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Author Topic: Alex  (Read 8770 times)
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Durza
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« on: October 03, 2011, 08:37:54 PM »

In the Apollo Sanctum, Alex claims that he'll handle Blados and Chalis while Matthew triggers the Lens... then the two turn up and wonder if they should have stalled for longer. Which means there's three options I can see here:
1)Alex was just baiting Matthew into trying to light the lens for some reason and the whole scene before hand was an act. Supported by the fact that Blados and Chalis aren't weakened by their battle with Alex (unless he restored them after beating them for some reason)
2)Alex lost, which seems unlikely unless Punish inflicted Instant Death on him...
3)They teleported to completely different places, since there's no way that any of them knew where the others were going and by the time Alex realised, you were already battling.

Oh, or 4) Camelot forgot the perfectly reasonable explanation they had for this happening.
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Rolina
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« Reply #1 on: October 03, 2011, 08:57:28 PM »

...Didn't we already discuss this?  Or am I thinking of a discussion from the Temple?
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Durza
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« Reply #2 on: October 03, 2011, 09:26:36 PM »

I'm not sure. If it was talked about, it was not to do with the titles anyway...
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zman9000
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« Reply #3 on: November 10, 2011, 07:25:02 PM »

It sounds like something we talked about, but i'm not sure...

Quote
1)Alex was just baiting Matthew into trying to light the lens for some reason and the whole scene before hand was an act. Supported by the fact that Blados and Chalis aren't weakened by their battle with Alex (unless he restored them after beating them for some reason)

well if you remember what happened at the Jupiter light house... he healed Felix and party, so they could help Isaac and he was an enemy. also sure there was more behind it, but the point is, Alex has a habit of healing people when he is suppose to fight them...
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« Reply #4 on: November 11, 2011, 10:52:31 AM »

At Jupiter, Alex mainly wanted to save Mia, which was shown if you mind read him I think.

I suppose he could have wanted to keep Rief safe, but somehow I can't see that happening.
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« Reply #5 on: November 11, 2011, 06:22:36 PM »

It might be more likely he'd want to protect Amiti than Rief.
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Rolina
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« Reply #6 on: November 17, 2011, 11:53:46 PM »

Aye, Amiti *IS* his son, after all.
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« Reply #7 on: November 18, 2011, 12:24:24 AM »

But according to what Camelot has in store, does he know this?
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« Reply #8 on: November 18, 2011, 12:41:14 PM »

Near the end, he has his suspicions.  Talk/Mind Read him.
« Last Edit: November 18, 2011, 02:12:02 PM by Role » Logged

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Rolina
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« Reply #9 on: November 18, 2011, 04:46:59 PM »

Jiten.  PLAY THE GAMES.  This really isn't something you can contribute to if you don't understand the context.
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« Reply #10 on: November 18, 2011, 05:00:11 PM »

She has you there, Jiten. Go play the games, and then come back.

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« Reply #11 on: November 18, 2011, 05:27:46 PM »

I think he's played the GBA games, just not DD.  However, this is a DD discussion, so he'll be expected to know the content.
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« Reply #12 on: November 18, 2011, 06:58:24 PM »

The problem isn't that DD has plotholes, it's just that the plot itself pretty much sucks.
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« Reply #13 on: November 19, 2011, 04:10:07 AM »

Still, I'd like you to not comment on that which you have no experience in.  It doesn't tend to go over well.  Trust me, I once tried to talk Fire Emblem.  Made a fool of myself back then.  As such, I'd rather not see anyone else do that mistake, so...

Seriously, play the game first.  Also, get a legit copy already.  The DS lifecycle is nearly done, why don't you have one?
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« Reply #14 on: November 19, 2011, 04:49:45 AM »

@Role: Well, I know the basic mechanics behind Fire Emblem, and my grasp of strategy is fairly good — not amazing, but definitely good enough. Despite this, I tend to roleplay the game a bit too much, rather than playing just from a tactics standpoint. As such, if I tried to talk Fire Emblem with the pros, I'd definitely make a fool of my self as well.
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Cbox
Today at 03:35:58 PM
Fox: Referring to the Golf game.
Today at 03:35:07 PM
Fox: Interesting. So... Atrius's Editor = It seems there are fewer English lines in the (U) version? So the number of strings he coded in for is based on the (E) version.
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?

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