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January 16, 2018, 09:40:47 AM *
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Character Averages Rolina 10 8064 Last post October 27, 2008, 03:57:00 AM
by Rolina
Please note. Charon 0 3729 Last post October 19, 2009, 02:36:00 AM
by Charon
Class Averages Rolina 9 10643 Last post April 28, 2011, 10:24:55 AM
by Durza
Staves vs Ankhs... Rolina 0 2477 Last post October 27, 2008, 07:38:00 AM
by Rolina
Golden Sun 3 : My Creation! Miyabi 7 2352 Last post April 10, 2009, 01:09:00 AM
by Matrim
Wouldn't it be fun if... « 1 2 3 » Rolina 30 4800 Last post June 17, 2009, 12:42:00 PM
by Salanewt
Golden Sun Remixes Charon 7 2468 Last post June 18, 2009, 10:08:00 PM
by Mercury Adept
A Notice About Unleashes... « 1 2 » Rolina 22 3604 Last post September 26, 2009, 04:48:00 PM
by JamietheFlameUser
Weyard vs. Earth SImilarities « 1 2 » Salanewt 24 3950 Last post January 18, 2010, 10:31:43 PM
by Rolina
Favourite Standard Mars Psynergy? Salanewt 12 2344 Last post June 10, 2010, 12:13:47 AM
by Rolina
Favourite Golden Sun PC? Salanewt 12 3545 Last post July 21, 2010, 07:15:07 PM
by Seraphic Phantom
Isaac in Super Smash Bros Brawl: How would he play? « 1 2 3 4 5 » leaf 74 18128 Last post November 01, 2010, 11:07:18 PM
by felixsrg
The Shipping Encyclopedia « 1 2 » MaxiPower 24 5139 Last post November 07, 2010, 12:49:58 AM
by Fox
Golden Sun Themed RPG (PC) Awec 8 4274 Last post November 21, 2010, 01:16:09 PM
by Awec
Golden Sun Flash Tech Demo « 1 2 » Atrius 22 6625 Last post December 08, 2010, 01:42:35 AM
by Atrius
Favourite Golden Sun? Salanewt 8 1973 Last post December 16, 2010, 10:30:32 PM
by ScottTheAdept
favourite antagonist « 1 2 3 » squizzy44 34 5408 Last post December 31, 2010, 12:11:53 PM
by Griever
Discuss GS4 Possibility's Super Spoiler Thread, Do not Enter if Not completed 3 MaxiPower 13 3819 Last post January 04, 2011, 10:23:06 PM
by AudreySophie
Golden Sun song remixes « 1 2 » zman9000 21 4404 Last post January 31, 2011, 10:10:39 PM
by the_master1124
Sakuraba's Music Comparison Thread Pkmn-Master 0 1000 Last post April 14, 2011, 01:51:56 AM
by Pkmn-Master
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Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

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