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January 16, 2018, 09:41:31 AM *
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Please note. Charon 0 3729 Last post October 19, 2009, 02:36:00 AM
by Charon
Character Averages Rolina 10 8064 Last post October 27, 2008, 03:57:00 AM
by Rolina
Class Averages Rolina 9 10643 Last post April 28, 2011, 10:24:55 AM
by Durza
Thoughts on Alex vs. The Wise One? Fionordequester 0 493 Last post September 05, 2017, 11:02:31 PM
by Fionordequester
What's more iconic about Golden Sun: The world, or the adventurers? Thunder-squall 1 644 Last post January 25, 2014, 09:35:58 PM
by Fox
puzzles in future games Thunder-squall 3 757 Last post January 26, 2014, 12:38:12 AM
by Thunder-squall
old and new ideas for FIRE psienergy Thunder-squall 2 894 Last post February 05, 2014, 04:26:29 AM
by Thunder-squall
Elements, personalities, and philosophies Thunder-squall 3 896 Last post January 16, 2014, 02:43:58 AM
by Wolf
Weapon Type Discrepancies... Rolina 0 918 Last post July 27, 2011, 07:54:06 PM
by Rolina
Sakuraba's Music Comparison Thread Pkmn-Master 0 1000 Last post April 14, 2011, 01:51:56 AM
by Pkmn-Master
The character of the E3 2009 Raetah 2 1042 Last post February 09, 2014, 06:16:07 PM
by Misery
mini golden sun events? Thunder-squall 5 1110 Last post January 18, 2014, 04:11:18 PM
by Luna_blade
Any questions about the Japanese script? 2dgirlfan 6 1228 Last post June 07, 2017, 12:21:10 AM
by Caledor
Localizations Fox 3 1411 Last post February 16, 2015, 12:56:32 AM
by Atrius
Golden Sun Rennovation Ideas Rolina 2 1430 Last post January 21, 2013, 01:48:56 AM
by Rolina
What are the weird things in Golden Sun that we might want to fix? Thunder-squall 5 1485 Last post April 29, 2014, 01:31:20 PM
by KyleRunner
Is there any storyline indicating the amount of time elapsed in GS1 & GS2? Triyence 6 1512 Last post May 02, 2016, 01:02:52 AM
by Radamanthys
What non-humans would you want in your party in the next game? Thunder-squall 8 1597 Last post January 27, 2014, 05:18:40 PM
by Thunder-squall
Ancient Demon Posseses... feraljack1200 5 1815 Last post August 29, 2011, 05:00:38 PM
by Durza
Smashed X Golden Sun: Issac Edition MaxiPower 5 1866 Last post August 22, 2015, 03:46:10 AM
by Fox
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Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

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