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Author Topic: Helpful and Unique Patches  (Read 44462 times)
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Salanewt
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« Reply #45 on: July 11, 2014, 05:55:22 AM »

Okay, updated the first post to include the following:

KO Compatible Lull

Compass Utilities


Hope you guys like them!
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« Reply #46 on: July 11, 2014, 09:49:33 AM »

Oh, Compass Utilities seems really useful.  Nice job.
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« Reply #47 on: July 15, 2014, 07:58:22 PM »

Thanks! I have to admit that I'm kind of surprised Camelot didn't allow for something like this before Dark Dawn, but it should be easier to make more complex puzzles with the patch's tweaked limitations in mind.
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Salanewt
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« Reply #48 on: July 31, 2014, 06:17:42 PM »

Tiny heads-up: The Simple Summons patch is now available for download, and has been added to this topic to make finding it easier in the future.
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JamietheFlameUser
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« Reply #49 on: August 06, 2014, 04:31:13 AM »

KO-compatible Lull patch also affects other ability effects, including Death Curse, May decrease resistance by 40, and Halve Agility.

Reflux Unlimited patch is borked. Ability effect #36 creates an unending counter-attack effect, at least when used by enemies. Not just 2 turns as advertised.

Edit: Actually, it breaks both counter-attack effects when used by enemies.

Edit 2: Reflux Unlimited also makes "Get extra turn next round" effects last for the remainder of battle.
« Last Edit: August 06, 2014, 09:01:55 AM by JamietheFlameUser » Logged

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« Reply #50 on: August 06, 2014, 12:30:53 PM »

Lull: I think I know what the problem is. I just successfully killed an enemy with two different unleashes; one that drains HP and one that seals their psynergy. The former failed to restore my health while the latter sealed their PP after they died. To make a very long story short, it looks like I screwed up the branches in that one and I can work on a quick fix today. I totally asked you to test it for me earlier though... Oh well.

Edit: Worked out a fix, and it's now available for download.

Reflux: I don't know, I just double checked that one by having an enemy use it and it seems to work perfectly for me... Although I am getting the weird bug with Kite's effect when I use it by itself; don't even need to use Reflux for that. I'll have to look into that again later if it even is Reflux causing it, but this one will probably take a little more time than the Lull one will and I'm not sure if I have any of that right now.

Edit: Yeah, I'm not having any problems with the counter-attack effects, just with Kite. Would you mind either testing it on a clean ROM or having someone else weigh in on this?
« Last Edit: August 06, 2014, 01:39:30 PM by Lord Squirtle » Logged

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« Reply #51 on: August 06, 2014, 07:39:33 PM »

Maybe it's a result of the combination of the previously-broken Lull patch and the Reflux patch? I had them both applied to the same ROM. All I know is that both the 1-turn Reflux and the 2-turn Reflux lasted forever and it was annoying. I'll go back and test in a bit.

Edit: Tested and confirmed that both Reflux and the new Ability Effect #36 last an infinite amount of time with the Reflux Unlimited patch. After applying the patch to a supposedly-clean US ROM, I opened the V0.3 version of the Editor and changed only the following:

-- Reflect now uses ability effect #36 (supposedly the 2-turn counterattack.)
-- Ruffian max HP increased to 99 (so it can survive 3 turns of counter-attacks to confirm the bug.)
-- Wooden Stick can be used to grant the effects of Reflect.
-- One-Piece Dress can be used to grant the effects of Reflux.

Used the One-Piece Dress (Reflux) once and Defended for the rest of the battle. Ruffian attacked every turn for 3 turns and Jenna counter-attacked without fail, killing the Ruffian on the third turn.

Repeated the process in the next battle with the Wooden Stick (Reflect) at the start. Same thing, Jenna counter-attacked for 3 turns and killed the Ruffian.

Quote
I totally asked you to test it for me earlier though... Oh well.

Yeah, you did. Sorry for not getting back to you on that. Rather rude of me really. =\
« Last Edit: August 06, 2014, 09:00:11 PM by JamietheFlameUser » Logged

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Salanewt
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« Reply #52 on: May 03, 2017, 10:58:12 PM »

Topic has been updated!


Jamie: Oh, huh, okay thanks (I know your post is almost three years old now but I just saw it)! I'm eventually going to take it down and replace it with a different counterattack hack I have in mind, but for now I'll just leave it up for anyone who wants to give it a shot. There's a pretty good chance that I only messed up the turn counter portion of the code, so anyone with even a smidgen of assembly knowledge could fix it themselves, so... yeah!



Edit: I may combine the two Menu sections and put them near the end at some point, but for now they can stay where they are.
« Last Edit: May 03, 2017, 11:02:45 PM by Lord Squirtle » Logged

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August 15, 2019, 04:08:47 PM
Fox: Golden Sun Slacking Community = I like that, Misery! Perfect April Fools joke?
August 13, 2019, 02:37:11 AM
Salanewt: Oh hey Atrius, long time no see!
August 12, 2019, 11:37:45 PM
Fox: (Someone else discovered that, not me.)
August 12, 2019, 11:33:42 PM
Fox: So um. It looks like abilties in the class editor are being put back in as a byte for GS1?
August 12, 2019, 08:02:58 PM
Fox: Also, it seems most of us have moved to the Discord. In case if you were wondering where the forums activity went. Maybe come by and check it out. But it is just a suggestion, you don't have to.
August 12, 2019, 07:57:02 PM
Fox: I figured that was a possibility. If you are guesting, it is hard to know how frequently you check back. It's great to hear from you, though. :)   What have you been up to?  Is Forgotten Dreams still being worked on, or has that been cancelled? (I'd guess you don't have much time for it. It's been years since we've last heard about it.)
August 12, 2019, 12:48:12 AM
KingAmiti: Still great work Atrius :)
August 11, 2019, 06:45:03 PM
Atrius: This place was a HUGE part of my life, and even though I don't have the time that it really deserves to take care of it, I will love it forever, and never forget about it..
August 11, 2019, 05:16:34 PM
Atrius: If anyone wants to make a replacement site then go for it.  Although I plan to keep this place up for the foreseeable future, it isn't really maintained anymore.
August 11, 2019, 05:09:10 PM
Atrius: Sometimes he comes by and looks around without logging in.
August 08, 2019, 11:52:33 AM
Fox: Does Atrius still come here? He hasn't logged in since last year. Maybe it is time to create a replacement site so we can have our full encyclopedia... Then again, I'm too lazy. Especially to get all that done by myself. :/
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)

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