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Author Topic: Lessons we've learned from Dark Dawn  (Read 19535 times)
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Durza
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« Reply #45 on: June 06, 2011, 09:33:54 PM »

The eclipse would have ended eventually, but they never say what would happen once the tower had filled with energy. It could very well have had a different result without the Lens. Most vortexes are small and avoidable, and very little information on the Mourning Moon is given. I don't see how the Eclipse is the lesser of two evils when the eclipse didn't stop vortexes appearing.
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« Reply #46 on: June 06, 2011, 09:39:53 PM »

...Did you even play the game?  The whole purpose of the Apollo Lens was to fill it up faster.  You wanna know what would have happened?  Exactly what did happen.  Only slower, and without people getting Light Adept powers.
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« Reply #47 on: June 06, 2011, 10:56:10 PM »

@Role: The eclipse covered half a continent? Yeah, right. It covered a large portion of the Eastern Sea, and most of TWO continents! Or did you fail to look at the map that was right there in Luna Tower and showed everywhere that would be hit?
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« Reply #48 on: June 06, 2011, 11:02:37 PM »

Last I checked, we only got access to one continent Jamie.  Or would you like to go back and check to see if we ever did go to Gondawan?
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« Reply #49 on: June 06, 2011, 11:10:57 PM »

I find it kind of funny how they actually put Venus Lighthouse on the map, despite never being able to go far enough to see it (unless I am mistaken).

Either way, it covered more than half of the continent, if I recall. Didn't it go near Mt. Aleph as well? It nearly covered every coast, aside from a few odd beaches here and there. Granted, it only covered about half of what we could go on for the majority of the game.
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« Reply #50 on: June 06, 2011, 11:16:08 PM »

We never did, no. But remember the puzzle in the Eclipse Tower? The one where you had to light the "sun" using the four elements to deactivate the Ward? Remember how lighting the sun made a shadow on a stone plaque of the world? Yeah, that. It has a map. Of the whole of Weyard, if I recall correctly. And the Eclipse covered everything but the edges of the continents and half the Western and Eastern seas.
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« Reply #51 on: June 06, 2011, 11:18:18 PM »

A huge portion of it was over water, and last I checked, people don't live in the ocean.  While the effects were bad, yes, they were not on the scale of the natural disasters that were caused by S&M's quest to save the world.

Simply put, we don't know their motive yet.  The reason that they were doing it.  It's very likely that we'll find out in a future game.  I'm very certain they weren't pure evil.

@Jamie:  Go back and play and find all the places it covered.   In game.
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« Reply #52 on: June 06, 2011, 11:29:07 PM »

You can't. Simply can't be done. Why? Because you never get access to the other edge after the release of the Eclipse. You can't go and check where it ends, simply because you DON'T GET TO GO TO THOSE OTHER CONTINENTS. So all we have to go by is what you see on that map, IN-GAME.

And no, people don't live in the ocean. But they do live on islands, which are in the ocean. And it's quite possible that a number of islands off in the west are too small to be seen on that rather tiny stone map.
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« Reply #53 on: June 06, 2011, 11:34:19 PM »

...You don't know about the Wall Glitch?
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« Reply #54 on: June 07, 2011, 05:15:09 AM »

We all agree to some point that every one in golden sun isn't evil. (at least to the sence of true evil).

But even if there is the possibilty that some one is evil that one person would have to be Alex.

Alex hasn't done anything selfless yet, and everything he has done has been bad for every one but him.

I get what you guys mean by darkness not being evil, but there is a difference between darkness and "~DaRkNeSs~" if you get what I mean. you can say in normal life the dark isn't evil, just a place with out light. but the concept leading darkness and evil comes from religion. and yes we don't want to get into that kinda talk, but most of our concepts and way we look at the world is due to different religion's vews over the years.

so define darkness
and define evil and pure evil
all different diffinitions.

but to come up with a answer that every body can be happy with, a lesson we've learned from Dark Dawn would be, leave out  light and dark combind with good and evil as much as possibul. GS 1 and 2 had it right!
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« Reply #55 on: June 07, 2011, 05:20:38 AM »

...Wow, have we strayed from topic or what?  Let's try to get back.
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« Reply #56 on: June 08, 2011, 05:27:47 PM »

Right, just to contribute to the topic I also have learned:

Inconsistencies lead to confusion - I truly remember the Psynergy Vortexes sprouted quite a bit ... before Matt left the general Vale area. Where'd they go? The eclipse block 'em out or something?
Spoiler for In case some didn't finish GS 3:
Did the vortexes all combine to become the gargantuan one we saw at the end?
Overall, explanations please, about the mysterious disappearances of things that can kill, destroy, and block important paths. And if there is blatant information about why the vortexes were gone, than by all means disregard or delete this post.
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Rolina
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« Reply #57 on: June 08, 2011, 06:40:16 PM »

quote by Role:
Quote
...You don't know about the Wall Glitch?

quote by zman9000:
Quote
but to come up with a answer that every body can be happy with, a lesson we've learned from Dark Dawn would be, leave out  light and dark combind with good and evil as much as possibul. GS 1 and 2 had it right!

whose straying from the topic?
That wasn't directed at you, genius.  It was a comment about the general state of the topic.

@Scott:  Checkov's Gun, IIRC.  They made it out to be a bad problem, but then distracted you with an immediate threat.  You get back, and BAM, there's the Mourning Moon.  Forgot about it, didn't you?
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« Reply #58 on: June 09, 2011, 01:10:19 AM »

Quote
That wasn't directed at you, genius.
thanks Role.

@scott: if you want real answers you will have to wait until GS4.
but I'm right with you, the vortexes shouldn't have stopped just for plot convience, they should have thrown one or two small ones in here or there.
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« Reply #59 on: June 09, 2011, 11:09:57 PM »

@Role: I didn't forget about the Mourning Moon, I just forgot its name. I know it appeared at the end (it's in the spoiler just forgot its name,) I just wanted to know why none appeared after leaving the Vale area. Wasn't the Mourning Moon's arrival supposed to be announced by many Psynergy Vortexes? We only saw 3 in the entire game ... They suddenly stopped when you passed the border to southern part of the continent. I'm just gonna guess Camelot didn't want to include them anymore because it wasn't going to get anywhere for the rest of the game or because those were the last of the vortexes until the Mourning Moon. That's my opinion.

@zman: Eh, I'd like 3 or more vortexes appearing at least. I got excited when the eclipse began because I thought it would amplify the psynergy vortexes and cause them to mutate in terrifying ways ... but nope. They merely decided to go with "Mourning Moon time!" at the very end. Probably trying to say, as stated above, the 3 vortexes we got to see were the last ones until the Mourning Moon.
Quote from: Role
You get back, and BAM, there's the Mourning Moon.
... Well now I see where you're coming from Role.
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Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
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Fox: (Text editor = Text Document like notepad.)
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Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
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KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
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Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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