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Author Topic: Helpful and Unique Patches  (Read 29679 times)
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Salanewt
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Mercury Clan

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« Reply #45 on: July 11, 2014, 05:55:22 AM »

Okay, updated the first post to include the following:

KO Compatible Lull

Compass Utilities


Hope you guys like them!
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Rolina
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« Reply #46 on: July 11, 2014, 09:49:33 AM »

Oh, Compass Utilities seems really useful.  Nice job.
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Salanewt
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« Reply #47 on: July 15, 2014, 07:58:22 PM »

Thanks! I have to admit that I'm kind of surprised Camelot didn't allow for something like this before Dark Dawn, but it should be easier to make more complex puzzles with the patch's tweaked limitations in mind.
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Salanewt
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« Reply #48 on: July 31, 2014, 06:17:42 PM »

Tiny heads-up: The Simple Summons patch is now available for download, and has been added to this topic to make finding it easier in the future.
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JamietheFlameUser
Diamond Pokémon
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« Reply #49 on: August 06, 2014, 04:31:13 AM »

KO-compatible Lull patch also affects other ability effects, including Death Curse, May decrease resistance by 40, and Halve Agility.

Reflux Unlimited patch is borked. Ability effect #36 creates an unending counter-attack effect, at least when used by enemies. Not just 2 turns as advertised.

Edit: Actually, it breaks both counter-attack effects when used by enemies.

Edit 2: Reflux Unlimited also makes "Get extra turn next round" effects last for the remainder of battle.
« Last Edit: August 06, 2014, 09:01:55 AM by JamietheFlameUser » Logged

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Salanewt
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« Reply #50 on: August 06, 2014, 12:30:53 PM »

Lull: I think I know what the problem is. I just successfully killed an enemy with two different unleashes; one that drains HP and one that seals their psynergy. The former failed to restore my health while the latter sealed their PP after they died. To make a very long story short, it looks like I screwed up the branches in that one and I can work on a quick fix today. I totally asked you to test it for me earlier though... Oh well.

Edit: Worked out a fix, and it's now available for download.

Reflux: I don't know, I just double checked that one by having an enemy use it and it seems to work perfectly for me... Although I am getting the weird bug with Kite's effect when I use it by itself; don't even need to use Reflux for that. I'll have to look into that again later if it even is Reflux causing it, but this one will probably take a little more time than the Lull one will and I'm not sure if I have any of that right now.

Edit: Yeah, I'm not having any problems with the counter-attack effects, just with Kite. Would you mind either testing it on a clean ROM or having someone else weigh in on this?
« Last Edit: August 06, 2014, 01:39:30 PM by Lord Squirtle » Logged

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JamietheFlameUser
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« Reply #51 on: August 06, 2014, 07:39:33 PM »

Maybe it's a result of the combination of the previously-broken Lull patch and the Reflux patch? I had them both applied to the same ROM. All I know is that both the 1-turn Reflux and the 2-turn Reflux lasted forever and it was annoying. I'll go back and test in a bit.

Edit: Tested and confirmed that both Reflux and the new Ability Effect #36 last an infinite amount of time with the Reflux Unlimited patch. After applying the patch to a supposedly-clean US ROM, I opened the V0.3 version of the Editor and changed only the following:

-- Reflect now uses ability effect #36 (supposedly the 2-turn counterattack.)
-- Ruffian max HP increased to 99 (so it can survive 3 turns of counter-attacks to confirm the bug.)
-- Wooden Stick can be used to grant the effects of Reflect.
-- One-Piece Dress can be used to grant the effects of Reflux.

Used the One-Piece Dress (Reflux) once and Defended for the rest of the battle. Ruffian attacked every turn for 3 turns and Jenna counter-attacked without fail, killing the Ruffian on the third turn.

Repeated the process in the next battle with the Wooden Stick (Reflect) at the start. Same thing, Jenna counter-attacked for 3 turns and killed the Ruffian.

Quote
I totally asked you to test it for me earlier though... Oh well.

