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Class Averages Rolina 9 9122 Last post April 28, 2011, 10:24:55 AM
by Durza
Please note. Charon 0 3455 Last post October 19, 2009, 02:36:00 AM
by Charon
Character Averages Rolina 10 7400 Last post October 27, 2008, 03:57:00 AM
by Rolina
Character swapping in battle Fox 4 3167 Last post June 09, 2016, 01:47:57 AM
by Lord Squirtle
How I would do a prequel Radamanthys 9 1375 Last post May 12, 2016, 07:22:32 AM
by Luna_blade
If you were making a sequel... Misery 12 2054 Last post May 05, 2016, 11:21:16 PM
by Radamanthys
Gunslingers Thunder-squall 8 2602 Last post May 02, 2016, 02:54:57 AM
by Radamanthys
History of Weyard « 1 2 3 4 » Luna_blade 51 6821 Last post May 02, 2016, 02:42:21 AM
by Radamanthys
Did the GBA series need a sequel? What did the sequels need to get done? Thunder-squall 6 4628 Last post May 02, 2016, 01:39:27 AM
by Radamanthys
Dark Adepts. What are they? What are dark psi energy powers? « 1 2 3 » Thunder-squall 38 6193 Last post May 02, 2016, 01:20:20 AM
by Radamanthys
Is there any storyline indicating the amount of time elapsed in GS1 & GS2? Triyence 6 997 Last post May 02, 2016, 01:02:52 AM
by Radamanthys
What happen's to the elemental stars: and are the lighthouses pointless? « 1 2 » zman9000 22 3993 Last post May 02, 2016, 12:53:20 AM
by Radamanthys
Is there anything you generally dislike about any GS game? « 1 2 3 » Lord Squirtle 40 5513 Last post November 25, 2015, 11:18:29 PM
by Fox
Anyone have all the images from the http://www.camelot.co.jp/taiyotla website? Triyence 3 1665 Last post October 12, 2015, 06:54:29 PM
by Lord Squirtle
Anyone have good one piece treasure cruise cheat? marakon 3 1611 Last post September 11, 2015, 07:51:57 PM
by Lord Squirtle
Smashed X Golden Sun: Issac Edition MaxiPower 5 1376 Last post August 22, 2015, 03:46:10 AM
by Fox
Cursed Gear and Viability Rolina 7 4224 Last post May 25, 2015, 04:38:33 PM
by Fox
Asking about Project Iris / Golden Sun: The Light of Heaven Luna_blade 4 8739 Last post February 19, 2015, 09:02:56 PM
by MaxiPower
Localizations Fox 3 1102 Last post February 16, 2015, 12:56:32 AM
by Atrius
Speedrunner's Tips « 1 2 » Fox 19 6958 Last post January 29, 2015, 08:15:21 AM
by Fox
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Today at 08:38:45 AM
Fox: The other theory is it could be coming from Mt. Aleph somehow. Umm..?
Today at 08:36:28 AM
Fox: I not really sure... but if it is appearing right there like that... it almost seems like something targetted... but maybe it could be the presence of artifacts that are high in psynergy.... and maybe one of those was in Isaac's cabin.... (High concentrations of psynergy causes vortexes?)
Today at 08:28:53 AM
Fox: One of the vortexes in a town destroys the bridge... and it looks like the vortex at the end could have destroyed the house (OR maybe have some indirect connection/dunno.), and will probably destroy the bridge the PCs are on as well. :P Umm... 
Today at 08:24:53 AM
Fox: at least* Don't they* have*
Today at 08:24:03 AM
Fox: From what I read. (Or atl et least my interpretation/memory of what I read.) ... Don't think only really appear every 10 years...?  And hve some connection to the mourning moon (Probably what the vortex is at the end.)
Yesterday at 11:46:04 PM
Lord Squirtle: I'm not even sure how that could be advanced unless there is a good reason why they stop showing up.
Yesterday at 11:45:13 PM
Lord Squirtle: I think the vortex stuff basically ends maybe 1/4 into the game, at least until the post-credits scene.
Yesterday at 08:47:52 PM
Fox: (That's assuming we make a remake, and take out any contradictions or altar them a bit to fit in.) ... However, here's the thing... the Vortexes were corrupted, so the solution didn't quite work out. (And there might have been others trying to do the same thing.)
Yesterday at 08:43:49 PM
Fox: Anyway... I don't know much about Dark Dawn... but if I was to advanced the story on the Psynergy Vortexes, I would say that Felix was behind it. - It's like in GS1/GS2... How we were at first led to believe the lighting of lighthouses needed to be stopped... and that flips in GS2.... so I'm going to guess the vortexes is similar.
Yesterday at 08:36:22 PM
Fox: If you search "gstla" (even shorter) ... Rom sites are appearing on page 2. .... Hm...
Yesterday at 08:24:47 PM
Fox: And the main reason I thought that was semi-intersting... because it's basically advertising... "Hey you're looking up this game?" "Well, did you know you could emulate it?" ... to those very few (mostly children) who don't already know. 
Yesterday at 08:22:54 PM
Fox: @ratings spot = I mean of the same rom site.
Yesterday at 08:22:00 PM
Foxno ... I need advanced error checking on my English... it's not enough to have error checking in programming. :P
Yesterday at 08:19:35 PM
Fox: Who knew... that a simple search like "Golden Sun 2" (With [bno[/b] text for "rom" or "download"/etc.)  will have a link to a rom site on the first results page... not to mention having a ratings spot in the right side-bar.
May 24, 2017, 06:49:14 PM
Lord Squirtle: I guess I'll make a topic for the GBA concept room in Dark Dawn soon.
May 24, 2017, 04:27:21 PM
Fox: Yep ... There are many libraries for many languages... Python, etc... And then there are things like  the Google apis - e.g. http://maps.googleapis.com/maps/api/geocode/json?address=(whatever you want to search for)
May 24, 2017, 07:46:43 AM
Luna_blade: I can see how XML/JSON are a thing these days.
May 23, 2017, 04:52:18 PM
Fox: Easier in the idea that I can reduce required external stuff where the source code isn't available/modifyable (Well, there is overrides in some cases, but still.) ; So it's possible the only "Events" I would require are those of the Form.... (Mouse Events, Keyboard Events, Paint Events, Etc. when needed.)
May 23, 2017, 04:42:14 PM
Fox: Anyway... I know I am using built-in controls in my current editor, but it is not out-of-the-question that I might just go and make my own custom controls... so that it is actually easier for me (But that'd take a lot of work.)  I'm thinking about one large bitmap object, and just drawing them on it. Problem is, I'm afraid it might not be efficient enough.  So I haven't decided about doing it.)
May 23, 2017, 04:33:28 PM
Fox: @XML = If I recall, I believe Visual Studio uses it for Settings Variables that remain even after you close the program. (e.g. There's one variable I have in my program that I call "LastRom" to make it easier to get back into the program.)

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