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Author Topic: Golden Sun: The Lost Age Editor V0.4 Released  (Read 19638 times)
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ScottTheAdept
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« Reply #15 on: July 01, 2011, 07:05:29 PM »

I have no intention of being a nuisance, but is using a fresh rom to hack mandatory? Because as i said in error reports, if you open a rom that has already been edited before with v0.3, with the v0.4 editor and fiddle with it, if you attempt afterwards to open said rom in VBA, it decides to give you a black screen. I apologize if it is only happening to me and i am just spouting personal issues.
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Atrius
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« Reply #16 on: July 01, 2011, 07:08:54 PM »

1.- It doesn't open the files when the extensions is in caps: .GBA

The shortcut to the editor problem has been frustrating me for a long time...

[Version 0.4 Fix 1]  I've also replaced the regular v0.4 link with the fixed version, to verify if have the latest version check the  "Help" > "About" section of the editor, the version should read "Version 0.4 fix 1"

Contains bug fixes:
- Fails to open some ROM files with no error message displayed

2.- when i go to patch it says that only in the english version but i have the english version :S

Does it just say English version?  It should say "english version of The Lost Age" meaning they also don't work for the original Golden Sun.


I have no intention of being a nuisance, but is using a fresh rom to hack mandatory? Because as i said in error reports, if you open a rom that has already been edited before with v0.3, with the v0.4 editor and fiddle with it, if you attempt afterwards to open said rom in VBA, it decides to give you a black screen. I apologize if it is only happening to me and i am just spouting personal issues.

Only to create patch files.  Also, as I said in error reports, post a patch there of your hack because that's not supposed to happen.
« Last Edit: July 01, 2011, 07:12:36 PM by Atrius » Logged

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ScottTheAdept
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« Reply #17 on: July 01, 2011, 07:15:10 PM »

Alright. I want it down as soon as you get it though k? It is in the alpha stages and terribly needs to be revised.
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Spook
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« Reply #18 on: July 01, 2011, 07:30:02 PM »

Oh wow, this is great! Keep up the good work Atrius!
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ScottTheAdept
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« Reply #19 on: July 01, 2011, 07:45:07 PM »

I dunno if it was supposed to be there but it's now in the downloads section. If it's not supposed to be there, it should be removed. (Heck remove it anyway.)
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Atrius
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« Reply #20 on: July 01, 2011, 07:53:37 PM »

I suppose "Error Reports thread" and "Downloads section" do sound kind of similar, thanks for making my job more difficult.
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ScottTheAdept
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« Reply #21 on: July 01, 2011, 07:55:52 PM »

Ah sorry. I dont really know how to post a patch on a post...
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Fox
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« Reply #22 on: July 01, 2011, 08:06:57 PM »

Certainly there is a fifth Shop Type...

081080D0 = I found assembly here that compares the values.. the compare with "04" would be the fifth Shop type.. this is assembly code read when going to artifacts in-game.

Also, I found the the ROM Shop Type value..

0810C4FA (for Daila's Item Shop) = All numbers ABOVE 04 do not have artifacts.

03 and 04 seem to act as a General Shop, only, the intro-dialogue is different making it sound more like a Weapons Shop.

I kind of wonder if there is more to it then that... I will be testing it further.
« Last Edit: July 01, 2011, 08:11:42 PM by Teawater » Logged

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« Reply #23 on: July 01, 2011, 08:18:32 PM »

That code does the exact same thing if the value is set to 4 as it does when the value is 3...
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« Reply #24 on: July 01, 2011, 08:26:00 PM »

That part of the code is to show that it does use 04, not that it is any different.

Either way.

00 = Items Shop - Sells Item artifacts
01 = Weapons Shop - Sells only weapon artifacts.
02 = Armor Shop - Sells armor artifacts
03 = General Shop with dialogue that Ïf you need it, we got it." -Sells all artifacts
04 = General Shop(?) with dialogue of "Weapons Shop" - Sells all artifacts
05 = Like 04, but sells no artifacts. (Might not be a shop type.)
06 = " and so on.
Anyway, that code is for artifacts, I'm just saying it is what got me into checking the fifth shop type, so the use between 03 and 04 will include the same artifacts.

