Hello everyone! I have decided to make a topic for patches that we may like, want, or need. I will try to distinguish between patches that add or modify features like The Jump Patch or Blacksmith Price Fix patches, and things that do not really add anything new, such as templates like the Class Template. However, I will not add patches that do much else; personal hacks will not end up in here, for example. The majority of these can probably be found in the Downloads section, but this topic can help give direct links to these patches for those who may find them useful.
XI: Disclaimer
XII: Hot TipsA: Field A-I: Menus
A-II: Utilities
A-II1: General Changes
A-II2: Utility Tweaks
A-II3: Revamped Utilities
B: Battle B-I: Menus
B-II: General
B-II1: Formulas
B-II2: Ability Effects
B-II3: Animations
B-III: Party Stuff
B-III1: Items
B-III2: Abilities
B-III3: Stats
B-IV: Enemy Stuff
B-V: Other
C: Overhauls & Major AdditionsD: Misc D-I: General Changes
D-II: Debug
D-III: Audio
D-IV: Other
E: Templates & DIYXIII: Concluding Remarks
---XI: Disclaimer--- 1. As these are patches, you will need a program to apply them. Lunar IPS is an excellent program to do this with.
2. If you are unsure of the safety of your hack when you apply a patch (ie. applying it over a modified ROM), ask the creator of the patch what it does.
3.
Unless you know exactly what a patch modifies, always back-up your hacks and projects before applying patches, even if the ones you select are known to work.It would obviously be in poor taste to blame a patch creator or general contributor for your failing to follow this advice, so please keep this in mind!
---XII: Hot Tips---A few other things to keep in mind:
1. Aside from the editor and patching software, a hex editing program like Hex Editor Neo can be your best friend. If you have a little more expertise, VBA SDL-H or similar programs are also very helpful.
2. Keep a record of the patches you use or the changes you make to your hack when possible. This will make it easier to seek assistance should something break or should one patch be incompatible with another. Also, check carefully to make sure you are patching something over the right game (GS1 patches won’t work on GS2, and vice versa).
3. Unless otherwise noted, every download that is not in section E is a “patch and play” kind of hack, meaning that you won’t need to use any tool other than the GS editor to make the most of them. “Hex Editor Required” means that you’ll need to use a hex editor to do most things with it, while “Hex Editor Recommended” means that you will need it to get the most out of a patch but there are more features where you don’t need one.
---A: Field---Everything in this section deals with field mechanics, mapping, and so forth.
--A-I: Menus--Nothing here yet, but this is where menu stuff that appears outside of battle (and is unrelated to debug or audio stuff) will be listed.
--A-II: Utilities--A-II1: General ChangesGS2:
Compass UtilitiesCreator: Salanewt
Patches Required: None
This patch makes it so you can use utility spells in diagonal directions on the field; have fun with it!
A-II2: Utility TweaksGS2:
Deluxe LiftCreator: Salanewt
Patches Required: None
This is an aesthetic hack that changes how Lift looks, making it not look nearly identical to Carry.
GS2:
Faster AvoidCreator: Salanewt
Patches Required: None
This cuts the time it takes to cast Avoid in half, even reducing the length of the sound effect to match it.
GS2:
Faster UtilitiesCreator: Salanewt
Patches Required: None
Includes:
Faster AvoidThis is a collection of patches that make various utilities play out faster than they normally do. You don’t need to download Faster Avoid if you download this.
GS2:
Kraden’s AcousticsCreator: Salanewt
Patches Required: None
This is a novelty hack that turns Cyclone into a fart joke, using Kraden as an unwilling victim. Enjoy!
A-II3: Revamped UtilitiesGS2:
Blaze = FlareCreator: Salanewt
Patches Required: None
This changes how the Blaze utility looks (and how it works). Why not check it out if you want a different fire-based utility in your hack?
GS2:
Humble HoverCreator: Salanewt
Patches Required: None
This alters the Hover utility to make it useful for more common puzzles. No longer will you be confined to block pushing and 1-tile jumps to travel over holes and pits!
