Golden Sun Hacking Community
January 19, 2018, 05:43:10 PM *
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Localizations Fox 3 1412 Last post February 16, 2015, 12:56:32 AM
by Atrius
Speedrunner's Tips « 1 2 » Fox 19 8343 Last post January 29, 2015, 08:15:21 AM
by Fox
Fighting Styles and Golden Sun « 1 2 » Rolina 23 8248 Last post November 18, 2014, 03:16:00 AM
by Rolina
Golden Sun Mistranslations KyleRunner 8 4968 Last post August 10, 2014, 03:35:32 PM
by Rolina
My own ideas behind Silver Moon [concept] « 1 2 » Luna_blade 28 8764 Last post May 09, 2014, 01:58:03 AM
by Rolina
How big is Weyard? Thunder-squall 9 2625 Last post May 06, 2014, 02:18:40 AM
by Kain
Theory behind why adepts exist « 1 2 » Thunder-squall 27 5707 Last post May 04, 2014, 09:05:44 PM
by Thunder-squall
dem animal folk « 1 2 3 » Thunder-squall 30 5086 Last post April 30, 2014, 12:22:10 AM
by Thunder-squall
What are the weird things in Golden Sun that we might want to fix? Thunder-squall 5 1486 Last post April 29, 2014, 01:31:20 PM
by KyleRunner
My Golden Sun fan translation - Portuguese. KyleRunner 1 2347 Last post April 23, 2014, 12:25:59 AM
by Fox
What origin do you think it has? Luna_blade 14 3484 Last post April 21, 2014, 08:00:18 PM
by Luna_blade
Golden Sun and The Legend of Zelda Raetah 7 4058 Last post March 06, 2014, 02:56:59 AM
by Fox
night vs. day in GS « 1 2 3 » Thunder-squall 33 5744 Last post February 26, 2014, 10:08:34 PM
by Thunder-squall
The character of the E3 2009 Raetah 2 1045 Last post February 09, 2014, 06:16:07 PM
by Misery
Do you think the GBA Golden Sun games needed a sequel at all? Thunder-squall 11 1875 Last post February 08, 2014, 10:35:59 PM
by Thunder-squall
old and new ideas for FIRE psienergy Thunder-squall 2 894 Last post February 05, 2014, 04:26:29 AM
by Thunder-squall
What non-humans would you want in your party in the next game? Thunder-squall 8 1600 Last post January 27, 2014, 05:18:40 PM
by Thunder-squall
How does one 'equip' a djinn, and how does it raise stats? Thunder-squall 11 2004 Last post January 26, 2014, 05:24:19 AM
by Thunder-squall
puzzles in future games Thunder-squall 3 758 Last post January 26, 2014, 12:38:12 AM
by Thunder-squall
What's more iconic about Golden Sun: The world, or the adventurers? Thunder-squall 1 644 Last post January 25, 2014, 09:35:58 PM
by Fox
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Cbox
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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