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« Reply #120 on: October 13, 2012, 10:12:13 AM »

That... quite frankly sounds pretty cool! I'd double like it if possible, so... any idea how long it would take?
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« Reply #121 on: October 15, 2012, 04:27:51 AM »

Currently, not sure.  I've got a few things decided and a miniscule amount of work done for a rather large game.  Being that I'm the only contributing developer at the moment, it's a huge project.  I am, however, looking for help with it, in 3 areas.  Either A, a coding assistant, B, a pixel artist, or C, a development adviser, someone who can give me tips and advice on how to make the game better.  And if someone wants more than one of those roles, all the better.

Also, I've decided the official title, and I have started on the setting.  Golden Sun: Legend of Alchemy is the official title, GSLoA for short.
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« Reply #122 on: October 16, 2012, 10:46:44 PM »

Golden Sun: Legend of Alchemy? That's a pretty good title for your game, and a good title is important, you know.
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« Reply #123 on: October 20, 2012, 07:35:55 PM »

Thanks!  And I thought so, too.  So far, it's set in the period between TLA and DD, and it's going to use the map and icons from the first two games, and you'll be able to explore both the first game's map AND the second game's map in the same game.  I'm also going to do my best to incorporate psynergies from both TBS and TLA in both sections of the map.  For instance, Cloak was never useful in TLA, and I'll add puzzles in for that kind of thing.  I also plan on putting in all of the old puzzles in addition to new puzzles and locations.  I even plan on putting in the lighthouses for those who want to follow the old storyline with their own custom characters, and I plan on having an alternate storyline for everyone else.  Kinda incorporate elements of both into both storylines, though.  Oh, and high level equipment that can't be forged (AKA the Sol Blade) will be given out only by staff members for events and things like that.  Considering also putting level requirements on certain equipment...  Any thoughts on that?
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« Reply #124 on: October 20, 2012, 08:39:33 PM »

How about having the original 8 heroes and other GS characters as bosses?
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« Reply #125 on: October 20, 2012, 09:12:29 PM »

3 problems with that.  One, that would be a problem djinn-wise; the original 8 heroes would have a fair portion of the existing djinn and...  I don't have to say anything else about what's wrong with that.  As for other golden sun characters, most of the other strong adepts worth fighting died already.  However, if one chooses to follow the storyline, then they'll have the same boss battles.  But this is going to be a rather large game, so there'll be plenty of other things to do and other places to go.  And plenty of other djinn.  I'm probably going to create enough djinn to have somewhere between 36 and 50 djinn of each element.  If that's not enough djinn for everyone, then tough...  >.<  Also, there will be a PvP area in the colosseum in Tolbi.  And now I'm pretty much spouting out random information...  Oh, I'm putting off adding other races for the time being.  Everyone will be an adept or a regular human for the time being.  I probably will not make Proxians available for a while either.  However, there will be multiple options for hometowns of Adepts.  Vale (Which I'm going to have as being "rebuilt" for the sake of gameplay and not following the exact events of Dark Dawn), Imil, Garoh, and towns like those are on the list of options at the moment.
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« Reply #126 on: October 20, 2012, 10:19:38 PM »

Quote
However, there will be multiple options for hometowns of Adepts.  Vale (Which I'm going to have as being "rebuilt" for the sake of gameplay and not following the exact events of Dark Dawn), Imil, Garoh, and towns like those are on the list of options at the moment.

Vale could have been rebuilt when your game takes place, but then gets destroyed again a few years before DD.

And that "original 8 heroes as bosses" thing was just an idea I was throwing out there, that's all. Just thought it'd be cool to fight them. But, they will show up, right? Can't imagine a Golden Sun game without them. Even Dark Yawn (lol) had Isaac and Garet show up in the beginning.
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« Reply #127 on: October 22, 2012, 03:26:01 AM »

Well, I planned on them mostly showing up in filler and stories told to the players, but I suppose I could give them some actual cameos.

EDIT: So it turns out that this project is completely doable in the exact way I've wanted it.  However, the project is too big for one person to do in any reasonable time frame, so until I get some actual help, the release date is going to stay TBA indefinitely.  I really need another person, preferably with pixel art/graphics skills, but I can manage with just someone with the motivation to work on the game on a regular basis.  So if you really wanna see this up and running, consider helping?
« Last Edit: October 27, 2012, 02:59:32 AM by Kioll, Reason: To avoid double posting » Logged

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« Reply #128 on: January 06, 2014, 04:11:39 AM »

EDIT: So it turns out that this project is completely doable in the exact way I've wanted it.  However, the project is too big for one person to do in any reasonable time frame, so until I get some actual help, the release date is going to stay TBA indefinitely.  I really need another person, preferably with pixel art/graphics skills, but I can manage with just someone with the motivation to work on the game on a regular basis.  So if you really wanna see this up and running, consider helping?
Oh, I guess this thread was right under my nose the whole time.

So do you have a single design document for the "one big project?"  The ideas over the last 9 pages seem to be constantly adapting and evolving.  And do you have a key list of steps and smaller tasks that'll need to get done?

Edit:  Basically, I want to know more about
1) Exactly what you want to do,
2) Exactly how I can help.
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« Reply #129 on: January 07, 2014, 03:35:25 AM »

1.  I want to make a game whose shape is not clearly defined but is getting more and more defined.
2.  The way to help is mostly in the form of making sure work gets done...  Either by pestering me into it or doing it.  Right now, I really need to start with the character creation system, and the best way to get that to happen is to get some pixel work done on building a character icon base and customizable parts.
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« Reply #130 on: January 07, 2014, 05:53:05 AM »

So what are the options you want available in the character creation system?

And do you have a sample of what kind of art style you have in mind?
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« Reply #131 on: January 07, 2014, 07:37:00 PM »

Stylistically, I'd like to keep with the old games.  I have the GBA sprites and such to work with, and my intention was to use them, but my biggest problem lies in creating NEW material.  Such as new psynergy, or new characters, etc.  That's why I need a pixel artist.  Some of it I can do.  Some of it...  I can't.
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« Reply #132 on: January 08, 2014, 01:07:42 AM »

yeah, MMO's thrive on having lots of content, and content that's continuously changing.  You'd need people who are constantly creating literature, visual art, and who are even moderating the community.  That's a heck of a lot of work...

Actually, dude... I could be wrong, but now that I really think about it, doesn't it seem like you have no chance of doing this whatsoever? How does your fantasy project compare to MMOs like https://themanaworld.org/?

edit:  I should ask:  would it take more work, or less work?
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« Reply #133 on: January 08, 2014, 06:48:09 PM »

Quite frankly, this project is a valid one.  Totally doable.  And expanding on it is easy... once I have a base to expand on.
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« Reply #134 on: January 10, 2014, 12:31:01 AM »

Quite frankly, this project is a valid one.  Totally doable.  And expanding on it is easy... once I have a base to expand on.
Yeah, building the underlying foundation is the hardest part.  And luckily you're in an era where there seem to be quite a few engines out there, ready for being adapted and modded (or "hacked," if you will).  Have you scouted any of those?  Since you know what want to sculpt, the next thing to do is to find a medium in which to sculpt.  Even getting artists comes after that.

edit:
some stuff I came across:
https://stendhalgame.org/
« Last Edit: January 12, 2014, 10:42:05 AM by Thunder-squall » Logged
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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