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Author Topic: Pokemon Amethyst (Ruby hack and edit)  (Read 10322 times)
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Crystal Sonata
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« on: February 06, 2012, 07:57:31 AM »

Alright, where to begin......Pokemon hacking has always been a pet project of mine, But now I want to release something of my work....So far I don't have many ideas, but I know im gonna work on merging the regions from the other games of the generation (3rd Btw) Into this one. If there are any other ideas, I work scripts, maps, and other stuff of the like with pokemon. Request something and I'll stick it in (Or make you a custom edit of your own with just your stuff). I don't have a release ready yet, But I'm working on merging maps now, and should release a beta within the next couple days.

EDIT: This project has moved to it's own website, http://cofclan.org:8080/forum
« Last Edit: May 12, 2012, 04:46:18 AM by FrozenBlade » Logged

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Awec
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« Reply #1 on: February 06, 2012, 10:55:39 AM »

Are you going to be messing with the Pokemon stats at all? Like giving Parasect some decent stats or making Delibird, Smeargle etc. useful?
What region will be the starting region? And when you saying, "the regions from the other games of the generation" do you mean just Hoenn and Kanto or are you including Johto?
Will this mean we have 16 badges to collect (or more)?
And just for clarity, will we be able to catch all 386?
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« Reply #2 on: February 06, 2012, 01:20:26 PM »

Try to make everything evolve on their own.
EG no Graveller + Trade = Golem..
[insert level region to evolve]

Also.. yeah, version specific pokemon really ruin the game to me. Its never a big enough thing that everyone has their gameboys and are out trading at recess, so IDK why they added.

>Levelling = Evolving for current required pokemon
>Catch 'Em All! = All 386 are avaliable
>Harder Battles = I've always thought the standard trainer battles were too easy..
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« Reply #3 on: February 07, 2012, 04:54:45 AM »

Awesome ideas. I'll find a list of what pokemon aren't included in the version im using and add them in somewhere.
I could add more badges to the system and set up extra gym battles, but i would need some ideas for names and design, unless I decide to use what the other regions give me.

I will probably leave the starting region at the same point, and make it to where you can enter the other regions by train or some other method (Open to ideas on that) at any point in the game.

I'm not sure if i can actually get into the pokemon code and alter their evolution data, but I'm sure I can add a script (Probably a person) that triggers an evolution of whatever pokemon you pick of the trade evo pokemon. It will be a list, and whichever button you hit triggers and evolution of that pokemon in your party (Assuming you have said pokemon). Also on this note, this means I may not be able to edit traits of certain pokemon. If i can find some assistance on this though, I will make sure to do it.

Harder battles....Editing all trainers in general would take a lot of time, especially with all the extra trainers im probably adding. I can make gym battles and the Champion(s) harder though.

And, Yea, Johto will be included if I can find somewhere to put it. I hope the patches for this game won't be too massive >.<

EDIT: Found the list of non-catchable pokemon in Ruby. The other 5 are a breeze, but the first is Kyogre, And I can't think of a place to catch it without grouping it with Groudon. I'll probably just make a separate area to do it that is kinda remote and out of the way.
« Last Edit: February 07, 2012, 08:39:28 AM by FrozenBlade » Logged

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« Reply #4 on: February 07, 2012, 09:20:47 AM »

Assuming technology hasn't regressed mysteriously, editing evolution data is really easy from memory.
As for other regions, train sounds like a good idea, pokemon gold style, you could also consider a ship, plane or even being carried by a pokemon.

If you have the space/effort it'd be neat if you included the few 4th gen de/evolutions of already existing pokemon too, bonsly and mime jr etc.
« Last Edit: February 07, 2012, 09:25:37 AM by Frog » Logged

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Awec
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« Reply #5 on: February 07, 2012, 04:54:59 PM »

Google search YAPE (Yet Another Pokemon Editor). It has all the things you would want for the pokemon (Evolutions, eggs, stats etc).

Also, will it have a plot or will it be genero catch 'em all, become champion etc.?
A slightly crazy idea I thought I'd throw out here; why not have the player get a pokemon with teleport (either as starters or by scripted events) early on in the game and have teleport act as a between-regions 'Fly'. I daresay no one uses it for its current purpose anyway. You could then add in some kind of train station/boat transport that the player can access later so they don't have to be lumbered with teleport for the whole game. Hell, you could even make it a new HM (or make reusable TMs).
Additionally, you could have some kind of cross-region puzzles; say there could be an area with super rare pokemon in Hoenn that you can only access with something (a badge or HM etc.) from Kanto.

Also, consider the 4th gen suggestion seconded. Hell, there are some pretty amazing fakemon out there that would be pretty interesting additions to the game.
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« Reply #6 on: February 07, 2012, 05:26:35 PM »

This seems like it will be a pretty good hack. For the Groudon/Kyogre thing, why not do what Emerald did for them? Basically, the greater legendary is the third one of the set, Rayquaza. After that, you can go back to where you find them/their homes and catch them.
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« Reply #7 on: February 08, 2012, 02:47:10 AM »

Good idea Sala. I can always count on you :P....I was thinking about that last night, so why didn't I apply it >.<
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« Reply #8 on: February 08, 2012, 04:58:03 AM »

Go ask Charon if you can borrow her flying-type eeveelution, Zephyreon. Granted, I've seen a lot of fakemon flying-type eeveelutions called Zephyreon, but hers was the best I've seen.

Also, implement the fourth gen physical/special split, if possible.
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« Reply #9 on: February 08, 2012, 01:06:56 PM »

I think I've seen a fair few threads on implementing 4th gen features on the pokecommunity romhacking section. Pretty sure Physical/Special split is in there.

Also, on the Legendaries topic, I think legendaries should only be accessible post-Elite four. The first time I played through Ruby I would have gotten stuck at the 8th gym if I had never got Groudon. As it was, I ended up breezing through the 8th gym and most of the Elite Four.
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« Reply #10 on: February 08, 2012, 03:04:56 PM »

I don't know about a Flying Type eeveelution... They've traditionally been based on the original special-types, so what's left is... Dragon, I believe.  You're looking for Drakeon.
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« Reply #11 on: February 08, 2012, 04:22:58 PM »

Or Phanteon for Ghost unless I'm mistaken.
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« Reply #12 on: February 08, 2012, 05:11:31 PM »

http://bulbapedia.bulbagarden.net/wiki/Elemental_type

Nope, ghost was physical.
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« Reply #13 on: February 09, 2012, 03:20:09 PM »

While I could have sworn it was done ages ago and a lot easier (perhaps it was firered...) this should be what Awec was after.
http://www.pokecommunity.com/showthread.php?t=268940

(Or better yet, if you know how things work, http://www.pokecommunity.com/showpost.php?p=6991390&postcount=124)
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« Reply #14 on: February 09, 2012, 05:43:47 PM »

I think it's because Ghost and Dark types really made no sense back then.  Ghost attacks were physical, but acted as if they were special.  Dark types were special, but acted as though they were physical.  It's really apparent if you look at the Gen4+ moves - there's only like, one special dark type attack.
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Today at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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