---B: Battle---Everything in this section deals with battle mechanics, damage formulas, and so forth.
--B-I: Menus--GS1:
Menu Panels Revamped TBSCreator: Caledor
Patches Required: None
This nice little hack modifies the visual appearance of certain battle menus, modifying spacing and positioning!
GS1:
Psy Drain IconCreator: Caledor
Patches Required: None
This patch imports the PP Drain ability icon from GS2 and replaces the EP Drain icon with it.
GS2:
Bronze Icons for bronze equipmentCreator: Caledor
Patches Required: None
This patch imports some of GS1’s item icons, replacing the icons used by certain pieces of equipment in GS2.
GS2:
Menu Panels Revamped TLACreator: Caledor
Patches Required: None
This does the same thing as
Menu Panels Revamped TBS, only for the second game instead.
--B-II: General--B-II1: FormulasGS1:
Base Damage MultiplierCreator: Caledor
Patches Required: None
This transforms PP into a pseudo magic stat, with higher PP totals increasing the damage dealt with the base damage formulas.
GS2:
HP % FormulaCreator: Salanewt
Patches Required: None
Hex Editor RequiredThis patch adds an ability formula (x0C) that restores HP by a defined percentage to one decimal point; 1000 = 100%, 125 = 12.5%, and so forth. It doesn’t work in the field, but I am planning an update to grant it field functionality in the future.
GS2:
Simple Success RatesCreator: Salanewt
Patches Required: None
Hex Editor RequiredThis patch changes how success rates are assigned to ability effects so the game utilizes a byte table rather than a pointer list. This means that every effect can have a unique rate, while a ROM without this patch will have effects sharing rates.
GS2:
Simple SummonsCreator: Salanewt
Patches Required: None
Hex Editor RequiredThis changes how % damage modifiers are assigned to abilities, making it so every ability has its own value in a table.
GS2:
TLA PP MultiplierCreator: Caledor
Patches Required: None
This is the same thing as the GS1
Base Damage Multiplier hack, but for GS2 instead.
B-II2: Ability EffectsGS2:
Advanced RegenerationCreator: Salanewt
Patches Required: None
Advanced Regeneration adds two different tiers to HP regeneration (the ability effect that Coatlique uses) so you get 20% and 40% healing as well; the only downside being that the original effect is even more potent than it was before.
GS2:
Advanced RevivingCreator: Salanewt
Patches Required: None
This modifies the four revival effects to use a formula similar to the
HP % Formula patch, while also allowing the first three to be used outside of battle.
GS2:
Curse Duration: 4 TurnsCreator: Salanewt
A simple patch, this reduces the Curse ailment's duration from seven turns to four - the first in-game decrease should happen at the end of the round.
GS2:
Enemy-Specific Effect ImmunitiesCreator: Salanewt
Patches Required: None
Hex Editor RequiredThis patch allows you to define up to 32 enemy lists, while the purpose of each list is to define enemy effect immunities and such (for example, enemies
G-J may or may not be immune to a specific effect while all others respond normally to it). While meant for enemies, you can technically define player characters in these lists too; it’s universal!
GS2:
KO Compatible LullCreator: Salanewt
Patches Required: None
This basically makes it so killing an enemy with Lull's effect allows the effect to still work, much like the HP/PP drain abilities.
GS2:
Reflux UnlimitedCreator: Salanewt
Patches Required: None
Using this will essentially remove the Reflux counter buff duration and add another ability effect (#36) that gives you the buff for two turns.
B-II3: AnimationsGS2:
Eclipse Moon BackgroundCreator: Salanewt
Patches Required: None
This changes the scrolling cloud background in the Eclipse summon to a normally unused one and disables the scrolling effect.
GS2:
Element-Specific Douse AnimationCreator: Salanewt
Patches Required: None
This tweaks the animation used by the Douse line so that its palette is dependent on the element of the abilities that use it.
GS2:
Gray Non-Elemental Casting AnimationCreator: Salanewt
Patches Required: None
This patch changes the palette swap of the casting animation when spells are non-elemental; usually non-elemental abilities are purple, like Jupiter spells.
