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Author Topic: Excuse the mess while I clean up the rubble.  (Read 7262 times)
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« Reply #15 on: April 02, 2011, 10:03:26 PM »

Er, is that something you should be stating Kain...?

Anyway, it was a good joke and all, but Charon did go a bit far... Although some others took it too seriously as well.
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"You seek the truth but are you able to handle it? What you find may not be what you expected... and it may ruin you in the end. Knowing that, will you continue onwards in your journey? Or will you give up and return to a life of apathy? The choice is yours..."
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Kain
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« Reply #16 on: April 02, 2011, 10:06:25 PM »

That I had multiple accounts?  I already revealed it and I had gotten permission before I even made them.
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You misspelled retard...oh the irony!
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Drick
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« Reply #17 on: April 02, 2011, 10:41:27 PM »

Yeah okay that was really weird I thought she was just fooling around until she screwed up the whole forum.

Apparently she went insane.
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Rolina
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« Reply #18 on: April 02, 2011, 11:21:07 PM »

I'm pretty good with skins.  If you can send me the code for the skins, I'm sure I can figure out where to change the settings to restore skins to at least be usable again.  I think Kain's sent me the data for the RPG skin, so I can use that to derive the rest of them to at least some form of what they used to be.

Images are something else, though, if the clans have anything they specifically want for their banner, let me know.  I can't make the images, though I can use any link you send me to figure it out.
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Atrius
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« Reply #19 on: April 03, 2011, 12:45:22 AM »

Well, all these offers for help are nice, but they really aren't necessary, heh.
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Rolina
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« Reply #20 on: April 03, 2011, 12:48:28 AM »

I still wanna work on the skins though... :3
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Charon
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« Reply #21 on: April 03, 2011, 12:57:05 AM »

Well if you want to help with the stylesheets or the graphics, you're totally allowed to! I'll post the Jupiter Theme's information for you to experiment.
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Rolina
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« Reply #22 on: April 03, 2011, 01:02:45 AM »

Oh, cool.  Thanks, I'll work on it a bit when I get home tomorrow.  Do you think you could upload the RPG theme as well?  I'd love to use that one as reference, since I really love how it looks.
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Charon
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« Reply #23 on: April 03, 2011, 01:04:02 AM »

Well... I don't have that one anymore  Sweat Drop But Atrius could easily grab that one for you.
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Atrius
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« Reply #24 on: April 03, 2011, 01:08:47 AM »

Here you go
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Cbox
Today at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Today at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Today at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
Yesterday at 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
Yesterday at 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
Yesterday at 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
Yesterday at 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
Yesterday at 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
Yesterday at 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
Yesterday at 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)
Yesterday at 08:03:06 PM
Fox: Well, 0-255.
Yesterday at 08:02:53 PM
Fox: The max probably being 255.
Yesterday at 08:00:09 PM
Fox: (@Editor modification: In which case, I would recommend adding support up to the maximum number for future purposes.... if at all reasonably possible.)
Yesterday at 07:53:50 PM
Fox: @Disabling them: It kinda would be a trade-off for those who want to use those effects that went unused.... ...  I have a suggestion, though... and it might be rather interesting. But have you thought about using one of the unused flags to like... switch out Effect lists? (So you can have your own if you don't want to modify the editor.) I imagine it is rather unnecessary, though. Since it is easy enough to extend the list with a quick editor modification.
Yesterday at 04:46:01 PM
Lord Squirtle: And elements too from the looks of things.
Yesterday at 04:44:05 PM
Lord Squirtle: Makes me wonder how much work it would take to add more djinn slots.
Yesterday at 04:30:45 PM
Lord Squirtle: Well, total - 1.
Yesterday at 04:30:13 PM
Lord Squirtle: Huh, neat. I think I found the part of the djinn battle menu code that decides how many djinn of each element exist.
Yesterday at 02:53:07 PM
Lord Squirtle: I should probably look into disabling the multiplier chance for those now that I think about it.
Yesterday at 02:52:17 PM
Lord Squirtle: I still am, but mainly because it doesn't look like there are any abilities that use those effects.

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