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Author Topic: Lessons we've learned from Dark Dawn  (Read 19536 times)
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« Reply #30 on: June 01, 2011, 12:23:06 PM »

This is Golden Sun.  Light is not good, Dark is not evil.  Watch, B&C had very valid reasons for what they were doing - come the next game, we'll find out they were similar to S&M in this regard.
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« Reply #31 on: June 02, 2011, 10:39:37 AM »

More referring to massive evil tower that spawned millions of evil creatures that did a load of evil things.
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« Reply #32 on: June 02, 2011, 12:16:06 PM »

The darkness itself isn't evil though.  It's just darkness.  The thing is that monsters tend to prefer it.  Look at it this way - birds prefer to be in the air.  Occasionally, you'll find a land-based or water-based bird, like Emus and Penguins, but other than that they tend to be more sky-based creatures.  Swap air with darkness and bird with 'generic monster' and you're good.
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« Reply #33 on: June 02, 2011, 06:05:19 PM »

I'm pretty sure B&C are evil. Didn't Alex say they were going to fire the Apollo Lens at the High Empyror or something? And the whole torturing Volechek into insanity thing was a small bit evil I think... I suppose S&M did kill a lot of guards though.
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« Reply #34 on: June 02, 2011, 07:11:09 PM »

More referring to massive evil tower that spawned millions of evil creatures that did a load of evil things.

And destroyed entire communities pretty much. Unless their reason involves saving the whole world (and maybe even the universe if Camelot brings that in), they seem like a pretty evil couple to me.
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« Reply #35 on: June 03, 2011, 04:17:41 PM »

Of course, S&M were exactly the same... until you found out WHY they did everything in TLA.  The GS world loves shades of gray, don't forget that.  Is what they were doing wrong?  Of course.  But they may have had a very very good reason to be doing it.  S&M caused disasters, kidnapped people, and caused a hell of a lot of trouble.  Why?  To save the world.  I expect B&C to have a similar reason...

I'm theorycrafting here, but it could be that the High Empyror forced their people into servitude, or could be one of the causes for the Mourning Moon.  Don't outright say they were evil until you get more intel, and that's usually in the next game.
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« Reply #36 on: June 03, 2011, 04:45:21 PM »

They weren't happy working for him since they were trying to kill the empyror by the end, but it seems unlikely one man could cause the Mourning Moon. Regardless, B&C were far more extreme than S&M.
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« Reply #37 on: June 03, 2011, 04:49:16 PM »

No, not one man.  But one nation, sucking the power of alchemy out via those machines...
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« Reply #38 on: June 04, 2011, 10:41:16 AM »

They only saw one machine though, and never actually found out how it worked. It could have been a prototype.
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« Reply #39 on: June 04, 2011, 11:38:39 AM »

Also, I should point out I never even mentioned B&C because as I said before, there is a much better example of how Golden Sun's 'shades of grey' haven't been brought in as well to Dark Dawn:

More referring to massive evil tower that spawned millions of evil creatures that did a load of evil things.

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« Reply #40 on: June 05, 2011, 03:40:34 PM »

I don't suppose you've head of the term "Lesser of two evils", have you? 
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« Reply #41 on: June 06, 2011, 09:09:59 PM »

I would very much like to know the greater of those two evils.
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« Reply #42 on: June 06, 2011, 09:11:18 PM »

Hmm, let's see... the Dark Eclipse effects maybe half a continent, and is temporary (even if the Apollo Lens wasn't used, it'd have ended eventually).

The Psynergy Vortexes cover THE ENTIRE WORLD.  It'll happen with the occasional HUGE event called the Mourning Moon until it is stopped.  The heroes have no idea how to do this.  The villains may very well have known, as shown by the machine you came across.

Remember how you thought S&M was going to destroy the world by unleashing alchemy?  Remember how they were really trying to save the world, even if it meant causing global-scale natural disasters?  That.  This is a GOLDEN SUN GAME.  Odds are, they weren't pure evil, just doing things in a totally wrong way.

Common sense.  It does a body good.
« Last Edit: June 06, 2011, 09:14:45 PM by Role » Logged

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« Reply #43 on: June 06, 2011, 09:30:24 PM »

but even if thats true, alex wants that power to do bad things like rule the world, and we still don't know much about him.
he could be the one evil in the world.
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« Reply #44 on: June 06, 2011, 09:32:32 PM »

Aye, Alex is the only person who can be considered truely evil right now... but even then, he's shown genuine concern for Mia, and is STILL an enigma.  We have no idea what the hell he's after.  He's likely going to be the penultimate foe of the series.
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
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raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
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KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
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Fox: But if it isn't an oversight, I still can't imagine it being that useful.
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Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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