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 One-off Question Topic
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July 19, 2018, 09:51:10 AM *
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Salanewt
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« Reply #30 on: July 07, 2009, 10:22:00 PM »

Thank you. By the way, a pointer is a set of numbers that determine what something is (or where it is), right?

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« Reply #31 on: July 08, 2009, 08:43:00 PM »

Salanewt - please stop posting random questions here. This is in the General Hacking section, thus the questions here apply only to hacking. If you have a question about anything else, ask that question in the forum that closest applies to the subject of the question. If you continue, I'll have to raise your warn level.

Please do not apologize here either, you may PM me if you continue to have problems.
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« Reply #32 on: July 17, 2009, 07:14:00 PM »

I don't know if this question belongs in this thread or not, but anyway.

Does anyone know a way to extract or to obtain sound effects (not music) from a gba game? Specifically golden sun.
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« Reply #33 on: July 17, 2009, 07:26:00 PM »

You could extract them by setting songs to the same voicegroup and instruments as a long Middle C, or there are a variety of programs to extract them for you. Unfortunately, I do not have any such programs to distribute.

Are you looking to transfer the wavs to another rom, because that I can help you with.
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« Reply #34 on: July 17, 2009, 07:34:00 PM »

I'm looking to extract the sound effects somehow for personal use. They are rather good sounds. I geuss i'll try looking for a program. However most of the best programs are designed for specific games.
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« Reply #35 on: October 05, 2013, 04:19:17 AM »

Hey guys! im new here, nice to meet you!

i have a question, its about summon night 3 hajimari no ishi, you see, is there any way to override the word limit of each line? we are translating it, but trimming lines is a hard task to do


thanks!
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« Reply #36 on: October 05, 2013, 04:26:45 AM »

I haven't checked how that game's text stuff works yet. Is it uncompressed? (By your description, it sounds like it.) If so, are you able to repoint the text strings to free space? By "word-limit", do you mean the next string gets in the way, or does the game code really set the word-limit? (I would check sooner if you had chosen to edit an English ROM, since locating Japanese text takes an extra step or two, I think. (Which starts with a breakpoint in VRAM.))
« Last Edit: October 05, 2013, 04:36:01 AM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
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« Reply #37 on: October 05, 2013, 04:18:34 PM »

I haven't checked how that game's text stuff works yet. Is it uncompressed? (By your description, it sounds like it.) If so, are you able to repoint the text strings to free space? By "word-limit", do you mean the next string gets in the way, or does the game code really set the word-limit? (I would check sooner if you had chosen to edit an English ROM, since locating Japanese text takes an extra step or two, I think. (Which starts with a breakpoint in VRAM.))


by word limit i mean the limit of the bubble containing the text, for example

あわなきゃなんないんだよ!?   it's length is 28, so the translation must fit there (it happens with all the game's lines)

i don't really know much about hacking, but the project's lead had a hard time overriding it so i thought i could ask
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« Reply #38 on: February 18, 2014, 01:22:09 PM »

He guys! how is it going? sorry the double post here. I wanted to update on our little project. to be honest it hasn't been very good so far, what with our leader leaving and having to rip the script.. Anyway we have it and we are getting the tools to insert it from another user called ritchburn, though our main person in gba hacking is busy, so i wanted to know if someone could help him crack this and insert the translated script. the tools are mostly complete if i recall correctly, here they are

https://github.com/wangds/sncsm3

they are made only by ritchburn.

many thanks!
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« Reply #39 on: July 13, 2015, 12:22:48 AM »

Does anyone know where I can down load sound effects used for some of the Psynergy in this game? Particular that of Move, Mind Read, and Catch?
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« Reply #40 on: July 14, 2015, 06:40:18 AM »

Not sure about a download source, but I could give you a couple steps for ripping them yourself if you'd like. Basically involves changing sound effects so the music mutes, and then changing them back for the pure effects without background audio.
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« Reply #41 on: July 15, 2015, 05:12:23 AM »

Please and Thank you! It is most important that I receive these sounds effects. Particular that of Move, and Catch. I'm currently working on a huge project regarding GS and I need those sound effects!
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Salanewt
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« Reply #42 on: July 19, 2015, 04:53:57 PM »

Cool. Sorry for the late reply, been super busy lately.