GS2:
Steam Graphic FixCreator: Caledor
Patches Required: None
Incompatible with the Animation Overhaul patchThis changes the animation used by the Steam djinni’s animation, swapping it out for one that normally goes unused.
GS2:
Wave AnimationCreator: Salanewt
Patches Required:
GS2 - Animation OverhaulThis changes the Dreamtide and Water Grave base animation and turns it into a three-tiered spell line.
--BIII: Party Stuff--B-III1: ItemsGS2:
Five Class-changing Items PatchCreator: Salanewt
Patches Required: None
This patch makes the two items after the Tomegathericon into class-changing items - it allows for up to five item class lines.
GS2:
Item Stat-boost Randomness RemovalCreator: Fox
Patches Required: None
This patch removes the RNG that is applied to stat boosting items, resulting in consistent stat growths upon item use.
B-III2: AbilitiesGS2:
Unleashes UnleashedCreator: Salanewt
Patches Required:
Simple Success RatesThis adds the ability to create multi-target unleashes, like in Dark Dawn.
B-III3: StatsGS2:
9999 HP and PP PatchCreator: Salanewt
Patches Required: None
This raises the player HP/PP stats caps from 1999 to 9999. That's all.
--BIV: Enemy Stuff--Nothing here yet, but this is where enemy-specific patches will be listed.
--BV: Other--Nothing here yet, but this is where other kinds of battle-related patches will be listed.
---C: Overhauls---Everything listed here is major; patches will either change how some things work in several ways or will change numerous things at once.
GS2:
GS2 - Animation OverhaulCreator: Salanewt
Patches Required: None
Hex Editor RecommendedThis patch reorganizes the entire animation list, cutting out redundant entries, combining several related ones, and adding several animations that are either unused or normally restricted to certain events or actions. A hex editor is recommended to make the most of the 101 unleashes (described on the download page), but is not required to use this overhaul.
GS2:
Intellect Stat RebalanceCreator: Salanewt
Patches Required: None
Includes:
Simple Success RatesHex Editor RecommendedThis is a pretty major hack that replaces Luck with Agility, and Agility with a new Intellect stat that is essentially a magic power stat. It changes several other things and adds new features to accommodate the new stat.
---D: Misc---For anything that does not fit into the previous three sections.
--DI: General Changes--GS2:
Blacksmith Price FixCreator: Atrius
Patches Required: None
This makes the Blacksmith's wife give you the cost/price when you pick up your forged gear.
GS2:
Skip IntroCreator: Misery
Patches Required: None
This allows you to skip the intro, starting the game right when you take control of Felix on Idejima.
--DII: Debug--GS2:
The Battle Camera Rotation PatchCreator: Fox
Patches Required: None
This allows you to rotate the battle camera by pressing the L and R buttons.
--DIII: Audio--GS1:
Golden Sun: Voice Acting ExperimentCreator: Atrius, with numerous others as voice actors
Patches Required: None
An extremely popular patch, this one adds a bit of voice acting to the beginning of the game that we all know and love.
GS2:
Charon's Extra Instruments Patch 1.0Creator: Daigonite
Patches Required: None
This adds several new instruments to GS2/TLA! None of the already existing songs will be changed, but any new songs that are added can use these instruments.
--DIV: Other--GS2:
The Jump PatchCreator: Fox
Patches Required: None
This allows you to press the B button to jump! It also changes the maximum height from which you can fall, among a few other minor things.
---E: Templates and DIY---These patches are good for when you want to do the bulk of the work yourself
GS2:
Role's Editor Templates (with Symbiotic Classes)Creator: Role
Patches Required: None
This patch is pretty useful if you want to make all of your classes from scratch, as it also organizes them. This should be used in conjunction with the Class Separation patch option in the editor.
---XIII: Concluding Remarks---And that should be it for now. If you feel that I should include a patch that I may have forgotten, please tell me about it! As Golden Sun hacking gets more advanced, there will surely be more patches of this nature that you can download and use.
If you want to go to the
Helpful Info for Golden Sun Hacking Topic, click
here.