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Class Averages Rolina 9 8818 Last post April 28, 2011, 10:24:55 AM
by Durza
Please note. Charon 0 3413 Last post October 19, 2009, 02:36:00 AM
by Charon
Character Averages Rolina 10 7332 Last post October 27, 2008, 03:57:00 AM
by Rolina
Character swapping in battle Fox 4 2916 Last post June 09, 2016, 01:47:57 AM
by Lord Squirtle
How I would do a prequel Radamanthys 9 1276 Last post May 12, 2016, 07:22:32 AM
by Luna_blade
If you were making a sequel... Misery 12 1938 Last post May 05, 2016, 11:21:16 PM
by Radamanthys
Gunslingers Thunder-squall 8 2511 Last post May 02, 2016, 02:54:57 AM
by Radamanthys
History of Weyard « 1 2 3 4 » Luna_blade 51 6627 Last post May 02, 2016, 02:42:21 AM
by Radamanthys
Did the GBA series need a sequel? What did the sequels need to get done? Thunder-squall 6 4539 Last post May 02, 2016, 01:39:27 AM
by Radamanthys
Dark Adepts. What are they? What are dark psi energy powers? « 1 2 3 » Thunder-squall 38 5994 Last post May 02, 2016, 01:20:20 AM
by Radamanthys
Is there any storyline indicating the amount of time elapsed in GS1 & GS2? Triyence 6 926 Last post May 02, 2016, 01:02:52 AM
by Radamanthys
What happen's to the elemental stars: and are the lighthouses pointless? « 1 2 » zman9000 22 3791 Last post May 02, 2016, 12:53:20 AM
by Radamanthys
Is there anything you generally dislike about any GS game? « 1 2 3 » Lord Squirtle 40 5245 Last post November 25, 2015, 11:18:29 PM
by Fox
Anyone have all the images from the http://www.camelot.co.jp/taiyotla website? Triyence 3 1614 Last post October 12, 2015, 06:54:29 PM
by Lord Squirtle
Anyone have good one piece treasure cruise cheat? marakon 3 1557 Last post September 11, 2015, 07:51:57 PM
by Lord Squirtle
Smashed X Golden Sun: Issac Edition MaxiPower 5 1307 Last post August 22, 2015, 03:46:10 AM
by Fox
Cursed Gear and Viability Rolina 7 4039 Last post May 25, 2015, 04:38:33 PM
by Fox
Asking about Project Iris / Golden Sun: The Light of Heaven Luna_blade 4 8413 Last post February 19, 2015, 09:02:56 PM
by MaxiPower
Localizations Fox 3 1048 Last post February 16, 2015, 12:56:32 AM
by Atrius
Speedrunner's Tips « 1 2 » Fox 19 6753 Last post January 29, 2015, 08:15:21 AM
by Fox
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Today at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Today at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Today at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
Yesterday at 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
Yesterday at 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
Yesterday at 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
Yesterday at 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
Yesterday at 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
Yesterday at 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
Yesterday at 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)
Yesterday at 08:03:06 PM
Fox: Well, 0-255.
Yesterday at 08:02:53 PM
Fox: The max probably being 255.
Yesterday at 08:00:09 PM
Fox: (@Editor modification: In which case, I would recommend adding support up to the maximum number for future purposes.... if at all reasonably possible.)
Yesterday at 07:53:50 PM
Fox: @Disabling them: It kinda would be a trade-off for those who want to use those effects that went unused.... ...  I have a suggestion, though... and it might be rather interesting. But have you thought about using one of the unused flags to like... switch out Effect lists? (So you can have your own if you don't want to modify the editor.) I imagine it is rather unnecessary, though. Since it is easy enough to extend the list with a quick editor modification.
Yesterday at 04:46:01 PM
Lord Squirtle: And elements too from the looks of things.
Yesterday at 04:44:05 PM
Lord Squirtle: Makes me wonder how much work it would take to add more djinn slots.
Yesterday at 04:30:45 PM
Lord Squirtle: Well, total - 1.
Yesterday at 04:30:13 PM
Lord Squirtle: Huh, neat. I think I found the part of the djinn battle menu code that decides how many djinn of each element exist.
Yesterday at 02:53:07 PM
Lord Squirtle: I should probably look into disabling the multiplier chance for those now that I think about it.
Yesterday at 02:52:17 PM
Lord Squirtle: I still am, but mainly because it doesn't look like there are any abilities that use those effects.

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