The positive side is that this is really easy to do. Point-form should suffice.

You will need:
- Your audio recording tool of choice.
- VBA or comparable emulator.

Steps:
- Load GS2, preferably with a savestate that gives you access to the moves you want to rip.
- Open a memory viewing/editing tool.
- View in 16-bit, box near top of the window.
- Go to #080DD674 (type the address without the "#").
- Change the last two digits to "00". You should do what it takes to remember the old value.
- Use Move wherever you feel like; doesn't have to move anything.
  - This should mute the background music.
- Change the "00" back to what it was before. Although in this case I don't think it matters if you have Lift, since it shares this section of code and sound effect with Move.
- Use and record utilities as desired.

The nice thing about memory viewer is that none of the changes are permanent, meaning they will revert back to their usual values the next time you reload the game.

Hope this helps!
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Cbox
Yesterday at 10:49:52 PM
roger: I can post but it goes to an error page when I submit.
Yesterday at 05:24:12 PM
zman9000: Site is back WOO!
May 09, 2018, 12:35:37 AM
KyleRunner: The "Start In" field is not editable... I'll try making new shortcuts
May 08, 2018, 09:51:08 PM
Fox: If all else fails, you canmake new Shortcuts to do the same thing.
May 08, 2018, 09:49:53 PM
Fox: Export Properties > Shortcut (Tab) > Target / Start In ; Target (for Export) should be: (filename) 0 , and for Import: (filename) 1
May 08, 2018, 08:52:00 PM
KyleRunner: I can't change the path in properties menu...
May 08, 2018, 01:27:19 AM
Fox: You may need to edit something in properties, though... so it uses the exe file in the same directory.
May 08, 2018, 01:24:59 AM
Fox: It is suppose to be a shortcut, yes.
May 03, 2018, 11:48:05 PM
KyleRunner: Fox, the "export" function in your text editor is just a shortcut... Could you please fix it?
May 02, 2018, 09:53:45 PM
KyleRunner: I come here everyday. I'm working on a Portuguese translation, and the people here help me a lot.
May 02, 2018, 08:56:07 AM
Drake baku: My feel as well, I posted a little as well since my return, but silence was all that followed... At least the forum is a great source for data when hacking GS/ GS2, currently looking for something I have read a long time ago cause my PP recovery psy is not working
May 01, 2018, 09:58:04 AM
Fox: I am thinking a lot of this might be because of Discord?
May 01, 2018, 09:56:08 AM
Fox: Yeah, this forum is more dead than ever before.  February and April have 0 new topics. (All other months prior have more.) And March has lowest number of new posts. (It'd be dumb to count the very first month this site was created.)
April 25, 2018, 09:02:13 PM
Fox: Yes. The best tool is a hex editor. Well.... VBA, VBA-SDL-H, no$gba Debugger, GBATEK, and my documentation.... to use these to learn how the code/data works. Best method because it maximizes your editing ability... and then there is my program gsmagic that I was working on. Still in its early stages, though. (Even after year(s).)
April 25, 2018, 04:21:58 PM
Xendrox D: *exept tla editor.
April 25, 2018, 04:21:29 PM
Xendrox D: is there any other tool for hacking gs?
April 23, 2018, 09:26:27 PM
Atrius: Rarely, but not never.
April 23, 2018, 08:01:48 AM
Drake baku: Can it be, the god who created the editor, atrius. I heard you never came back online here anymore
April 20, 2018, 02:46:36 PM
KyleRunner: Atrius!!
April 19, 2018, 11:29:46 PM
Atrius: @Fox, I tried, but for some reason Mario Golf won't boot, and Mario Tennis crashes when you patch out the text compression, and I'm not sure why...  The normal text loading functions in them are basically the same as the ones in the Golden Sun games.

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