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Author Topic: Golden Sun: The Lost Age Editor V0.4 Released  (Read 23219 times)
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Atrius
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« on: July 01, 2011, 12:09:48 AM »


Version 0.4



[Download Link]
Version 0.4, June 30, 2011 (1.37 MB .zip)





Some of the changes from v0.3
- Artifact editor
- Shop editor
- Innate Ability editing added to party member editor (Only compatible with TLA)
- Ability animations now identified by names of abilities that use them
- Preview pane added to Ability Animation selector (Only compatible with TLA)
- Function call detector added to NPC editor (Allows easy editing of shop & dialogue data called in ASM scripts of NPCs, only compatible with English TLA)
- Improvements to Sprite viewer (You can now view all the sprites in a sprite set)
- Compression efficiency improved
- Improvements to data location detection methods (Slight speed up of loading ROMs)
- Some very basic compatibility with NitroROM filesystem (.NDS files)
- Bug Fixes
-- Error reading byte in map editor
-- Leak in data repointer fixed
-- String mismatches on foreign language versions (Most notably Japanese)
-- "*Crashes Game*" labels on ability animations offset by 1 slot
« Last Edit: July 01, 2011, 05:54:29 AM by Atrius » Logged

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« Reply #1 on: July 01, 2011, 12:22:28 AM »

Cool V0.4 is finally up =D nice done Atrius
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« Reply #2 on: July 01, 2011, 12:58:34 AM »

WOOOHOOOOO!!!! Thank you Atrius. just in time for me to get off work, relax, and hack away. yeah!
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« Reply #3 on: July 01, 2011, 02:15:31 AM »

And to think that I asked just an hour or two ago how close we were to a release.  Anywho, time to fiddle!

Edit:  BLARG!  Still can't run it straight from the start menu!

I get this error message:

Code:
___________________________________________
ERROR in
action number 1
of Create Event
for object obj_editor_sys:

Cannot locate string: title

Edit2:  Darn, still can't use the Marquis class.  Can't wait until the compression tables are fixed for that.
« Last Edit: July 01, 2011, 02:25:48 AM by Role » Logged

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Atrius
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« Reply #4 on: July 01, 2011, 05:51:56 AM »

The shortcut to the editor problem has been frustrating me for a long time...

[Version 0.4 Fix 1]  I've also replaced the regular v0.4 link with the fixed version, to verify if have the latest version check the  "Help" > "About" section of the editor, the version should read "Version 0.4 fix 1"

Contains bug fixes:
- Fails to open some ROM files with no error message displayed
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« Reply #5 on: July 01, 2011, 05:56:38 AM »

First of many bugfixes to come, I bet.  If the last one's any indication, as we find bugs, they'll get fixed.
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« Reply #6 on: July 01, 2011, 06:02:22 AM »

I only put high priority on program breaking bugs, like not being able to open files or see sprites at all.  For smaller bugs I'll wait to bundle a bunch together before I release a fix version.
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« Reply #7 on: July 01, 2011, 06:06:15 AM »

Well, that's why we're going to be testing it.  There's not as many things in this one, so I'll be able to test it a bit better.

I do want to check something, though - is there a way to determine which items go in which shop type, or is that hard coded?  It'd be nice if I could test a psynergy shop out, but if I can't fuse the two equipment shops I'm kinda screwed there...
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« Reply #8 on: July 01, 2011, 06:08:05 AM »

I haven't tested it, but I would think it's based on the item type setting for the item (Value in top-right corner of item editor)
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« Reply #9 on: July 01, 2011, 06:09:30 AM »

If it's just Weapons for weapons, and the seven or so armor types for armor, and we can't change that... that's gonna suck.  It'll really limit what we can do and test.
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« Reply #10 on: July 01, 2011, 07:33:20 AM »

Wah, v0.4 along with a fix .. Nice
Thanks Atrius.
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« Reply #11 on: July 01, 2011, 10:56:38 AM »

woop woop woop.. thank you Atrius :D <3
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« Reply #12 on: July 01, 2011, 02:45:58 PM »

Hooray, thanks for the new release Atrius! With the new fix, everything should work very well for us now.

Role: Ah, but the General Shop might work, I think. I will do a quick test with a Psynergy bestowing item later. If that works, then we can make some of the Item Shops into General Shops, being easier than doing it the other way around.
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« Reply #13 on: July 01, 2011, 04:13:38 PM »

General shops contain all shop types.  They don't specialize in any type, they generalize instead.  Basically, General means "All of the Above".  Item shops can work in a pinch, but ideally what we'd want to do, if limited to 3 types and the catch all, is to combine the weapon and armor shops.  As I said above, Armor shops very rarely ever contain new artifact armor, and the selection of common stuff is never really big, so it'd be easy to combine... as long as the editor/code lets us.  If it's hard coded and requires an ASM editor, we're SOL.
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« Reply #14 on: July 01, 2011, 06:57:19 PM »

i just don't understand this two things:
1.- It doesn't open the files when the extensions is in caps: .GBA
2.- when i go to patch it says that only in the english version but i have the english version :S
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October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count
October 12, 2018, 06:19:48 AM
Luna_blade: there is jjppof's html5 project...
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Luna_blade: Though Momo rings a bell it seems I came here after you left
October 11, 2018, 12:49:41 AM
Fox: (If that makes sense.)
October 11, 2018, 12:48:33 AM
Fox: Yeah, I guess so.  More just saying that's a good place to get answers to GS related questions at the moment.
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October 10, 2018, 12:41:12 AM
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