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Salanewt
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« Reply #30 on: July 07, 2009, 10:22:00 PM »

Thank you. By the way, a pointer is a set of numbers that determine what something is (or where it is), right?

Have a nice day.
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Charon
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« Reply #31 on: July 08, 2009, 08:43:00 PM »

Salanewt - please stop posting random questions here. This is in the General Hacking section, thus the questions here apply only to hacking. If you have a question about anything else, ask that question in the forum that closest applies to the subject of the question. If you continue, I'll have to raise your warn level.

Please do not apologize here either, you may PM me if you continue to have problems.
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« Reply #32 on: July 17, 2009, 07:14:00 PM »

I don't know if this question belongs in this thread or not, but anyway.

Does anyone know a way to extract or to obtain sound effects (not music) from a gba game? Specifically golden sun.
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« Reply #33 on: July 17, 2009, 07:26:00 PM »

You could extract them by setting songs to the same voicegroup and instruments as a long Middle C, or there are a variety of programs to extract them for you. Unfortunately, I do not have any such programs to distribute.

Are you looking to transfer the wavs to another rom, because that I can help you with.
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« Reply #34 on: July 17, 2009, 07:34:00 PM »

I'm looking to extract the sound effects somehow for personal use. They are rather good sounds. I geuss i'll try looking for a program. However most of the best programs are designed for specific games.
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« Reply #35 on: October 05, 2013, 04:19:17 AM »

Hey guys! im new here, nice to meet you!

i have a question, its about summon night 3 hajimari no ishi, you see, is there any way to override the word limit of each line? we are translating it, but trimming lines is a hard task to do


thanks!
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« Reply #36 on: October 05, 2013, 04:26:45 AM »

I haven't checked how that game's text stuff works yet. Is it uncompressed? (By your description, it sounds like it.) If so, are you able to repoint the text strings to free space? By "word-limit", do you mean the next string gets in the way, or does the game code really set the word-limit? (I would check sooner if you had chosen to edit an English ROM, since locating Japanese text takes an extra step or two, I think. (Which starts with a breakpoint in VRAM.))
« Last Edit: October 05, 2013, 04:36:01 AM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...
Did you know? In English, you are suppose to capitalize the languages. (e.g. English is a proper noun.) Subjects like math, science, history can be left lower-cased unless they are a title. (Kind of like how you can say either "my mom" or "Mom" in "I went with (X) to the store.", except that I don't think languages are ever lower-cased in English.) In Spanish, both subjects and languages are left lower-cased. (I put this here because I've noticed people make this mistake quite often. And am curious if they know about this, and whether they use their way because they believe this grammar usage should have never been a thing?

Remember kids! In getting a job, it's not about what you know, it's about WHO you know! So start making friends with the people that work where you want to work. :) (Friend of a friend and volunteering count too, so keep that in mind.)[/si
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« Reply #37 on: October 05, 2013, 04:18:34 PM »

I haven't checked how that game's text stuff works yet. Is it uncompressed? (By your description, it sounds like it.) If so, are you able to repoint the text strings to free space? By "word-limit", do you mean the next string gets in the way, or does the game code really set the word-limit? (I would check sooner if you had chosen to edit an English ROM, since locating Japanese text takes an extra step or two, I think. (Which starts with a breakpoint in VRAM.))


by word limit i mean the limit of the bubble containing the text, for example

あわなきゃなんないんだよ!?   it's length is 28, so the translation must fit there (it happens with all the game's lines)

i don't really know much about hacking, but the project's lead had a hard time overriding it so i thought i could ask
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« Reply #38 on: February 18, 2014, 01:22:09 PM »

He guys! how is it going? sorry the double post here. I wanted to update on our little project. to be honest it hasn't been very good so far, what with our leader leaving and having to rip the script.. Anyway we have it and we are getting the tools to insert it from another user called ritchburn, though our main person in gba hacking is busy, so i wanted to know if someone could help him crack this and insert the translated script. the tools are mostly complete if i recall correctly, here they are

https://github.com/wangds/sncsm3

they are made only by ritchburn.

many thanks!
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« Reply #39 on: July 13, 2015, 12:22:48 AM »

Does anyone know where I can down load sound effects used for some of the Psynergy in this game? Particular that of Move, Mind Read, and Catch?
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Salanewt
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« Reply #40 on: July 14, 2015, 06:40:18 AM »

Not sure about a download source, but I could give you a couple steps for ripping them yourself if you'd like. Basically involves changing sound effects so the music mutes, and then changing them back for the pure effects without background audio.
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« Reply #41 on: July 15, 2015, 05:12:23 AM »

Please and Thank you! It is most important that I receive these sounds effects. Particular that of Move, and Catch. I'm currently working on a huge project regarding GS and I need those sound effects!
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Salanewt
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« Reply #42 on: July 19, 2015, 04:53:57 PM »

Cool. Sorry for the late reply, been super busy lately.

The positive side is that this is really easy to do. Point-form should suffice.

