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Author Topic: Happy Birthday!  (Read 23148 times)
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MaxiPower
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« Reply #30 on: November 02, 2009, 11:38:00 PM »

how did i miss this, thanks Role, thanks for the cake to... o look bluemolded, my favourite
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Salanewt
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« Reply #31 on: November 13, 2009, 01:43:39 AM »

Since I read the Leaving Users thread, I just wanted to say this while I had a chance.

Happy Birthday Atrius!

Have a nice day.
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« Reply #32 on: November 13, 2009, 07:20:49 AM »

Havn't been online for a while now, so happy birthday to everyone that i missed!
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Not on too often, but I'm still here!
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Sajin
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« Reply #33 on: November 13, 2009, 08:09:17 AM »

Happy birthday Atrius!
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Atrius
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« Reply #34 on: November 13, 2009, 04:05:07 PM »

Thanks everyone.

I just graduated from my tech training today too, and they sang Happy Birthday for me at the "ceremony" which consisted of the graduates running down the hall with their hands out to give everyone high fives then stopping at the end to shake the instructors hands, and receive their graduation certificate.
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Rolina
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« Reply #35 on: November 14, 2009, 12:46:13 AM »

Happy Birthday, Atrius!  Nice, scoring a birthday on good luck day!

Sorry I'm a wee bit late compared to everyone else, but I had a job to get. ^-^
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Charon
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« Reply #36 on: November 14, 2009, 01:39:50 AM »

Happy birthday Atrius!

I'm a bit late though XD
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MaxiPower
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« Reply #37 on: November 14, 2009, 02:22:57 AM »

A late but meaningful happy BDay Atrius, damn assigments, work, school and COD MW2 have been eating my time lately..
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Atrius
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« Reply #38 on: November 14, 2009, 02:45:38 AM »

Nice, scoring a birthday on good luck day!

Yes, I was actually born on a Friday as well.
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Rolina
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« Reply #39 on: November 14, 2009, 07:57:22 AM »

Niiiiiiiice!  You're like a walking talking good luck charm! Joy
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Sajin
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« Reply #40 on: November 23, 2009, 05:15:08 PM »

Happy birthday to both Salanewt and MegaDarkNero!
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Salanewt
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« Reply #41 on: November 23, 2009, 06:33:32 PM »

Thanks Sajin.

Happy birthday Megadarknero.

Have a nice day.
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Atrius
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« Reply #42 on: November 23, 2009, 06:43:05 PM »

Happy Birthday you two, have a good one!
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Tetsuya the Azure Blade
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« Reply #43 on: November 23, 2009, 08:17:31 PM »

Thanks, but my little brother ATE all of my cake >_<
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Salanewt
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« Reply #44 on: November 23, 2009, 08:23:45 PM »

Thanks. Luckily, most of the celebrating was on the weekend.

Now, time for some birthday research in Superstar Saga.

Have a nice day.
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Cbox
Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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