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Author Topic: Creating an IPS Patch  (Read 2187 times)
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Zach
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« on: February 19, 2009, 05:04:00 PM »

I'm having a lot of problems creating one. I'm using the LunarIPS patcher as recommended, but i'm having difficulties trying to patch it <.< Here's what I did

1. I selected an unmodified Golden Sun:TLA
2. I selected my changes from the Editor as the modified file ( Is this where I went wrong? )
3. I saved it, named it, and placed it in a folder
4. It said "the generated patch will do almost nothing....."

I wanted to patch, to see if my changes to some things were effective or not so I would know whether or not to nerf/boost the changes I made.

Help?
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Atrius
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« Reply #1 on: February 19, 2009, 05:07:00 PM »

Did you remember to save the changes in the editor first?  You have to go to File > Save/Save As...
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Zach
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« Reply #2 on: February 19, 2009, 05:24:00 PM »

Did you remember to save the changes in the editor first?  You have to go to File > Save/Save As...
Yeah I did and that was the problem, and the Rom was also damaged o_O. But what's even weirder is that it was a clean Rom. Weird      
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« Reply #3 on: February 19, 2009, 05:30:00 PM »

Wait, you didn't save over the file you selected as the unmodified one did you?
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Zach
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« Reply #4 on: February 19, 2009, 05:32:00 PM »

Wait, you didn't save over the file you selected as the unmodified one did you?
I probably did and that's probably how it got damaged and screwy, but it works now after i did what you just said (and replaced the rom)
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« Reply #5 on: July 03, 2009, 12:38:00 AM »

Oh, I wish I saw this before posting my topic, which pretty much asks the same thing... Oh well.

Thanks for this thread, it will help me upload a patch of my hack when I get a chance.

Have a nice day.
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« Reply #6 on: July 03, 2009, 04:29:00 AM »

Oh, I wish I saw this before posting my topic, which pretty much asks the same thing... Oh well.

Thanks for this thread, it will help me upload a patch of my hack when I get a chance.

Have a nice day.
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Actually, your topic is a little different from mine. I was asking how to patch, while you were asking how to upload a patch for everyone to use
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« Reply #7 on: July 03, 2009, 08:31:00 PM »

Oh, I suppose that it is different, yes. However, I could have asked my question in here without starting a new topic, since they both concern the came topic: patches.

Anyway, have a nice day.
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Cbox
Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

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