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Author Topic: Golden Sun - Star Ocean Hack  (Read 4341 times)
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Griever
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« on: 24, November, 2010, 08:38:45 PM »

Hi, I'm working on a hack to link Golden Sun and Star Ocean together. Its a small hack for now but will get bigger  Sweat Drop hopefully.

This hack will be about the fourth title of Star Ocean. For now its only characters, classes and Items that will be changed. Later on i will try to add monsters from the Star Ocean games and make the game harder. With the new sprite editor that is coming ... i will try to have sprites closer to those 8 characters that i chose. And as soon as i learn how to edit the story (assuming that i can) i will try to change the story to match a star ocean game.

First patch will include only character changes, and will be posted as soon as i finish editing the characters.

Here is what i have done till now  Happy

I chose these eight characters from Star Ocean - The Last Hope, the main character Edge, his friend Reimi, Faieze, Lymle, Bacchus, Myuria (i will have to change this to Miuria duo to character restriction), Arumat and i think i will use Crowe as the final character but this might change.

And since Star Ocean does not have class system .. i will give each character one class only, depending on there weapon and usage or if they are assigned a position in the game. Also i will leave stats, class bonuses and skill power as a surprise.

I think you will notice (when patch is posted) that some skills have effects, but the original ones didn't .. i added that to give reason to use some of the skills.

And before i forget .. I want to thank Sajin for his animation list topic, it was super useful. And Atrius for the editor.

Edge Maverick:
Character sprite: Isaac.  
Class Type: Magic Knight.
Class: Captain.
Other Info: Focus on Light and supportive symbology. Light will be no attribute.
Weapon: Long Sword.
Armor: Heavy.

Skills: those will depend on the character attack power. I tried to match the animation to the description of the skill.

Name: Rising Blade (Lv. 1) (320|0)
Effect: Attack with rapid strikes.

Name: Aura Spark (Lv. 10) (18|1)
Effect: Unleash a focused energy.

Name: Cyclone Blade (Lv. 34) (160|4)
Effect: Attack with an Air Blade.

Name: Celestial Sword (Lv. 40) (61|0)
Effect: Conjure a sword to strike the enemy.

Symbology: those will depend on the character elemental power. I tried to match the animation to the description of the spell.

Name: Healing. (Lv. 5) (21|1) (In the actual game .. he gets this spell at a certain point in the plot)
Effect: Recovery Symbol. Small HP heals for one ally.

Name: Cure Condition. (Lv. 20) (24|1)
Effect: Support symbol. purifies one ally of all status ailments.

Name: Silence (Lv. 15) (38|0)
Effect: Support symbol. Seals the symbology of one target.

Name: Symbolic Weapon. (Lv. 36) (42|1)
Effect: Support symbol, absorb PP from an enemy. (Psynergy Drain skill, but the actual one allows the character to absorb PP with each hit for a duration)

Name: Radiant Lancer. (Lv. 17, 37, 47) (122|0, 1, 2)
Effect: Attack symbol. Attack with swords of light.

Name: Aurora Rings. (Lv. 20, 40, 60) (73|0, 1, 2)
Effect: Attack symbol.


Reimi Saionji:
Character sprite: Mia.  
Class Type: Archer (Only her skills will reflect this as i am unable to give her a bow) (On second thought, i will give the weapon an unleash to act as an arrow) (12|0).
Class: Slayer.
Other Info: Focus on special attacks and does not learn symbology.
Weapon: Mace (She will have only 4 maces to choose from, but after i can edit shops i can add more).
Armor: Light.

Skills:  those will depend on the character attack power. I tried to match the animation to the description of the skill.

Name: Sonic Thorn. (Lv. 2) (126|0)
Effect: Fire a charged arrow at the enemy. May Inflict Poison.

Name: Seraphic Thunder. (Lv. 14) (89|0) (Multiplier)
Effect: Attack with a rain of lightning.

Name: Crimson Squall. (Lv. 20) (20|1)
Effect: Attack with a powerful tornado.

Name: Hunters Moon. (Lv. 29) (105|0) (Multiplier)
Effect: Small arrows rain down upon the enemy.

Name: Crescent Wings. (Lv. 39) (307|0)
Effect: Attack with arrows adorned with wings. May confuse the enemy.

Name: Heavenly Flight. (Lv. 46) (461|0)
Effect: Attack with exploding arrows. Ignores defense.


Faize Seifa Beleth:
Character sprite: Ivan.
Class Type: Battle Mage.
Class: Magister.
Other Info: Focus on Earth and Ice symbology. Djinn increases Mercury power while weapon increases Venus power. Darkness will be no attribute. It seems i can give him the same elemental power for two elements so there will be no need for the emblem anymore.
Weapon: Light Blade.
Armor: Light.

Skill:
Name: Pride.
Effect: Increases user’s speed. (changeable)

Symbology: those will depend on the character elemental power. I tried to match the animation to the description of the spell.

Name: Earth Glaive. (Lv. 1) (100|0) (Range of 3)
Effect: Attack symbol, Earth

Name: Ice Needles. (Lv. 5) (7|0) (Range of 1)
Effect: Attack symbol, Water.

Name: Antidote. (Lv. 7) (24|0)
Effect: Curative symbol, Purifies one ally of poison.

Name: Stone Rain. (Lv. 11) (2|2) (Range of 3)
Effect: Attack symbol, Earth.

Name: Shadow Needles. (Lv. 21) (415|0) (Range of 1)
Effect: Attack symbol, Darkness.

