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Author Topic: Feedback for the forums?  (Read 51069 times)
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Charon
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« Reply #270 on: September 21, 2011, 01:51:29 PM »

I like your bullets, if I get spare time I'll try to change them.

The problem with deleting people with 2-3 posts is that they may come to just ask a question every so often, recall this website and return to ask the question. I think it would be kind of a jerk move to delete their account under those circumstances. We need a bit of member purging but not that much.

Also I know what Dkj is talking about, he's talking about our wonky avatar uploading system. I have no idea why it's being that way, I've been using an external service for quite a while now.
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dwkjohn
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« Reply #271 on: September 21, 2011, 05:54:30 PM »

Well when I changed it last, it was on a different browser. When I changed to my other browsrr to get around school blocks, it suddenlycame up. Oh well. Idont mind.

Also, I like Dkj!  Joy :) cool nickname.
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Rolina
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« Reply #272 on: September 22, 2011, 08:54:29 PM »

@Charon:  That's why you wait until six months since their last post, rather than from the start date.  If it takes them six months to get interested enough to actually post, it's their own damn fault.

Also, what did you think of the emote organizing idea?
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Charon
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« Reply #273 on: September 23, 2011, 02:59:31 AM »

You'll really have to see what Atrius says about it, I'm still fundamentally against the idea but he might decide that we need to increase the number of posts required.

I like the organization, will probably see to edit tomorrow. Don't worry, no emotes will be removed... but I'm not sure if I can assemble them in that exact manner. We'll see I guess.
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Rolina
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« Reply #274 on: September 24, 2011, 02:38:28 AM »

It's just two rows - the same as it is now.  I specifically designed it so that you only had to use different emotes without having to need different coding or anything like that.
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Charon
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« Reply #275 on: September 25, 2011, 06:33:22 AM »

It's not that, it puts a set amount on one row, then moves to the next.
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Atrius
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« Reply #276 on: September 25, 2011, 06:51:28 AM »

I'm pretty sure I set where the first row ended, and the second began...

As far as member purging goes, I'm against doing anything aggressive with it.  Having your account deleted out from under you does not make for a very friendly and inviting forum experience.  The idea with the current purging is to delete accounts that will likely never be used, not ones that were barely used and forgotten.
« Last Edit: September 25, 2011, 06:53:58 AM by Atrius » Logged

I'm shaking my head in general disapproval of everything
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Charon
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« Reply #277 on: September 25, 2011, 07:01:54 AM »

In addition, if a member was to return and forgot their password, it generally shows more respect to show that they already have an account than to have their account deleted. I recently returned to a forum that I signed up for 3 years ago and forgot about, and was pretty pleased to see I still had my account on there.

Ok I'll get to it, probably tomorrow... I'm tired though, got home from work at 2:00 am and working on CAFFINE OVERRUSH right now... Maybe I'll upload them tonight and do the arranging tomorrow...

EDIT: ACK ROLE Mind posting a zip file? =_=
« Last Edit: September 25, 2011, 07:06:18 AM by Charon the Ferryman » Logged
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Rolina
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« Reply #278 on: September 25, 2011, 10:37:11 AM »

Zip file?  For what, exactly?  Be more descriptive.

@Atrius:  If they have left for half a year, with no posts, no nothing, then I think it's a fair bet to think they're gone and not coming back.  It's not being a jerk, it's just pruning inactivity.  You can't pull the rug from under a person if the person already left and is miles away, now, can you?
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Griever
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« Reply #279 on: September 25, 2011, 12:36:51 PM »

Hmm Role has a point. But so does Atrius.

How about, rather than deleting the account simply make it inactive?

When we first register we need to activate the account right? So for those who have not used there account for let's say 6 months. The account becomes inactive. Then if they decide to revisit and log in, they receive a message saying they have been sent an email to reactivate their account. Then have a script to recognize active and inactive accounts and sort them accordingly.

This will let us know how many active accounts in the forum and also still has the friendly approach Atrius wants to maintain.

Just so you guys know, I don't really know if it's doable or not.
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Rolina
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« Reply #280 on: September 25, 2011, 12:48:22 PM »

Well go look at all these old single-digit accounts and tell me - how many of them have been active within the last half a year?  De-verifying them is one thing... but they'll still be there, so it doesn't solve the problem of having members show up on the memberlist who are arguably no longer members.  And it's a solid half the members we have.
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Charon
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« Reply #281 on: September 25, 2011, 03:01:09 PM »

I mean the buttons so I don't have to download them all one at a time, and so we can upload them as a package. Saves like 30 minutes of time lol
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Rolina
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« Reply #282 on: September 25, 2011, 03:03:44 PM »

The buttons? *scrolls up* ...where did I?

...Is this the right topic?
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Charon
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« Reply #283 on: September 25, 2011, 03:16:23 PM »

Aw come on, please don't tell me that

 Exclamation Idea Happy Joy Um... Up Up Vertical Venus Mars Neutral Unknown
 Question Sad Fury Irate Sweat Drop Down Down Vertical Mercury Jupiter [more]
isn't what you're talking about.

Sorry if I wasn't clearer before, word choice was never my thing. But there, that's what I meant.
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Rolina
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« Reply #284 on: September 26, 2011, 05:22:37 AM »

But... but... most of those are already emotes!  Only the djinn and saturn bullets aren't...  Ah, to hell with it, I'll do it anyways.  I'll even throw in a bonus Dark Dawn bullet set for kicks.

* ForCharon.rar (14.97 KB - downloaded 174 times.)
« Last Edit: September 26, 2011, 05:31:32 AM by Role » Logged

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Cbox
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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