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Author Topic: Golden Sun: The Lost Age Editor V0.4 Released  (Read 18729 times)
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Kioll
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« Reply #60 on: February 23, 2012, 09:22:30 PM »

Actually, Zman, you're wrong about the real life dev team thing.  It's actually just as effective, if not more so,  to NOT be in real life.  This is why:  In order for multiple people to work on the same project, especially at the same time, it requires multiple computers and file sharing.  While having someone right beside you is nice for talking about ideas, ultimately it's just as easy to do so in an instant messenger.  File sharing is easily enough done, and, done right, you can keep people from taking their own copies of the file and dragging away your work, thus preventing the "he stole my @#$%!" problem.  So, in this case, it would be more effective to form a team online as it's easier to find someone who could prove useful online than it is in real life.
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« Reply #61 on: February 24, 2012, 03:15:14 AM »

Zman, don't provoke people needlessly and spam at the end of your sentence.

Role, that language is uncalled for, as is the attitude.

If I have to say anything again, another warning will be issued.
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« Reply #62 on: February 24, 2012, 05:56:38 PM »

As much as we would all love to have an update on the editor, you can't really go up to your employers and say "hi, I'm taking the day off of work today to work on a program for some obscure forum that I run" to them. I'm sure that Atrius will come around sometime soon and give us a minor update or something, if he hasn't already seen this topic yet that is. At least we even have an editor, we could have been forced to rely on hex editors for the bulk of our editing needs.

Besides, you don't actually need to use one to make a hack - a bit of research in the right places could prove quite beneficial to said hack's development. It would be pretty unrealistic to rely on the editor for 100% of a hack's development. It helps a lot as it is, and it comes with so much as well - items, abilities, enemies, PC stuff, text, object/NPC editing, viewing capabilities for so much more, etc. Heck, it does more than several other editors that I have seen. I guess we should just wait patiently for Atrius to come around and say something or other, and then we will all be happy... Right?
« Last Edit: February 24, 2012, 05:59:47 PM by Salanewt » Logged

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« Reply #63 on: February 25, 2012, 01:21:52 AM »

As much as we would all love to have an update on the editor, you can't really go up to your employers and say "hi, I'm taking the day off of work today to work on a program for some obscure forum that I run" to them. I'm sure that Atrius will come around sometime soon and give us a minor update or something, if he hasn't already seen this topic yet that is. At least we even have an editor, we could have been forced to rely on hex editors for the bulk of our editing needs.

Besides, you don't actually need to use one to make a hack - a bit of research in the right places could prove quite beneficial to said hack's development. It would be pretty unrealistic to rely on the editor for 100% of a hack's development. It helps a lot as it is, and it comes with so much as well - items, abilities, enemies, PC stuff, text, object/NPC editing, viewing capabilities for so much more, etc. Heck, it does more than several other editors that I have seen. I guess we should just wait patiently for Atrius to come around and say something or other, and then we will all be happy... Right?
That only excuses 1 month delays.  He promised us smaller, more frequent updates, remember?

One thing at a time, that's all we need, not huge updates.  Hell, when we found out about the 10x multiplier thing, he could have taken it on and added that functionality to fix it.  It doesn't take 8 months to do something like that, no matter what your excuse.




This all boils down to this:  I'm sick and tired of planning.  I want to start testing.  To have visible results, not just editing freaking stats.  So I can change what people say and make the game harder/easier/stupidly strange, but big freaking deal.  It's still very clearly TLA, isn't it?  I can't tweak formulas, I can't import images, I'm even limited as to what I can do with the stats themselves.  Hell, the last update was barely even a thing!  I don't mind small updates so long as they're frequent, but this is... it's just...

For as much as I would love to do with the editor, it's an exercise in frustration just waiting and depending on a single person.
« Last Edit: February 25, 2012, 01:48:07 AM by Role » Logged

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« Reply #64 on: February 25, 2012, 02:40:05 AM »

@Zman, if you're having such a sh*t day, then don't POST. I've had bad days, posted/pmed what I normally wouldn't but still got my point across. Yours just seems like rage.

@Role, I haven't been here since 0.2 -> 0.3.. nor the part where he promised frequent updates (or maybe I wasn't looking at the forums.. its a more recent thing) but, they have a point when it comes down to releasing an update complete, rather then in pieces/very buggy. Off the top of my head, I'll guess on sprite swapping.. for example. If he released a buggy version of that, in which it didn't call forth the right images, etc, more people would complain. But, the community could help fix it, so I see your point very well.

@Atrius, Thanks for taking the editor to even v0.4, it would take me too long to even begin thinking of hacking a GBA game without a simplified tool like this.
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« Reply #65 on: February 25, 2012, 03:56:23 AM »

The frustration is understandable, it's all fair criticism.

