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Author Topic: Alex  (Read 8722 times)
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JamietheFlameUser
Diamond Pokémon
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Does this look like the face of mercy?

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« Reply #30 on: November 22, 2011, 04:56:19 PM »

@Role: My point was that Jiten speaks broken Legalese ALL the time!

@MDN: Agreed. Blados and Chalis were FAR too easy. At least give them more unleashes! I have trouble believing that Punish and Scornful Caress or whatever are their ONLY weapon unleashes. Give them Spin Strike or Foul Saw or Sunset Burst or something! I think Blados should've had Sunset Burst and/or Zenith Strike, Punish should've been slowed down slightly so you can actually see what happens, and Chalis should've been given Foul Saw and/or Crimson Cut. Maybe also give them a "Dark Hold" or something, that works like Agatio's Cage.
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:P

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

Spoiler for epic mindscrew:
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Charon
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« Reply #31 on: November 22, 2011, 07:14:03 PM »

I think them having an altering strategy as they get weaker would have been pretty cool as well. But nope...

:P

GS:DD was too easy in general and I think that the bosses should have been amped up quite a bit. The only ones I remember being any fair amount of difficulty were the Mountain Roc and the Chaos Chimera, but the latter didn't even use Djinn Storm on me for god knows why, so yeah. :p Also, I was fairly disappointed that Alex managed to screw off once again, not fighting us. I mean, it makes sense in the first 2 titles, but doesn't he not want the Apollo Lens to be activated? Maybe I'm missing something, but this time it felt less of a ruse and more like he's a weak coward. :p

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I remember the first time I fought them. I was thinking 'They can't fight me, I've only got two party members' the whole time.
I think you mean Saturos/Menardi...

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Rolina
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« Reply #32 on: November 22, 2011, 08:35:38 PM »

Didn't the Chaos Chimera start using stronger and stronger attacks the lower you got its health down?  I wish we could apply that to all bosses, you know?  That's how it should be done.
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Tetsuya the Azure Blade
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« Reply #33 on: November 22, 2011, 08:40:18 PM »

Didn't the Chaos Chimera start using stronger and stronger attacks the lower you got its health down?  I wish we could apply that to all bosses, you know?  That's how it should be done.
Didn't the Doom Dragon do that aswell?
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Rolina
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« Reply #34 on: November 22, 2011, 09:06:13 PM »

No, the Doom Dragon is actually three monsters you fight in a row, each with different movesets, at least as far as the code is concerned.
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Durza
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« Reply #35 on: November 23, 2011, 01:27:39 PM »

I think the Chimaera had two stages of health regen and swapped between Djinn Blast and Djinn Storm when it was below half health. It also had a signature move for above half and below. I don't think it'd be possible to code that for the GBA system though. Doom Dragon also seems like a better way of avoiding summon rushes.

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I remember the first time I fought them. I was thinking 'They can't fight me, I've only got two party members' the whole time.
I think you mean Saturos/Menardi...
No, on top of Jupiter Lighthouse. I kept wondering why the other two hadn't run up the stairs yet when the bad guys started threatening to kill me.
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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