:44:45 AM
by Rolina
Which Game To Hack Next? « 1 2 » Salanewt 19 3258 Last post October 10, 2009, 05:04:00 PM
by Rolina
Elibian Nights (A Fire Emblem 7 Hack) « 1 2 » Arch 19 18495 Last post July 02, 2012, 04:27:19 PM
by Arch
Hex Testing Team « 1 2 » Salanewt 20 3476 Last post August 31, 2009, 12:28:00 PM
by Salanewt
Weapons « 1 2 » Zach 21 3756 Last post July 03, 2009, 11:22:00 PM
by Zach
Golden Sun based RPG (For Windows xD) « 1 2 » Crystal Sonata 21 7595 Last post June 24, 2011, 10:01:48 AM
by Crystal Sonata
SSBB Hacking « 1 2 » Charon 22 8807 Last post September 05, 2010, 08:14:21 AM
by Charon
Pokemon Amethyst (Ruby hack and edit) « 1 2 » Crystal Sonata 27 10320 Last post April 05, 2012, 04:47:49 AM
by Crystal Sonata
Wav Insertion « 1 2 3 » Blazer 31 17250 Last post February 19, 2010, 08:09:04 PM
by Charon
Golden Sun: The Chains That Bind The Fates « 1 2 3 » Tetsuya the Azure Blade 32 9313 Last post December 22, 2011, 07:05:41 PM
by Tetsuya the Azure Blade
Hacking Videos! « 1 2 3 » Salanewt 32 7411 Last post November 21, 2009, 11:03:20 PM
by Salanewt
Tales of... the Golden Sun « 1 2 3 » JamietheFlameUser 39 13217 Last post November 19, 2011, 03:15:20 PM
by Rolina
Pokemon Jupiter Version « 1 2 3 4 » Charon 45 27452 Last post September 08, 2012, 05:20:07 PM
by Rolina
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Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

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