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Golden Sun BYOND

Started by Kioll, 21, November, 2011, 04:19:34 PM

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Rolina

I meant in-game.  As in, not text, but an actual working example I can play.  Something more hands on, because we seem to misunderstand each other quite a bit.

Kioll

Ah.  Well, in a 4-6 months when it's in alpha testing, I'll clue you in, rofl.
I am the almighty emissary of fire...  the Mars Adept Kioll.  Oh, and did I mention that I'll see you long before you see me?

Rolina

Jiten, things like that are supposed to be afterthoughts.  Right now, there's more important things, like game balance and mechanics to consider.

Rolina

Jiten... you know this is supposed to be a Golden Sun MMO, right?

Kioll

I'm going to take the existing structure, recreate it, then rework and improve from there.  In other words, I don't need stats, that's all done already.
I am the almighty emissary of fire...  the Mars Adept Kioll.  Oh, and did I mention that I'll see you long before you see me?

Rolina

The only stats I could see being added would be Spell Power and Spell Resist, so that mages could fight on par with fighters, but none of that crazy statfest.

Griever

QuoteThe only stats I could see being added would be Spell Power and Spell Resist, so that mages could fight on par with fighters, but none of that crazy statfest.
Spell Power and Resist are more like a must for mages ... else we will be stuck with low spell damage ...

Having attacking spells that is based on agility is nice.

Oh and you are not gonna include any Archers? or does this fall under the sneak part?

Kioll

Bows are going to be available in general...  Although I might make a class item that turns you into an Archer, if enough people want an Archer-specific class.  I doubt that, though.  As for spell power and spell resist,  I'm considering using elemental power for that, probably include a few ways to raise elemental power and resist...  Whether they be results of level ups or items or what have you.  At the moment, though, I haven't decided how it's going to work.  That's still in the works.
I am the almighty emissary of fire...  the Mars Adept Kioll.  Oh, and did I mention that I'll see you long before you see me?

Durza

One thing I'd suggest would be having an average build, with reasonable stats in everything. And a few spells with multipliers.
It's not a lie if you don't want to be believed. You're can't be wrong if you don't think you're right.

Tetsuya the Azure Blade

There could be a ranged combat specialist option for character, they'd use Bows, Crossbows and Guns, and other such weapons.

Durza

Guns seem a bit unlikely in a GS theme game.
It's not a lie if you don't want to be believed. You're can't be wrong if you don't think you're right.

Tetsuya the Azure Blade

Quote from: Durza on 23, November, 2011, 04:13:30 PM
Guns seem a bit unlikely in a GS theme game.
I didn't mean modern guns, I mean early guns, like the ones in the 15-17 centuries.

Griever

QuoteThere could be a ranged combat specialist option for character, they'd use Bows, Crossbows and Guns, and other such weapons.
That type of build will be fun to play >_<

QuoteI didn't mean modern guns, I mean early guns, like the ones in the 15-17 centuries.
Well they had canons ... so why not guns lol.

Also I wanted to ask .. what are you gonna do about damage formula? If you are gonna use the ones already in game then you will need to create a new one for the elemental power. Also making elemental power raise with level ups would be cool ... that and we can still have it raised with items (assuming you are gonna go with that also).

Durza

Quote from: Tetsuya the Azure Blade on 23, November, 2011, 04:19:40 PM
Quote from: Durza on 23, November, 2011, 04:13:30 PM
Guns seem a bit unlikely in a GS theme game.
I didn't mean modern guns, I mean early guns, like the ones in the 15-17 centuries.
They'd take far too long to re load. Even a crossbow would be pushing it for a turn every round since the rounds are as long as it takes to hit someone with your sword.
It's not a lie if you don't want to be believed. You're can't be wrong if you don't think you're right.

Tetsuya the Azure Blade

Quote from: Durza on 24, November, 2011, 07:37:54 AM
Quote from: Tetsuya the Azure Blade on 23, November, 2011, 04:19:40 PM
Quote from: Durza on 23, November, 2011, 04:13:30 PM
Guns seem a bit unlikely in a GS theme game.
I didn't mean modern guns, I mean early guns, like the ones in the 15-17 centuries.
They'd take far too long to re load. Even a crossbow would be pushing it for a turn every round since the rounds are as long as it takes to hit someone with your sword.
But, Crossbows are IN GS! Those Tuaparang mook guys use Crosssbows.


Durza

And guns from the 15th century took far longer to reload than crossbows.
It's not a lie if you don't want to be believed. You're can't be wrong if you don't think you're right.

Kioll

Guns are a no...  Yes, in thirty years between TLA and Dark Dawn, technology vastly improved; that said, this isn't set after Dark Dawn, no matter how awesome that would be.  No to guns.  Crossbows maybe.  Ranged specialization would be something your character does, not a build you choose.  You choose to specialize in ranged combat, choose your stats wisely, then, so that you can get your shot in.  Damage formulas are going to be as close to the original as possible, and I've already heard all the stuff about having to add stuff to make casting more viable, but thank you.  The average build option is a good idea, though.  Probably call it Traveler, though...  Anyways, great ideas.  ^^
I am the almighty emissary of fire...  the Mars Adept Kioll.  Oh, and did I mention that I'll see you long before you see me?

leaf

#77
Quote from: Role on 22, November, 2011, 09:40:16 PMSo... yeah, I guess I'll pop in once you get some more solid examples and a bit of a game build set up, but right now I'm just gonna direct you to Leaf to figure out how to pull off this evasion thing.  Once I get a working example and see how it fits in, I can make a better suggestion for it, but... right now, I've got nothing, I'm rather unfamiliar with that style of build.
I see I've been summoned.

If you want to keep as close to the original games as possible, the "sneak" build isn't going to work as a generic build. Instead of permeating the entire game with an added evasion check, the simplest solution to still allow for a blink tank to exist in GS without interfering with general battle would be to make it a specific item class, since item classes have the ability to go slightly outside normal game mechanics without feeling too out of place. In this case, the item class would have low atk/def/hp multipliers compared to the standard fare, but in exchange have the unique ability to dodge with a high rate of success. We can figure out the exact formula later, but it would probably pull from agility. Maybe something like 2*(defender agility - attack agility)/10, as the percentage chance to dodge. That would (in general) make it easy to dodge physical blows and difficult to dodge psynergy, since mages tend to have higher agility than warriors.

I also wanna talk to you about how to pull off the different classes and ensuring there's a variety, but I think that'd be easier to do over skype. However much I hate to agree with role, I think she's off to the right start.

[spoiler=quotes]
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: @#$%!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O[/spoiler]

Durza

One problem with psynergy dodging is that wide range psynergy would logically be far harder for the central target to dodge than those on the edges. I'm not sure if you could code that in.

Also, I'd suggest Wanderer instead of Traveller, but that's just because of where I live.
It's not a lie if you don't want to be believed. You're can't be wrong if you don't think you're right.

Kioll

Wanderer works, and yes, I could code that, Durza.  Thank you.  And you bring up an interesting point, Leaf.  Sounds like something to take into consideration.  And making the item hard to find and/or an event item would keep the number of players using it down.  Sounds like a great idea.
I am the almighty emissary of fire...  the Mars Adept Kioll.  Oh, and did I mention that I'll see you long before you see me?