Yeah, you did. Sorry for not getting back to you on that. Rather rude of me really. =\
« Last Edit: August 06, 2014, 09:00:11 PM by JamietheFlameUser » Logged

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Salanewt
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« Reply #52 on: May 03, 2017, 10:58:12 PM »

Topic has been updated!


Jamie: Oh, huh, okay thanks (I know your post is almost three years old now but I just saw it)! I'm eventually going to take it down and replace it with a different counterattack hack I have in mind, but for now I'll just leave it up for anyone who wants to give it a shot. There's a pretty good chance that I only messed up the turn counter portion of the code, so anyone with even a smidgen of assembly knowledge could fix it themselves, so... yeah!



Edit: I may combine the two Menu sections and put them near the end at some point, but for now they can stay where they are.
« Last Edit: May 03, 2017, 11:02:45 PM by Lord Squirtle » Logged

Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
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Yesterday at 09:57:26 AM
AZVRE: Im pretty okay, what about you?
Yesterday at 01:17:14 AM
Fox: I think the nine is doing a cirno on me, though... Anyway, how is everyone doing today?
Yesterday at 01:12:20 AM
Fox: onesixtwo*
Yesterday at 01:12:00 AM
Fox: Okay... Meanwhile... ah... 162 being a number that has made itself known to me.... I look at the relationships of the numbers.... 162  1+6+2 = 9 ; onesizetwo = alphabetical order = 9 characters ; Distance apart analysis: os = 4 = 1[6][2] , st = 1 = [1]6[2] , ot = 5 = [1][6]2 ; ost = original sound track?
October 15, 2017, 06:31:17 PM
AZVRE: ah okay :D i thought i caused some trouble
October 14, 2017, 07:49:16 AM
Fox: Oh i know... You were messing with yours, and the description says mine. It's kind of a funny bug. :P
October 13, 2017, 08:18:31 PM
AZVRE: I did not edit your profile tho. Just to erase that confusion ^^"
October 12, 2017, 04:49:56 AM
Fox: e.g. this art = http://forum.goldensunhacking.net/Themes/Jupiter/images/catbg.gif (etc.)
October 12, 2017, 04:48:58 AM
Fox: I have a question: Where did the art for the headers come from? (Like the backgrounds to each of these things... "Affiliates", etc... Asking just incase it inspires me to do something... but if Charon made it, then that's cool too.
October 11, 2017, 04:23:02 AM
FoxWas thinking about having something for the editor anniversary, but I believe I had to change my mind....
October 10, 2017, 12:58:36 PM
Fox: That's alright. ;       @AZVRE's profile: "Current Activity:  Editing the profile of Fox." ...Eh... That looks weird.
October 07, 2017, 11:45:16 PM
Atrius: Sorry about that, the auto bot detection is still working, but it also requires an admin to visit the site regularly.
October 04, 2017, 04:17:40 AM
Fox: Yeah, it does bring a small amount of activity. Not good quality activity, but it's still activity, nonetheless.  Now if we can get them to randomly post pictures and vdeios!
October 04, 2017, 02:10:48 AM
Majora: If nothing else, I like how they're copying the content of real posts at random. Interesting to see how they adapt to seem more authentic
October 03, 2017, 08:29:38 PM
Fox: medico6601 = Most likely another bot. :(
September 26, 2017, 03:32:24 PM
Fox: by ten* Excuse me.
September 26, 2017, 03:32:12 PM
Fox: Oh yes... Also multiply all levels by two. (So actually, an adept will have levels of 54, 3, 2, and 1, rather than 5, 0, 0, 0.... if going by those.)
September 26, 2017, 03:29:07 PM
Fox: ...I mean the theory also saves space on the Status Screen.
September 26, 2017, 03:26:11 PM
Fox: Random/fun concept theory: What if we got rid of ePow/eRest, and just made eLevel do everything. :P (A process of cleaning stuff up... Though, could make things less versatile. - Like, if a Djinni add 1 eLevel = Okay, that's understood... by why specifically +5 on the ePow/eRes (Rhetorical))
September 23, 2017, 04:42:08 AM
Fox: Oh nevermind, it does... but I swear I saw that a minute ago.

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