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Golden Sun TLA Save State Encyclopedia Styx 7 11431 Last post April 03, 2010, 02:10:55 AM
by Styx
Jupiter Lighthouse Stuff Plexa 5 486 Last post February 09, 2017, 07:20:29 PM
by Fox
Collision Stuff Plexa 6 305 Last post January 22, 2017, 04:36:05 AM
by Ark
Object Collision: Height? Lord Squirtle 4 130 Last post January 17, 2017, 08:14:37 AM
by Lord Squirtle
GS2 Utility Script « 1 2 3 » Plexa 38 2213 Last post January 17, 2017, 12:20:02 AM
by Plexa
Guardian Ball « 1 2 » Plexa 15 346 Last post January 10, 2017, 04:06:09 AM
by Plexa
Lemuria Fountain is weird « 1 2 » Plexa 20 782 Last post December 24, 2016, 12:41:18 PM
by Fox
How to increase HP and PP limit beyond 1999? « 1 2 » GoldenSunFan1989 15 2475 Last post May 30, 2016, 04:25:41 PM
by Fox
Air's Rock Is Weird zman9000 1 3394 Last post December 21, 2015, 08:24:06 AM
by leaf
Mars Lighthouse Torch Despawn Glitch Plexa 3 1168 Last post December 07, 2015, 10:53:59 AM
by leaf
Guys I need help KingScorpion 1 2065 Last post October 02, 2015, 03:55:04 PM
by zman9000
Odd Discovery in Mars Lighthouse Plexa 7 1416 Last post September 17, 2015, 04:53:01 AM
by Plexa
OOB Walls and Encounters Plexa 10 15442 Last post January 28, 2015, 03:28:04 PM
by Plexa
Golden Sun Monster ID + Locations « 1 2 3 » MaxiPower 37 13150 Last post September 17, 2014, 10:01:00 AM
by Rolina
Airs Rock Glitch: Sprites Overwiting RAM? Plexa 5 5109 Last post July 09, 2014, 03:44:29 PM
by Plexa
Which Djinni Are Which Rolina 14 24056 Last post November 15, 2013, 05:18:18 AM
by mujuruki
My Party SSBMX 10 3295 Last post November 15, 2013, 05:17:57 AM
by mujuruki
Errors JamietheFlameUser 4 5132 Last post October 09, 2013, 06:54:24 AM
by geji5678
Changing the Current leader of the party (visible on the field screen) d@n 6 2693 Last post August 12, 2013, 11:59:55 AM
by Rolina
Hidden Data « 1 2 3 4 » Atrius 46 10964 Last post August 11, 2013, 01:13:38 AM
by d@n
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Today at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Today at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Today at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
Yesterday at 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
Yesterday at 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
Yesterday at 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
Yesterday at 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
Yesterday at 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
Yesterday at 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
Yesterday at 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)
Yesterday at 08:03:06 PM
Fox: Well, 0-255.
Yesterday at 08:02:53 PM
Fox: The max probably being 255.
Yesterday at 08:00:09 PM
Fox: (@Editor modification: In which case, I would recommend adding support up to the maximum number for future purposes.... if at all reasonably possible.)
Yesterday at 07:53:50 PM
Fox: @Disabling them: It kinda would be a trade-off for those who want to use those effects that went unused.... ...  I have a suggestion, though... and it might be rather interesting. But have you thought about using one of the unused flags to like... switch out Effect lists? (So you can have your own if you don't want to modify the editor.) I imagine it is rather unnecessary, though. Since it is easy enough to extend the list with a quick editor modification.
Yesterday at 04:46:01 PM
Lord Squirtle: And elements too from the looks of things.
Yesterday at 04:44:05 PM
Lord Squirtle: Makes me wonder how much work it would take to add more djinn slots.
Yesterday at 04:30:45 PM
Lord Squirtle: Well, total - 1.
Yesterday at 04:30:13 PM
Lord Squirtle: Huh, neat. I think I found the part of the djinn battle menu code that decides how many djinn of each element exist.
Yesterday at 02:53:07 PM
Lord Squirtle: I should probably look into disabling the multiplier chance for those now that I think about it.
Yesterday at 02:52:17 PM
Lord Squirtle: I still am, but mainly because it doesn't look like there are any abilities that use those effects.

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