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Author Topic: Golden Sun Minecraft Mod Discussion  (Read 51903 times)
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Fox
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« Reply #30 on: July 26, 2013, 06:24:34 AM »

@annoying rock things: If you are talking about the ones you use "Move" on, they are probably pillars, but I like to call them statues myself, :)

@Copying other peoples work: Or better yet, ask for permission to use someone else's code. Isn't that what some people can be afraid to do, and yet, it's the very thing that let's other know they have been helpful. (If they agree to sharing.) And even if they don't, the message still gets across: "We like what you did there!" However, there is one exception to that, and that's when you try to hack their program to see code they may want to keep private to themselves. (Especially if there's any indication that you shouldn't "hack" said program/ROM.)

@Eli Dacreach/EliteCreature: Oh, hello there, I don't know you, but have you ever considered introducing yourself in the Introductions?
« Last Edit: July 26, 2013, 06:38:30 AM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

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« Reply #31 on: July 26, 2013, 11:38:51 AM »

Yeah, as Eli Dacreach said, copying other people's code without their permission is extremely rude. While I personally consider anything that I code to be public domain (Not that anyone could really do anything with it, it is quite poorly-written), you have to respect the wishes of the particular mod's creator. If they do not want anyone messing with it (Like the creator or Arcs Magica appears to request), then you do not do so.

This subject is actually a rather common source of drama in the Minecraft modding community. Although it usually takes the form of a Modpack containing a mod that the original creator does not want re-uploaded.

Anyway, I am currently working on the Psynergy API. This might take me a while, as I have had a large amount of real life issues appear recently that I have been having to tend to. I should have it done within the next month, though.
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Eli Dacreach
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« Reply #32 on: September 14, 2013, 04:53:38 PM »

@Teawater: uh....oops...my bad  Sweat Drop

To follow up Robert Joe's previous post, considering our current skills (or lack thereof) in the java department, RJ and I have decided to dedicate the rest of this year to gaining a better understanding of Java, and digging into minecraft code to figure out how best to proceed.

We would like to make as high quality of a mod as possible, that many will find enjoyable, and that will be cross-compatible with as many other mods as possible. We will keep you updated on our progress.
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« Reply #33 on: February 07, 2014, 02:42:11 PM »

I am sorry for double posting, but here is another update.

I have mainly been working on blocks:



There is going to be a whole set of Weyard blocks, that will allow you to build Golden Sun things and still have regular Minecraftian blocks available.

Weyard blocks are crafted with eight of their mundane Minecraftian counterparts and some Psynergy Dust. Psynergy Dust is acquired by macerating Psynergy Crystals....


Hey, would you feel ok posting these skins?  I'm not doing anything with Minecraft, but I might try to use these with a simple 3d map editor I'm making using lua and Love2d.  Using stuff that resembles Golden Sun would be cool.

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Eli Dacreach
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« Reply #34 on: February 08, 2014, 07:10:39 PM »

I am sorry for double posting, but here is another update.

I have mainly been working on blocks:



There is going to be a whole set of Weyard blocks, that will allow you to build Golden Sun things and still have regular Minecraftian blocks available.

Weyard blocks are crafted with eight of their mundane Minecraftian counterparts and some Psynergy Dust. Psynergy Dust is acquired by macerating Psynergy Crystals....


Hey, would you feel ok posting these skins?  I'm not doing anything with Minecraft, but I might try to use these with a simple 3d map editor I'm making using lua and Love2d.  Using stuff that resembles Golden Sun would be cool.



You are going to have to explain this....

(just want to note, for many of the natural and *simple* blocks (such as bricks and stone based materials) all we need is a single 16x16, 32x32, 64x64, 128x128, or 256x256 image to put that texture on it... From that point all it takes is a single block of code, and (provided you have the right hooks for the mod in general, and registered your block correctly) Wallah! You have a simple block with a texture!)

Actually, now I realize that I read your post wrong -_-' sorry.

[well, a little info on an item that is perfectly safe and open to the public never hurt anybody ;P]
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« Reply #35 on: February 08, 2014, 10:27:42 PM »

I just want someone to post square pictures.  Any size or format is fine.
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zman9000
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« Reply #36 on: April 27, 2014, 08:39:36 PM »

I haven't been on the site and look what i missed. My idea became a thing. though i really had no part in it i'm glad its a thing.
kinda sad i didn't realize it was out, even partly finished, for a year now.

Have to look into this.

Also about the mod. one main thing i was having trouble with recreating a area from golden sun in normal minecraft was the logs rolling in water. (or on land)
I have no idea how you would do it, or if its even possible in minecraft with out lagging the hell out of it.

well i'll try it out and i hope to see more. Amazing work Robert Joe!!!
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Luna_blade
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« Reply #37 on: April 28, 2014, 06:54:20 AM »

Quote
I haven't been on the site and look what i missed. My idea became a thing. though i really had no part in it i'm glad its a thing.
kinda sad i didn't realize it was out, even partly finished, for a year now.

Have to look into this.

Also about the mod. one main thing i was having trouble with recreating a area from golden sun in normal minecraft was the logs rolling in water. (or on land)
I have no idea how you would do it, or if its even possible in minecraft with out lagging the hell out of it.

well i'll try it out and i hope to see more. Amazing work Robert Joe!!!
I don't know if this another project or not but as far as I know Eli Dacreach and RobertJoe have been working together and made the mod in this topic:
http://forum.goldensunhacking.net/index.php?topic=2350.msg40427;topicseen
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Eli Dacreach
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« Reply #38 on: December 06, 2014, 10:00:18 PM »

I'm back. I only have a few weeks of definite free time though, so don't expect alot. (I am mainly going to work on some basic modding stuff (the foundation of the mod, if you will)) {I also lost alot of data from a computer crash... but that is not a big deal since I remember most of what I did.}
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Rolina
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« Reply #39 on: December 07, 2014, 02:34:26 PM »

Hey, Eli... look into Ars Magica 2.  It's got a lot of magical effects and stuff, including beam shaped spells.  Should help you a lot if you want to mod in GS spells or something.
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Luna_blade
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« Reply #40 on: December 07, 2014, 04:37:58 PM »

Wow Eli you're back!

I take it then that really nothing has happened with the mod in the meantime? Because I recall you moving to reddit and I thought you continued the mod there...

Unfortunate that you lost so much stuff, though.
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Eli Dacreach
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« Reply #41 on: December 08, 2014, 07:16:58 AM »

@Roli: As I am restarting from scratch, graphical stuff is quite a bit off, but I will keep are magical in mind.

@Luna: Tis a shame to lose data, but is probably for the best. I have learned that I was going about things the wrong way last time. Now I can do things better.
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Eli Dacreach
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« Reply #42 on: January 06, 2015, 03:15:51 AM »

I feel I have made some good progress. also, I would like to announce my current project tangent/arc:

I am making Air's Rock :O
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Luna_blade
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« Reply #43 on: January 06, 2015, 07:32:42 AM »

I feel I have made some good progress. also, I would like to announce my current project tangent/arc:
That's good to hear.
I am making Air's Rock :O
Wow. That's pretty sweet. Do you have some kind of RPG system already or enemies?
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Eli Dacreach
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« Reply #44 on: January 06, 2015, 01:50:40 PM »

I feel I have made some good progress. also, I would like to announce my current project tangent/arc:
That's good to hear.
I am making Air's Rock :O
Wow. That's pretty sweet. Do you have some kind of RPG system already or enemies?

I am definitely adding some things, like mana. But not a full fledged RPG system...

I will add enemies later, currently making structures. (And textures, which I am Really bad at)
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Cbox
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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