Name: Enlighten. (Lv. 31) (26|0)
Effect: Support symbol, Increases the attack of one ally.

Name: Deep Freeze. (Lv. 41) (75|1) (Range of 5)
Effect: Attack symbol, Water.

Name: Vampiric Blade. (Lv. 48) (104|0 ) (Range of 1) (Really nice spell but will be costly ^_^)
Effect: Attack symbol, Darkness. Recover HP.


Lymle Lemuri Phi:

Character sprite: Sheba
Class Type: Pure Mage.
Class: Conjurer.
Other Info: Focus on Fire, Wind and Lightning. Djinn will increase Jupiter power and weapon will increase Mars power. It seems i can give her the same elemental power for two elements so there will be no need for the emblem anymore.
Weapon: Staff.
Armor: Cloth.

Skills: (Added)

Name: Spiral Fang. (Lv. 38) (446|130 Call Demon) (Range of 1)
Effect: Summon Cerberus to charge at the enemy.

Name: Scorching Star. (Lv. 18) (400|0) (Range of 3) (Multiplier)
Effect: Conjure the breath of Cerberus.

Symbology: (Base)

Name: Fire Bolt. (Lv. 1) (10|4) (Range of 1)
Effect: Attack symbol, Fire.

Name: Healing. (Lv. 6) (21|1)
Effect: Recovery Symbol. Small HP heals for one ally.

Name: Wind Blade: (Lv. 13) (19|0) (Range of 1)
Effect: Attack Symbol, Wind.

Name: Faerie Healing. (Lv. 21) (21|2) (Effect only)
Effect: Recovery symbol, heal the whole party for 30% of HP.

Name: Silence (Lv. 15) (38|0)
Effect: Support symbol. Seals the symbology of one target.

Name: Lightning Blast. (Lv. 28) (17|1) (Range of 5)
Effect: Attack symbol, Thunder.

Name: Void. (Lv. 36) (43|0) (Range of 3)
Effect: Support symbol, eliminate status boosts.

Name: Explosion. (Lv. 43) (15|1) (Range of ALL)
Effect: Attack symbol, Fire.

Name: Reflection. (Lv. 47) (30|0) (Range of 1)
Effect: Support symbol, increases one ally’s resistance.

Name: Tornado. (Lv. 51) (20|2) (Range of 5)
Effect: Attack symbol, Wind.

Name: Thunder Flare. (Lv. 56) (16|2) (Range of 1)
Effect: Attack symbol, Thunder.

Name: Volcanic Burst. (Lv. 65) (13|2) (Range of ALL)
Effect: Attack symbol, Fire.


Bacchus D-79:
Character to use sprite: Felix.
Class Type: Ranged Fighter. (Same as with Reimi). (10|4)
Class: Champion.
Other Info: No symbology, only special attacks.  
Weapon: Mace (Similar to Reimi).
Armor: Heavy. (Armor + Shield + Helm)

Skills: (Added)

Name: Force Breaker. (Lv. 1) (34|2) (Range of 3)
Effect: Launch a force barrage that damages the enemies.

Name: Galvanic Shock. (Lv. 5) (36|0) (Range of 1)
Effect: Shock the enemy with charged electricity. Paralyze for 1 turn.

Name: Irradiation. (Lv. 18) (73|0) (Range of 1) (Multiplier)
Effect: Call in a massive laser to attack the target.

Name: Black Hole Sphere (Black Sphere) (Lv. 30) (179|4)
Effect: Generate a gravity field to immobilize the enemies. (May inflect stun, effect only). (This will be a very nice skill to use after monster editing).

Name: Blessed Buster. (Lv. 41) (180|4) (Range of ALL) (Multiplier)
Effect: Tear enemies with the power of the Blessed Buster.

Name: Justice Savior. (Lv. 61) (185|4) (Range of 1)
Effect: Hit the enemy with a Justice Savior bullet.

This is all for now, will update as soon as i finish the next character.

I think i will upload the first patch with only Felix's party edited till i edit all the characters, this way i get feedback and can change the other party accordingly. <= might change.
« Last Edit: 23, January, 2011, 02:31:04 PM by DarkGriever » Logged

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« Reply #1 on: 24, November, 2010, 09:30:25 PM »

Ooh.  I never thought of doing a cross-over like that...

Good-on-ya for that, dood!

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« Reply #2 on: 24, November, 2010, 09:44:19 PM »

This looks like it will be pretty good. Any idea on when the first patch will be available?

Have a nice day.
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« Reply #3 on: 24, November, 2010, 10:06:48 PM »

@Spirit of the Dawn: yes its a strange combination of games with different battle systems that's why i thought it would be interesting  Happy

@Salanewt: Well ... can't promise it will be soon but probably first week of next month  Idea.

« Last Edit: 28, November, 2010, 07:05:42 PM by DarkGriever » Logged

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« Reply #4 on: 24, November, 2010, 11:25:00 PM »

+1 even tho I never played the said game before O_o. I think it'll be great tho :X! I'll test if u want lol
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« Reply #5 on: 25, November, 2010, 03:56:02 AM »

Oh cool >< then i will let you know when the first patch is up  Happy

I will stop working on the hack for 2 weeks since i have my final exams XD
« Last Edit: 02, December, 2010, 02:43:53 AM by DarkGriever » Logged

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Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
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MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out. https://www.webtoons.com/en/challenge/legacy-of-the-lost-dragoon/the-northern-reaches/viewer?title_no=508487&episode_no=6
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Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
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Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
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Daddy Poi's Oily Gorillas: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
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