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Golden Sun Save State Encyclopedia Styx 0 6918 Last post March 31, 2010, 06:54:05 PM
by Styx
help ingame - Babi lighthouse eranmil 3 562 Last post October 08, 2017, 08:20:35 PM
by eranmil
Lash Ropes Plexa 2 419 Last post September 18, 2017, 09:37:44 PM
by Plexa
Game Crash from falling Z-coordinate and retreat glitch Plexa 3 403 Last post September 08, 2017, 09:48:06 PM
by Fox
Graphical glitch in Lamakan Plexa 4 413 Last post September 03, 2017, 09:50:39 AM
by Plexa
Saturos Attacks Plexa 8 682 Last post August 24, 2017, 03:06:48 AM
by Plexa
Early Enemy Data Analysis Conclusions Rolina 2 652 Last post July 21, 2017, 11:56:26 AM
by Rolina
Golden Sun TBS Let's Play Attila 1 332 Last post July 19, 2017, 11:33:56 AM
by Luna_blade
I crashed the game in Tret tree Plexa 7 774 Last post July 16, 2017, 01:35:33 PM
by Fox
Maps as They Appear in Memory superjeenius 1 2873 Last post August 04, 2016, 01:48:53 AM
by Fox
Creating useful Lua Scripts « 1 2 » Plexa 21 11015 Last post August 16, 2015, 12:10:39 AM
by Plexa
A Balanced Playthrough « 1 2 3 » Rolina 30 6344 Last post May 24, 2015, 11:39:03 PM
by Rolina
Tret OOB Weirdness Plexa 6 7473 Last post January 23, 2015, 05:58:59 AM
by Plexa
Golden Sun - Battle Theme ... with kazoos. Tsuko G. 5 24891 Last post May 26, 2014, 10:09:42 PM
by FrozenWrath
When's the last time you played Golden Sun (1) ? Thunder-squall 13 16180 Last post May 10, 2014, 09:05:25 AM
by Knight of Purgatory
Searching a Sheet Keyblader78 2 3274 Last post April 04, 2014, 07:34:20 PM
by Keyblader78
Average Level on Golden sun « 1 2 » zman9000 27 13598 Last post January 18, 2014, 05:29:15 AM
by Luna_blade
Golden Sun.. Beta Stuff? « 1 2 » Nicktallica 16 11464 Last post June 02, 2012, 03:38:45 PM
by Pkmn-Master
Sheet Music Request Fox 8 8323 Last post December 26, 2011, 11:10:05 AM
by Fox
Golden Sun playthrough « 1 2 3 » Hoopa 39 9947 Last post December 12, 2011, 07:47:50 AM
by besttp
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Cbox
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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