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Author Topic: Golden Sun BYOND  (Read 52251 times)
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Thunder-squall
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« Reply #135 on: January 12, 2014, 09:08:21 AM »

Came across the 'Liberated Pixel Cup' in my searches. (lpc.opengameart.org)

It seems that over time, people are likely to add more and more stuff that follow a consistent style.  Don't know if it fits the style you want, but it's a relatively cheap (free) and conervative way to go.
(i.e. http://opengameart.org/art-search-advanced?field_art_tags_tid=liberated%20pixel%20cup)

See their style guide and assets: http://lpc.opengameart.org/static/lpc-style-guide/index.html

And since I'm posting, here's a thread related to artists and how much it might cost to get some animation frames done.
http://opengameart.org/forumtopic/how-long-does-it-take-to-create-the-lpc-character-art-0


2.  The way to help is mostly in the form of making sure work gets done...  Either by pestering me into it or doing it.  Right now, I really need to start with the character creation system, and the best way to get that to happen is to get some pixel work done on building a character icon base and customizable parts.

Edit:  And to be clear, they have character bases and I think customizable parts.



« Last Edit: January 12, 2014, 09:12:46 AM by Thunder-squall » Logged
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Thunder-squall
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« Reply #136 on: January 14, 2014, 02:12:30 AM »

Alternately, rather than spriting, it may actually be easier to work from 3D models.  I suggested Sketch-Up Make in the thread:  Golden sun base sprite?

I haven't tried it myself, but someone's gotta to test it.  You going to volunteer?
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Kioll
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« Reply #137 on: January 15, 2014, 03:49:24 PM »

Sounds like someone didn't read the first post.  BYOND is the "medium" I plan to make the game in.  But in order to really get anywhere with it, I need my icons.
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« Reply #138 on: January 16, 2014, 08:01:41 AM »

List of icons you need?
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« Reply #139 on: October 07, 2014, 01:30:50 PM »

Is this still in the works...? If not, is there still a copy of it somewhere? Lol
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Luna_blade
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« Reply #140 on: October 07, 2014, 02:22:49 PM »

It should be still active. Or at least not abandoned. Um...
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Kioll
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« Reply #141 on: October 08, 2014, 03:55:56 AM »

Define in the works...?  This is still on the backburner.  I still need base sprite icons with interchangeable pieces....  Which I can technically do, technically, with a little thing I like to call pixel editing...  but it's not easy, and it's a LOT of work.  If I had someone to definitively help with one job or the other, (coding or iconning), I could likely pick up the other and at least get started.  But the job is daunting for a single person, and I hate working alone, which was part of the point of making this thread originally: to get people to help.
But no, it's not abandoned.  In fact, it's just waiting for the right moment...  Trust me.  One day, this WILL be a reality.  And it'll be epic.  I hope...
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« Reply #142 on: April 17, 2016, 02:31:21 PM »

Sounds good what about ships?
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Cbox
Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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