You will need:
- Your audio recording tool of choice.
- VBA or comparable emulator.

Steps:
- Load GS2, preferably with a savestate that gives you access to the moves you want to rip.
- Open a memory viewing/editing tool.
- View in 16-bit, box near top of the window.
- Go to #080DD674 (type the address without the "#").
- Change the last two digits to "00". You should do what it takes to remember the old value.
- Use Move wherever you feel like; doesn't have to move anything.
  - This should mute the background music.
- Change the "00" back to what it was before. Although in this case I don't think it matters if you have Lift, since it shares this section of code and sound effect with Move.
- Use and record utilities as desired.

The nice thing about memory viewer is that none of the changes are permanent, meaning they will revert back to their usual values the next time you reload the game.

Hope this helps!
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Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
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December 13, 2017, 09:19:38 PM
Fox: Okay, so that Summon Night games adds the fram number to the seed, before generating another seed via mul/add....  (GS1-GS3 never adds the fram number.) ... So um, that makes sense! ;  Summon Night:  ((seed + frame) * 0x343FD + 0x269E3C) >> 0x10 ; Which is also on the list here: https://en.wikipedia.org/wiki/Linear_congruential_generator
December 12, 2017, 11:10:45 PM
Fox: Yes, and there could be contests. Maybe ones where 1st/2nd/3rd place get a cash reward, but eh. Dunno.... Kind of thinking about making a topic about how people got their job, and what was their experience. (e.g. Did they use references of people already working in the job, and various other things.)
December 09, 2017, 04:24:14 AM
Majora: Import old forum posts for reference, perhaps take posts containing important info like documentation away from the old stickied forum post model and make them into their own pages on a site with an in-built search bar. Might help with SEO, too. If nothing else, perhaps whipping them into PDFs and hosting them via Scribd? The possibilities are boundless when it comes to restructuring a site
December 09, 2017, 04:20:02 AM
Majora: Just a nice idea to have even if it doesn't come to fruition. Updating, modernizing, always a good idea. Could probably do something pretty nifty using a good Wordpress theme
December 09, 2017, 04:15:45 AM
Majora: Would be kind of neat to do something like that for GSHC. Could change it up a bit to show all tweets/instagram posts/facebook posts/golden sun subreddit posts all in one sidebar. It would be cool in that it gives the site it's on (and the topic in general) appear more lively and active, which is a plus
December 09, 2017, 04:14:19 AM
Majora: That does sound interesting. One cool thing I've seen some sites use is a sort of unique take on a sidebar option that acts like a social media integration (like, "See GSHC's latest Tweets"). It displays activity from a variety of related sites, such as Reddit, Twitter, Instagram, etc.
December 09, 2017, 12:58:53 AM
Fox: And the way it'd work via code is not that all users would instantly get nicknames the minute you register... but rather, the moment you view a name if it doesn't have a nickname, it gets one. (My Thoughts.)
December 09, 2017, 12:53:55 AM
Fox: (I was thinking that it would be "Name (Nickname)" ... The nickname is what you first known the user as, and you can change that yourself... and the Name is what the user wants to be called... Something like that.
December 09, 2017, 12:47:56 AM
Fox: So like... for starters, one idea I had was to make it so anyone can name anyone... much like how it works on Skype, and you (the namer) would be the only one to see it, and such...
December 09, 2017, 12:45:02 AM
Fox: Would need to be carefully thought out and tested, though.
December 09, 2017, 12:43:02 AM
Fox: I'm thinking I could make it so that name changes can happen whenever... (Without any limit)... Since I believe there's a way to do it with minimum confusion. (I think.) Hmm....
December 09, 2017, 12:31:36 AM
Fox: (I mean an offline version... at least initially.)
December 09, 2017, 12:25:01 AM
Fox: Now that I have thought about it a bit more, would I be right to assume that GSHC would be one of the most interesting websites to administrate, or no? It's sad to see not much going on with it. == I almost want to make a concept website at some point. :D Anyway, how is everyone doing today?
December 06, 2017, 12:12:59 AM
Fox: Like... Start using Github or something... Do like how many of those other projects such as Citra (WIP 3DS Emulator) does. Etc.
December 06, 2017, 12:08:12 AM
Fox: No idea. I just wish OpenGoldenSun would release it as unfinished, but oh well.
December 05, 2017, 06:52:09 AM
MaxiPower: Bummed out that the open golden sun project is dead it seems with no actitivy in close to a year at this point. Is there any hope left in any other projects?
November 27, 2017, 10:25:28 AM
Fox: (When I say research, mainly refering to the data in the game, though checking websites can count to a degree.)
November 27, 2017, 09:52:27 AM
Fox: Maybe. But Dark Dawn is meh, hahah... I still research it, though, because data can be interesting.
November 27, 2017, 05:28:36 AM
Portakin: I'm here! This game is underrated!
November 25, 2017, 08:03:23 PM
Fox: .... and the email listed in that post makes me think we should just make a new rules topic with most of the same information. (So the old ones can be sort o archived.)

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