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Question: What is your favorite lighthouse?
Mercury Lighthouse - 2 (20%)
Venus Lighthouse - 4 (40%)
Jupiter Lighthouse - 1 (10%)
Mars Lighthouse - 3 (30%)
Babi Lighthouse - 0 (0%)
Total Voters: 10

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Author Topic: Favorite Lighthouse? Yoshi, Yoshi! =P  (Read 4893 times)
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zman9000
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« Reply #15 on: January 27, 2012, 08:45:22 PM »

well yes but why does Venus have mud which it earth + water
the beam line is surely plasma type attack
Volcano is fire + earth
fog or mist is water + wind

who says there aren't dual elemental stuff already in the game, but its labeled as so because its more inline with one then the other

besides, to make lightning you need: heat, moisture and wind to cause friction. lightning/plasma sounds tri-elemental to me.
also volcano's can make lightning and it doesn't need wind to do so.
« Last Edit: January 27, 2012, 08:46:54 PM by zman9000 » Logged

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« Reply #16 on: January 29, 2012, 02:48:33 AM »

Mercury:  Music felt generic, and in fact was reused.  It did serve well as a preview of things to come, though.  Saturos Fight was also quite memorable.
Venus:  Most memorable music, and some of the more memorable puzzles.  The boss at the end was also one of the most memorable fights.
Jupiter:  Puzzles were great, and the way the boss fight was handled was excellent, the most memorable in my opinion.  The music, though... eh...
Mars:  Much like venus, but it didn't quite feel like the epic lead up that venus did for some reason.  Good music, good puzzles, good battles... but the feeling just wasn't quite as good as venus.
Eclipse:  Mentioned in DD was that this was very similar to the Elemental Lighthouses.  I must disagree with the game, though.  Like most things in DD, it wasn't very memorable.  Better than Mercury's music, but everyone else it's bottom tier.  That boss fight was a freaking let down, man.

Despite leading Jupiter, I'm gonna say Venus was my favorite Lighthouse, followed by Mars, Jupiter, Mercury, and Eclipse.  Babi is but an extension of Venus, and doesn't count.

@Zed:  Please don't start this.  I just woke up, I'm not in the mood.  Accept mud as part of the Ground aspect of venus, beam is heat, fire itself is plasma, so it only makes sense as pure mars.  Just classify volcano as a blast aspect spell of mars.  Fog and mist are just Water in a gaseous state, so let's just call them mercury.  Lightning is THE iconic jupiter spell, despite the primary aspect being wind, so let's just not go there, okay?  Uses these as ways of saying "close enough", and just don't start with the mixing and matching.
« Last Edit: January 29, 2012, 02:53:21 AM by Role » Logged

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Today at 03:35:58 PM
Fox: Referring to the Golf game.
Today at 03:35:07 PM
Fox: Interesting. So... Atrius's Editor = It seems there are fewer English lines in the (U) version? So the number of strings he coded in for is based on the (E) version.
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?

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