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Author Topic: Golden Sun: The Lost Age Editor V0.4 Released  (Read 21092 times)
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Kioll
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« Reply #60 on: February 23, 2012, 09:22:30 PM »

Actually, Zman, you're wrong about the real life dev team thing.  It's actually just as effective, if not more so,  to NOT be in real life.  This is why:  In order for multiple people to work on the same project, especially at the same time, it requires multiple computers and file sharing.  While having someone right beside you is nice for talking about ideas, ultimately it's just as easy to do so in an instant messenger.  File sharing is easily enough done, and, done right, you can keep people from taking their own copies of the file and dragging away your work, thus preventing the "he stole my @#$%!" problem.  So, in this case, it would be more effective to form a team online as it's easier to find someone who could prove useful online than it is in real life.
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Kain
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« Reply #61 on: February 24, 2012, 03:15:14 AM »

Zman, don't provoke people needlessly and spam at the end of your sentence.

Role, that language is uncalled for, as is the attitude.

If I have to say anything again, another warning will be issued.
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Salanewt
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« Reply #62 on: February 24, 2012, 05:56:38 PM »

As much as we would all love to have an update on the editor, you can't really go up to your employers and say "hi, I'm taking the day off of work today to work on a program for some obscure forum that I run" to them. I'm sure that Atrius will come around sometime soon and give us a minor update or something, if he hasn't already seen this topic yet that is. At least we even have an editor, we could have been forced to rely on hex editors for the bulk of our editing needs.

Besides, you don't actually need to use one to make a hack - a bit of research in the right places could prove quite beneficial to said hack's development. It would be pretty unrealistic to rely on the editor for 100% of a hack's development. It helps a lot as it is, and it comes with so much as well - items, abilities, enemies, PC stuff, text, object/NPC editing, viewing capabilities for so much more, etc. Heck, it does more than several other editors that I have seen. I guess we should just wait patiently for Atrius to come around and say something or other, and then we will all be happy... Right?
« Last Edit: February 24, 2012, 05:59:47 PM by Salanewt » Logged

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Rolina
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« Reply #63 on: February 25, 2012, 01:21:52 AM »

As much as we would all love to have an update on the editor, you can't really go up to your employers and say "hi, I'm taking the day off of work today to work on a program for some obscure forum that I run" to them. I'm sure that Atrius will come around sometime soon and give us a minor update or something, if he hasn't already seen this topic yet that is. At least we even have an editor, we could have been forced to rely on hex editors for the bulk of our editing needs.

Besides, you don't actually need to use one to make a hack - a bit of research in the right places could prove quite beneficial to said hack's development. It would be pretty unrealistic to rely on the editor for 100% of a hack's development. It helps a lot as it is, and it comes with so much as well - items, abilities, enemies, PC stuff, text, object/NPC editing, viewing capabilities for so much more, etc. Heck, it does more than several other editors that I have seen. I guess we should just wait patiently for Atrius to come around and say something or other, and then we will all be happy... Right?
That only excuses 1 month delays.  He promised us smaller, more frequent updates, remember?

One thing at a time, that's all we need, not huge updates.  Hell, when we found out about the 10x multiplier thing, he could have taken it on and added that functionality to fix it.  It doesn't take 8 months to do something like that, no matter what your excuse.




This all boils down to this:  I'm sick and tired of planning.  I want to start testing.  To have visible results, not just editing freaking stats.  So I can change what people say and make the game harder/easier/stupidly strange, but big freaking deal.  It's still very clearly TLA, isn't it?  I can't tweak formulas, I can't import images, I'm even limited as to what I can do with the stats themselves.  Hell, the last update was barely even a thing!  I don't mind small updates so long as they're frequent, but this is... it's just...

For as much as I would love to do with the editor, it's an exercise in frustration just waiting and depending on a single person.
« Last Edit: February 25, 2012, 01:48:07 AM by Role » Logged

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« Reply #64 on: February 25, 2012, 02:40:05 AM »

@Zman, if you're having such a sh*t day, then don't POST. I've had bad days, posted/pmed what I normally wouldn't but still got my point across. Yours just seems like rage.

@Role, I haven't been here since 0.2 -> 0.3.. nor the part where he promised frequent updates (or maybe I wasn't looking at the forums.. its a more recent thing) but, they have a point when it comes down to releasing an update complete, rather then in pieces/very buggy. Off the top of my head, I'll guess on sprite swapping.. for example. If he released a buggy version of that, in which it didn't call forth the right images, etc, more people would complain. But, the community could help fix it, so I see your point very well.

@Atrius, Thanks for taking the editor to even v0.4, it would take me too long to even begin thinking of hacking a GBA game without a simplified tool like this.
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So, how does that make you feel when someone dies of deprivation?

If white people are white due to living in a climate with moderate sun and snow, and black people are black due to the large amounts of melanin in their skin caused by living under the taxing sun, why are asians [slanty eyed and yellow]?
Veryy intresting once I looked this up, it came up with "due to harsh conditions involving strong sunlight, strong winds [therefore, dust being kicked up]. It makes sense if you think about it, but thats the reason? Haha, trolololol.
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Atrius
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« Reply #65 on: February 25, 2012, 03:56:23 AM »

The frustration is understandable, it's all fair criticism.

Hmm... I've been thinking about this for a long time now, and I think I've finally made the decision.  It'll take me time to prepare a proper response, but it's coming, I'll try to have it up by the end of tomorrow.
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Rolina
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« Reply #66 on: February 25, 2012, 01:02:06 PM »

Yeah, I've been here since 0.1, so I've got a lot of time invested into this site.  I have a right to be frustrated.

@Atrius:  I hope you get a team together, to be honest.  Sala and Jamie seem to know what they're doing at least, so I suggest looking at them for team members.
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JamietheFlameUser
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« Reply #67 on: February 25, 2012, 05:57:46 PM »

Me? I don't code. At all. Well, I know a little bit of Visual Basic, but...

Anyway, I'd suggest getting Salanewt, Teawater, and Kide together as a team for this stuff.
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Rolina
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« Reply #68 on: February 25, 2012, 06:17:47 PM »

Oh, right... Sorry, I keep confusing you and Teawater after his name change... I don't know why. :/
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JamietheFlameUser
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« Reply #69 on: February 25, 2012, 06:30:53 PM »

Do I really make as little sense as he does? That's harsh.

XD
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Rolina
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« Reply #70 on: February 25, 2012, 06:35:24 PM »

Not really.  Like I said, I really don't know why.  Maybe it's because you used to be Venusian, and he kinda replaced you in my mind when he changed his name...

Geez, I confuse a lot of people on this site at times.  KoP and Kingzane at times, Sala and Teawater, you and Teawater... I'm so confused! D:
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Fox
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« Reply #71 on: March 07, 2012, 02:42:01 PM »

Quote
Do I really make as little sense as he does? That's harsh.

XD
Is that an insult?

Well, it almost looks like someone wants me in an editor team! That sounds nice, despite my ability to really do anything without PRO. Thank you very much, DLL file(s)!, and what not. (I'd really prefer not to buy it.)  However, I do have plans to see if I can convert this code to something I actually know more about.  Visual Basic.  This idea is only in the alpha stages, so I have put very little thought into it.

So anyway, just for population interest, who prefers Visual Basic over GML?
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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