Hmm... I've been thinking about this for a long time now, and I think I've finally made the decision.  It'll take me time to prepare a proper response, but it's coming, I'll try to have it up by the end of tomorrow.
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« Reply #66 on: February 25, 2012, 01:02:06 PM »

Yeah, I've been here since 0.1, so I've got a lot of time invested into this site.  I have a right to be frustrated.

@Atrius:  I hope you get a team together, to be honest.  Sala and Jamie seem to know what they're doing at least, so I suggest looking at them for team members.
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JamietheFlameUser
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« Reply #67 on: February 25, 2012, 05:57:46 PM »

Me? I don't code. At all. Well, I know a little bit of Visual Basic, but...

Anyway, I'd suggest getting Salanewt, Teawater, and Kide together as a team for this stuff.
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« Reply #68 on: February 25, 2012, 06:17:47 PM »

Oh, right... Sorry, I keep confusing you and Teawater after his name change... I don't know why. :/
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« Reply #69 on: February 25, 2012, 06:30:53 PM »

Do I really make as little sense as he does? That's harsh.

XD
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« Reply #70 on: February 25, 2012, 06:35:24 PM »

Not really.  Like I said, I really don't know why.  Maybe it's because you used to be Venusian, and he kinda replaced you in my mind when he changed his name...

Geez, I confuse a lot of people on this site at times.  KoP and Kingzane at times, Sala and Teawater, you and Teawater... I'm so confused! D:
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« Reply #71 on: March 07, 2012, 02:42:01 PM »

Quote
Do I really make as little sense as he does? That's harsh.

XD
Is that an insult?

Well, it almost looks like someone wants me in an editor team! That sounds nice, despite my ability to really do anything without PRO. Thank you very much, DLL file(s)!, and what not. (I'd really prefer not to buy it.)  However, I do have plans to see if I can convert this code to something I actually know more about.  Visual Basic.  This idea is only in the alpha stages, so I have put very little thought into it.

So anyway, just for population interest, who prefers Visual Basic over GML?
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Today at 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
Today at 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
Today at 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)
Today at 08:03:06 PM
Fox: Well, 0-255.
Today at 08:02:53 PM
Fox: The max probably being 255.
Today at 08:00:09 PM
Fox: (@Editor modification: In which case, I would recommend adding support up to the maximum number for future purposes.... if at all reasonably possible.)
Today at 07:53:50 PM
Fox: @Disabling them: It kinda would be a trade-off for those who want to use those effects that went unused.... ...  I have a suggestion, though... and it might be rather interesting. But have you thought about using one of the unused flags to like... switch out Effect lists? (So you can have your own if you don't want to modify the editor.) I imagine it is rather unnecessary, though. Since it is easy enough to extend the list with a quick editor modification.
Today at 04:46:01 PM
Lord Squirtle: And elements too from the looks of things.
Today at 04:44:05 PM
Lord Squirtle: Makes me wonder how much work it would take to add more djinn slots.
Today at 04:30:45 PM
Lord Squirtle: Well, total - 1.
Today at 04:30:13 PM
Lord Squirtle: Huh, neat. I think I found the part of the djinn battle menu code that decides how many djinn of each element exist.
Today at 02:53:07 PM
Lord Squirtle: I should probably look into disabling the multiplier chance for those now that I think about it.
Today at 02:52:17 PM
Lord Squirtle: I still am, but mainly because it doesn't look like there are any abilities that use those effects.
Today at 12:48:53 PM
Fox: Given what they effects are, though... (When they are useful)... it might not hurt too much. but wondered if making a note of it would have been a good idea.
Today at 12:37:34 PM
Fox: Are you still using effects 39-41,43 ? Asking because http://forum.goldensunhacking.net/index.php?topic=2448.msg41739#msg41739 - Those effects are used for something else, and I wonder if you accommodated for that?
Today at 04:33:09 AM
Lord Squirtle: Will check this out tomorrow because I have no idea why it isn't being consistent with me.
Today at 04:26:16 AM
Lord Squirtle: AND IT TURNS OUT I MAY NOT HAVE FIXED ANYTHING. Huh.
Today at 03:00:14 AM
Lord Squirtle: Oh, um, apparently I have to double check one of the calculations I thought I fixed because it's giving me the correct value but negative.
Today at 02:45:58 AM
Lord Squirtle: Looks like I left in a bug with the debuffs wearing off early, so after I fix that I will upload a patch; I will likely not add AI checks until I make more progress on my AI reforms though.
Today at 02:41:37 AM
Lord Squirtle: Haha, wow I really botched one of the Intellect buff calculations! Nothing too major at least, it only resulted in a text bug. 

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