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Author Topic: Golden Sun: The Lost Age Editor V0.4 Released  (Read 19859 times)
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Kioll
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« Reply #60 on: February 23, 2012, 09:22:30 PM »

Actually, Zman, you're wrong about the real life dev team thing.  It's actually just as effective, if not more so,  to NOT be in real life.  This is why:  In order for multiple people to work on the same project, especially at the same time, it requires multiple computers and file sharing.  While having someone right beside you is nice for talking about ideas, ultimately it's just as easy to do so in an instant messenger.  File sharing is easily enough done, and, done right, you can keep people from taking their own copies of the file and dragging away your work, thus preventing the "he stole my @#$%!" problem.  So, in this case, it would be more effective to form a team online as it's easier to find someone who could prove useful online than it is in real life.
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Kain
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« Reply #61 on: February 24, 2012, 03:15:14 AM »

Zman, don't provoke people needlessly and spam at the end of your sentence.

Role, that language is uncalled for, as is the attitude.

If I have to say anything again, another warning will be issued.
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Salanewt
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« Reply #62 on: February 24, 2012, 05:56:38 PM »

As much as we would all love to have an update on the editor, you can't really go up to your employers and say "hi, I'm taking the day off of work today to work on a program for some obscure forum that I run" to them. I'm sure that Atrius will come around sometime soon and give us a minor update or something, if he hasn't already seen this topic yet that is. At least we even have an editor, we could have been forced to rely on hex editors for the bulk of our editing needs.

Besides, you don't actually need to use one to make a hack - a bit of research in the right places could prove quite beneficial to said hack's development. It would be pretty unrealistic to rely on the editor for 100% of a hack's development. It helps a lot as it is, and it comes with so much as well - items, abilities, enemies, PC stuff, text, object/NPC editing, viewing capabilities for so much more, etc. Heck, it does more than several other editors that I have seen. I guess we should just wait patiently for Atrius to come around and say something or other, and then we will all be happy... Right?
« Last Edit: February 24, 2012, 05:59:47 PM by Salanewt » Logged

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Rolina
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« Reply #63 on: February 25, 2012, 01:21:52 AM »

As much as we would all love to have an update on the editor, you can't really go up to your employers and say "hi, I'm taking the day off of work today to work on a program for some obscure forum that I run" to them. I'm sure that Atrius will come around sometime soon and give us a minor update or something, if he hasn't already seen this topic yet that is. At least we even have an editor, we could have been forced to rely on hex editors for the bulk of our editing needs.

Besides, you don't actually need to use one to make a hack - a bit of research in the right places could prove quite beneficial to said hack's development. It would be pretty unrealistic to rely on the editor for 100% of a hack's development. It helps a lot as it is, and it comes with so much as well - items, abilities, enemies, PC stuff, text, object/NPC editing, viewing capabilities for so much more, etc. Heck, it does more than several other editors that I have seen. I guess we should just wait patiently for Atrius to come around and say something or other, and then we will all be happy... Right?
That only excuses 1 month delays.  He promised us smaller, more frequent updates, remember?

One thing at a time, that's all we need, not huge updates.  Hell, when we found out about the 10x multiplier thing, he could have taken it on and added that functionality to fix it.  It doesn't take 8 months to do something like that, no matter what your excuse.




This all boils down to this:  I'm sick and tired of planning.  I want to start testing.  To have visible results, not just editing freaking stats.  So I can change what people say and make the game harder/easier/stupidly strange, but big freaking deal.  It's still very clearly TLA, isn't it?  I can't tweak formulas, I can't import images, I'm even limited as to what I can do with the stats themselves.  Hell, the last update was barely even a thing!  I don't mind small updates so long as they're frequent, but this is... it's just...

For as much as I would love to do with the editor, it's an exercise in frustration just waiting and depending on a single person.
« Last Edit: February 25, 2012, 01:48:07 AM by Role » Logged

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« Reply #64 on: February 25, 2012, 02:40:05 AM »

@Zman, if you're having such a sh*t day, then don't POST. I've had bad days, posted/pmed what I normally wouldn't but still got my point across. Yours just seems like rage.

