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Charon
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« on: July 06, 2009, 01:58:00 PM »

This topic is for you all to release your hacking frustrations.

So, me, I'm making this patch of Ruby because like 200 people have been bugging me on how to put the animation into their hacks. I'm currently importing the sprites from Emerald... and it's tiring.

Problem is, somehow the secret got leaked, and someone's bugging me to DEATH to use the damn thing, but luckily they know next to nothing about Hex Editors and how they work. Still it worries me.
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Salanewt
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« Reply #1 on: July 06, 2009, 02:21:00 PM »

Wow, hopefully they do not figure out how to use hex editors.

I was working on something for Super Mario 64... However, I did something (not sure what) and now when I load a file, the emulator closes down. I had so many different textures too... I made Mario become a thinner Wario (a bit harder than having Luigi), and I was working on changing Bowser too. Also, I mad the butterflies and fish look more realistic. The grass looked more real as well... Oh well. Maybe I can start over (since I have all of the graphics saved).

I was also working on something for making a hack of Sapphire, but it is not working well for me either.

Another hack for Link to the Past, but I can not figure out how to decompress the graphics (as well as the editor not being very good, but it is the only one for the game).

I was also working on Super Mario World (nothing much, just making one stage almost impossible), but on this stage, I had too many enemies, and I did not know what to remove.

And these are four hacking plans that are almost wasted...

The Golden Sun hack is actually working well for me, but I have to change all of the animations back to normal (since I changes several of them for the videos).

Have a nice day.
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This post has been edited by Salanewt on Jul 6 2009, 01:01 PM
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« Reply #2 on: July 07, 2009, 01:35:00 AM »

So, Charon... Why are you so reluctant to tell everyone? Is there some good reason for it? Or do you just want to keep it secret so only you can do it? It's not very nice to keep it secret, when so many other people want to use it. Just make a guide, and then you don't have to answer everyone's individual questions!
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Salanewt
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« Reply #3 on: July 07, 2009, 01:37:00 AM »

Charon is probably busy moving the sprites/graphics/animations before getting ready to make a tutorial. This way, she has it done, so nobody else will try to find ways to take credit for it.

Have a nice day.
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« Reply #4 on: July 07, 2009, 01:40:00 AM »

The automatic repointer for the Golden Sun Editor is still not working properly.  It refuses to properly mark space as free when it isn't used any more.  It's the main reason that compressed data which you can only view right now, isn't editable.
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Salanewt
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« Reply #5 on: July 07, 2009, 01:45:00 AM »

Oh yeah. I wonder if there is a way around it? I am guessing that expanding a game file would not work, since every rom would have to be expanded... What if there were something in the editor that would allow a user to expand their rom, so data could be recompressed without the game thinking that there is no room?

Have a nice day.
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Charon
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« Reply #6 on: July 07, 2009, 01:41:00 PM »

The automatic repointer for the Golden Sun Editor is still not working properly.
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« Reply #7 on: July 07, 2009, 01:46:00 PM »

Oh yeah, contacting the creator of advance map is not a bad idea.

Also, it is a good idea to keep it a secret, but do you think that there will come a time in the future when you decide that you don't like secrets anymore (just wondering, NOT asking for anything to be done or changed)?

Have a nice day.
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Charon
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« Reply #8 on: July 07, 2009, 01:47:00 PM »

Well, I'm releasing a patch o.o
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Salanewt
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« Reply #9 on: July 07, 2009, 02:13:00 PM »

Oh, that is a good thing. I am working on a hack for Golden Sun, but I still want to figure out how I can make new music sound perfect before I upload the first patch (with the help of your guide). Also, I am getting frustrated with constantly changing the animations to find more (and also to change the camera's angle). If it were not for these two things, then version 2 of the patch would be almost here.

Also, I am getting tired of deleting all of the tracks in the midi files (but I have a feeling that I read this incorrectly in your guide).

Have a nice day.
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Charon
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« Reply #10 on: July 07, 2009, 02:16:00 PM »

You can just copy and past the track to a new file and reset the tempo again. That should work.
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Salanewt
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« Reply #11 on: July 07, 2009, 02:19:00 PM »

Oh thank you. However, I am a novice hacker (well, novice going on to regular very quickly now). Could you please tell me how I reset the tempo? Thank you in advance.

If I find this out, then I will not bother with the animations that change the camera angle for the first patch (since this is easier to do for me).

Have a nice day.
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Cbox
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D https://www.youtube.com/watch?v=MFmr_TZLpS0
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count

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