EDIT: Whoops, fixed numbering.
« Last Edit: July 01, 2011, 08:47:38 PM by Teawater » Logged

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« Reply #25 on: July 01, 2011, 09:56:59 PM »

[Version 0.4 Fix 2]  I've also replaced the regular v0.4 link with the fixed version, to verify if you have the latest version check the  "Help" > "About" section of the editor, the version should read "Version 0.4 fix 2"

Contains bug fixes:
- Some edited ROMs only display a black screen when run
- Attempts to fix "Cannot locate string" errors when run through a shortcut


If you were experiencing the black screen problem you can repair your ROM by editing any character's innate psynergy (Even though you may not have done so before experiencing the error).  Using the arrow buttons to the right of the innate psynergy list to change the order, and saving will suffice.  You can switch the order back afterwards, as long as you save inbetween.
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« Reply #26 on: July 01, 2011, 11:42:59 PM »

Great job Atrius, this one came out much sooner than I expected.
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Charon
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« Reply #27 on: July 02, 2011, 01:52:51 AM »

This is great news, Atrius! A pretty quick release, too.
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« Reply #28 on: July 02, 2011, 01:58:20 AM »

Sooner than expected?  He said he'd do it by the end of June, after missing his previous two deadlines...
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« Reply #29 on: July 02, 2011, 02:00:54 AM »

Well, its better than his last update, which was over a year and a half.
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Cbox
Today at 08:29:05 PM
Fox: Hmm... Kind of curious if I should convert my Height tile table function thingy to a get height (by pixel) function, and then use that as necessary.... Well, I'll need to give it some thought.
Today at 04:22:38 PM
Fox: script.google.com = Well, since this is the site, I mean. Still looks like the same script window you can get from a SpreadSheet Script, though.
Today at 04:20:52 PM
Fox: Actually, I think Google Scripts is separate from Google Spreadsheets... I never really bothered to look into it befor,e but.... er.... well, I guess we see what can be done with it in the future. (If I ever find out we can access something like binary files or whatever, then that might also be interesting. :P)
Today at 03:54:51 PM
Fox: Well, that being I could just look at this: https://developers.google.com/apps-script/reference/gmail/gmail-app
Today at 03:53:12 PM
Fox: Like what program? If it's something like futureme, It's just date/time.... I am kinda curious what Google Spreadsheets can do with things like GmailApp, which is another reason I linked it. 
Today at 01:11:03 PM
Luna_blade: was there not a program already supporting delayed messages?
Yesterday at 06:42:07 PM
Fox: Depends on what you're up to... But on the surface, it's not likely you'd need it... I love it when things can be versatile.
Yesterday at 08:41:08 AM
Crystal Sonata: I don't much see a purpose for it, but interesting.
July 24, 2017, 02:53:28 AM
Fox: I'm Teawater, by the way... Hi!
July 24, 2017, 02:52:34 AM
Fox: Who?
July 24, 2017, 02:40:42 AM
Takumi: GUESS WHO'S BACK BITCHES \o/
July 22, 2017, 07:18:23 PM
FoxI felt a sudden Piers reference. :P - @avatar:  And yeah, it's easy to forget about things like that.
July 22, 2017, 07:15:48 PM
leaf: I didn't even realize my avy was still hosted on photobucket. fixed now.
July 22, 2017, 07:15:20 PM
leaf: and... looks like photobucket is kill
July 18, 2017, 02:20:00 PM
Fox: @Gameradar = I like that approach.... 30 second video ad for one ad-free day... as an option.... Interesting? - Of course, keeping to using an adblocker is also an option... but the point is how they made it almost sound encouraging. :P
July 16, 2017, 12:06:02 AM
Fox: Recent research is making me worried that it might not be vulnerable enough to do anything with it. Not absolutely sure, though.
July 14, 2017, 06:12:12 AM
Fox: Well thanks. While it does appear to be a vulnerable glitch, we still need to find a way to succefully abuse it. It's a bit complex, so I'd be amazed if someone actually finds a good method! :)
July 14, 2017, 02:01:57 AM
Ark: Game crash: successful. Shoutouts to Fox for being amazing
July 14, 2017, 12:20:07 AM
Plexa: I'll play around with this stuff on stream in 20 mins or so. No idea if I'll find anything or if I even understand properly what you're doing - but we'll see!

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