@Role, I haven't been here since 0.2 -> 0.3.. nor the part where he promised frequent updates (or maybe I wasn't looking at the forums.. its a more recent thing) but, they have a point when it comes down to releasing an update complete, rather then in pieces/very buggy. Off the top of my head, I'll guess on sprite swapping.. for example. If he released a buggy version of that, in which it didn't call forth the right images, etc, more people would complain. But, the community could help fix it, so I see your point very well.

@Atrius, Thanks for taking the editor to even v0.4, it would take me too long to even begin thinking of hacking a GBA game without a simplified tool like this.
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So, how does that make you feel when someone dies of deprivation?

If white people are white due to living in a climate with moderate sun and snow, and black people are black due to the large amounts of melanin in their skin caused by living under the taxing sun, why are asians [slanty eyed and yellow]?
Veryy intresting once I looked this up, it came up with "due to harsh conditions involving strong sunlight, strong winds [therefore, dust being kicked up]. It makes sense if you think about it, but thats the reason? Haha, trolololol.
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Atrius
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« Reply #65 on: February 25, 2012, 03:56:23 AM »

The frustration is understandable, it's all fair criticism.

Hmm... I've been thinking about this for a long time now, and I think I've finally made the decision.  It'll take me time to prepare a proper response, but it's coming, I'll try to have it up by the end of tomorrow.
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Rolina
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« Reply #66 on: February 25, 2012, 01:02:06 PM »

Yeah, I've been here since 0.1, so I've got a lot of time invested into this site.  I have a right to be frustrated.

@Atrius:  I hope you get a team together, to be honest.  Sala and Jamie seem to know what they're doing at least, so I suggest looking at them for team members.
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JamietheFlameUser
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« Reply #67 on: February 25, 2012, 05:57:46 PM »

Me? I don't code. At all. Well, I know a little bit of Visual Basic, but...

Anyway, I'd suggest getting Salanewt, Teawater, and Kide together as a team for this stuff.
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Rolina
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« Reply #68 on: February 25, 2012, 06:17:47 PM »

Oh, right... Sorry, I keep confusing you and Teawater after his name change... I don't know why. :/
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JamietheFlameUser
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« Reply #69 on: February 25, 2012, 06:30:53 PM »

Do I really make as little sense as he does? That's harsh.

XD
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Rolina
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« Reply #70 on: February 25, 2012, 06:35:24 PM »

Not really.  Like I said, I really don't know why.  Maybe it's because you used to be Venusian, and he kinda replaced you in my mind when he changed his name...

Geez, I confuse a lot of people on this site at times.  KoP and Kingzane at times, Sala and Teawater, you and Teawater... I'm so confused! D:
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Fox
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« Reply #71 on: March 07, 2012, 02:42:01 PM »

Quote
Do I really make as little sense as he does? That's harsh.

XD
Is that an insult?

Well, it almost looks like someone wants me in an editor team! That sounds nice, despite my ability to really do anything without PRO. Thank you very much, DLL file(s)!, and what not. (I'd really prefer not to buy it.)  However, I do have plans to see if I can convert this code to something I actually know more about.  Visual Basic.  This idea is only in the alpha stages, so I have put very little thought into it.

So anyway, just for population interest, who prefers Visual Basic over GML?
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Cbox
August 20, 2017, 08:59:37 PM
Fox: Same... depending on whether they've used tricks instead or not.
August 20, 2017, 08:02:49 PM
Salanewt: I could see it counting.
August 20, 2017, 11:24:44 AM
Fox: Not sure if Zelda (LttP/Minish Cap) count or not...
August 20, 2017, 11:23:00 AM
Fox: Appararently, I can't think of many GBA games that do the psuedo-3D thing. (That being 2D maps with 3D-like collision...) Golden Sun and Superstar Saga come to mind, though... but I'll need to think about others, since it is quite possible i've simply forgotten....
August 19, 2017, 03:45:19 PM
Fox: Hmm... Thought: What if Isaac and co. weren't on Jupiter Lighthouse when Felix and co. were... I wonder if the story could have had a huge expansion, in this case.
August 18, 2017, 12:18:56 PM
Fox: Welcome back!
August 18, 2017, 09:12:43 AM
Luna_blade: back from vacation
August 17, 2017, 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Foxhttp://z9.invisionfree.com/Golden_Sun_Hacking/index.php? == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.

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