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Salanewt
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« Reply #30 on: July 07, 2009, 10:22:00 PM »

Thank you. By the way, a pointer is a set of numbers that determine what something is (or where it is), right?

Have a nice day.
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Charon
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« Reply #31 on: July 08, 2009, 08:43:00 PM »

Salanewt - please stop posting random questions here. This is in the General Hacking section, thus the questions here apply only to hacking. If you have a question about anything else, ask that question in the forum that closest applies to the subject of the question. If you continue, I'll have to raise your warn level.

Please do not apologize here either, you may PM me if you continue to have problems.
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« Reply #32 on: July 17, 2009, 07:14:00 PM »

I don't know if this question belongs in this thread or not, but anyway.

Does anyone know a way to extract or to obtain sound effects (not music) from a gba game? Specifically golden sun.
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« Reply #33 on: July 17, 2009, 07:26:00 PM »

You could extract them by setting songs to the same voicegroup and instruments as a long Middle C, or there are a variety of programs to extract them for you. Unfortunately, I do not have any such programs to distribute.

Are you looking to transfer the wavs to another rom, because that I can help you with.
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« Reply #34 on: July 17, 2009, 07:34:00 PM »

I'm looking to extract the sound effects somehow for personal use. They are rather good sounds. I geuss i'll try looking for a program. However most of the best programs are designed for specific games.
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« Reply #35 on: October 05, 2013, 04:19:17 AM »

Hey guys! im new here, nice to meet you!

i have a question, its about summon night 3 hajimari no ishi, you see, is there any way to override the word limit of each line? we are translating it, but trimming lines is a hard task to do


thanks!
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« Reply #36 on: October 05, 2013, 04:26:45 AM »

I haven't checked how that game's text stuff works yet. Is it uncompressed? (By your description, it sounds like it.) If so, are you able to repoint the text strings to free space? By "word-limit", do you mean the next string gets in the way, or does the game code really set the word-limit? (I would check sooner if you had chosen to edit an English ROM, since locating Japanese text takes an extra step or two, I think. (Which starts with a breakpoint in VRAM.))
« Last Edit: October 05, 2013, 04:36:01 AM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

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« Reply #37 on: October 05, 2013, 04:18:34 PM »

I haven't checked how that game's text stuff works yet. Is it uncompressed? (By your description, it sounds like it.) If so, are you able to repoint the text strings to free space? By "word-limit", do you mean the next string gets in the way, or does the game code really set the word-limit? (I would check sooner if you had chosen to edit an English ROM, since locating Japanese text takes an extra step or two, I think. (Which starts with a breakpoint in VRAM.))


by word limit i mean the limit of the bubble containing the text, for example

あわなきゃなんないんだよ!?   it's length is 28, so the translation must fit there (it happens with all the game's lines)

i don't really know much about hacking, but the project's lead had a hard time overriding it so i thought i could ask
« Last Edit: October 05, 2013, 04:20:21 PM by pablitox » Logged

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« Reply #38 on: February 18, 2014, 01:22:09 PM »

He guys! how is it going? sorry the double post here. I wanted to update on our little project. to be honest it hasn't been very good so far, what with our leader leaving and having to rip the script.. Anyway we have it and we are getting the tools to insert it from another user called ritchburn, though our main person in gba hacking is busy, so i wanted to know if someone could help him crack this and insert the translated script. the tools are mostly complete if i recall correctly, here they are

https://github.com/wangds/sncsm3

they are made only by ritchburn.

many thanks!
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« Reply #39 on: July 13, 2015, 12:22:48 AM »

Does anyone know where I can down load sound effects used for some of the Psynergy in this game? Particular that of Move, Mind Read, and Catch?
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Salanewt
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« Reply #40 on: July 14, 2015, 06:40:18 AM »

Not sure about a download source, but I could give you a couple steps for ripping them yourself if you'd like. Basically involves changing sound effects so the music mutes, and then changing them back for the pure effects without background audio.
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« Reply #41 on: July 15, 2015, 05:12:23 AM »

Please and Thank you! It is most important that I receive these sounds effects. Particular that of Move, and Catch. I'm currently working on a huge project regarding GS and I need those sound effects!
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Salanewt
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« Reply #42 on: July 19, 2015, 04:53:57 PM »

Cool. Sorry for the late reply, been super busy lately.

The positive side is that this is really easy to do. Point-form should suffice.

You will need:
- Your audio recording tool of choice.
- VBA or comparable emulator.

Steps:
- Load GS2, preferably with a savestate that gives you access to the moves you want to rip.
- Open a memory viewing/editing tool.
- View in 16-bit, box near top of the window.
- Go to #080DD674 (type the address without the "#").
- Change the last two digits to "00". You should do what it takes to remember the old value.
- Use Move wherever you feel like; doesn't have to move anything.
  - This should mute the background music.
- Change the "00" back to what it was before. Although in this case I don't think it matters if you have Lift, since it shares this section of code and sound effect with Move.
- Use and record utilities as desired.

The nice thing about memory viewer is that none of the changes are permanent, meaning they will revert back to their usual values the next time you reload the game.

Hope this helps!
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Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
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Cbox
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count
October 12, 2018, 06:19:48 AM
Luna_blade: there is jjppof's html5 project...
October 12, 2018, 06:19:17 AM
Luna_blade: Though Momo rings a bell it seems I came here after you left
October 11, 2018, 12:49:41 AM
Fox: (If that makes sense.)
October 11, 2018, 12:48:33 AM
Fox: Yeah, I guess so.  More just saying that's a good place to get answers to GS related questions at the moment.
October 11, 2018, 12:42:28 AM
Crystal Sonata: I did before, but I guess I could try it again
October 11, 2018, 12:41:32 AM
Fox: Not much at the moment. This forum seems pretty quiet. Perhaps you'd be interested in joining the Discord for GSHC that seems to have more activity?
October 10, 2018, 11:16:53 PM
Crystal Sonata: Any projects going on? I need a distraction from the daily grind and I'm interested in hacking GS again.
October 10, 2018, 10:02:53 PM
Fox: Thanks, and good to see you too!
October 10, 2018, 10:02:10 PM
Fox: A few people I'm sure... Most likely the regulars of the past. Such as Atrius, Charon, Role, Salanewt....
October 10, 2018, 03:11:17 AM
Crystal Sonata: I find myself wondering who still remembers me here. Obvs you do (Good to see ya Tea)
October 10, 2018, 12:46:11 AM
Fox: On second thought, it might be because you haven't posted much as Crystal Sonata.
October 10, 2018, 12:41:12 AM
Fox: And your intro isn't that bad. - I imagine most people would say the same about theirs?
October 10, 2018, 12:39:39 AM
Fox: :O - You've been gone so long, I think I forgot you were Momo.  Interesting.
October 09, 2018, 10:23:39 PM
Crystal Sonata: I just revisited my dark past on here and ouch. Someone delete that introduction thread please, the cringe.
October 09, 2018, 08:26:11 AM
Crystal Sonata: Aaaaand, she re-appears yet again. My life keeps dragging me away from the internet sadly.
October 01, 2018, 01:27:50 PM
Luna_blade: haha oof.

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