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E3 2010 Press Kit Atrius 5 6887 Last post June 15, 2010, 11:44:49 PM
by Atrius
The official Golden Sun Dark Dawn Review Thread Charon 12 5219 Last post January 03, 2011, 03:16:53 PM
by Drick
Dark Dawn Gameplay/plot discussion (SPOILERS!) « 1 2 ... 18 19 » Hoopa 275 67434 Last post June 30, 2011, 11:12:16 PM
by Rolina
Spoiler Game play Discussion Topic MaxiPower 0 1118 Last post November 30, 2010, 08:37:49 PM
by MaxiPower
The Lookout Cabin is Wrecked Salanewt 0 323 Last post May 21, 2017, 04:13:39 PM
by Salanewt
List of stuff I (or you) want to confirm / know Thunder-squall 0 983 Last post May 04, 2014, 09:55:02 AM
by Thunder-squall
Dark Dawn Stat Targets... Rolina 0 2009 Last post January 09, 2013, 10:38:33 AM
by Rolina
Does this look familiar? (press release room) Salanewt 0 1379 Last post May 21, 2017, 04:31:43 PM
by Salanewt
Ripped Sprites and Icons Rolina 3 4477 Last post August 24, 2015, 10:24:44 PM
by Majora
Sprite Rips and Palette Restrictions? Rolina 3 2340 Last post September 05, 2011, 10:43:34 PM
by Rolina
More than 8 main characters? MaxiPower 3 1650 Last post October 13, 2010, 05:21:15 AM
by Claros Flamestrike
will there be a golden sun 4 goldensunmaster97 3 2930 Last post April 02, 2011, 10:40:28 PM
by Drick
Golden Sun: Dark Dawn To Be Released Nov. 29 Berthenk 4 1479 Last post September 03, 2010, 11:56:20 PM
by Charon
When did you dirst know you wouldn't be a fan of Dark Dawn? Thunder-squall 5 2140 Last post February 06, 2014, 07:29:25 AM
by Misery
Da REAL Countdown! Menaus 5 1721 Last post July 13, 2010, 12:24:59 PM
by RTGreece21
Oh ye, behold! Item drops! Rolina 8 8217 Last post May 10, 2011, 08:36:46 PM
by Fox
Noms ChrisButton 8 3116 Last post October 20, 2011, 06:58:02 PM
by zman9000
Theorycrafting [SPOILERS] JamietheFlameUser 9 3076 Last post May 16, 2011, 05:54:54 PM
by Durza
Ice queen gem= Frost Jewel FelixWolf 10 3549 Last post July 02, 2011, 01:39:30 AM
by Rolina
The manual lies leaf 14 4030 Last post February 12, 2011, 02:53:21 AM
by Salanewt
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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