Golden Sun Hacking Community
25, September, 2021, 10:18:13 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Come give us a "hello" on our Discord server!
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: [1] 2 3 4   Go Down
  Print  
Author Topic: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside)  (Read 77980 times)
0 Members and 1 Guest are viewing this topic.
Atrius
Programmer Extraordinaire
Web Host

Fear my blades

Veteran Member
*

Coins: 100
Offline Offline

Gender: Male
Emblems: Website Founder
Clan Position: Creation God of Sol
Posts: 1767

« on: 25, February, 2012, 11:07:10 PM »


Developer Alpha Version 0.5


[Download Link]
Developer Alpha Version 0.5, Feb 25, 2012 (1.99 MB .zip)



Wait, the editor is open source now?  What's going on?

I've realized that the editor doesn't just belong to me, it belongs to everyone here.  Combined with the fact that ever since I enlisted in the Military I simply haven't had enough time, or energy to give the project the attention it deserves, this seemed like the logical choice to me.  I'm opening up the project so that anyone with the skills, and desire can contribute to it.  Toward that end I've released the program, and it's source under the GNU public license.  What this basically means is anyone is free to copy, share, and modify the source as long as they give me credit, and it remains under the GNU public license.


As an additional note, I apologize in advance for my poorly organized, uncommented code.

What does this "Developer Alpha Version" nonsense mean?

This is the in-development version of the editor, it contains features that haven't been completed or fully tested.  No guarantee is made about it's level of polish, or stability.


What features that haven't been completed?

1) The sprite editor of course, as I've said before it only works with 2 out of 4 sprite formats right now.  It's extremely slow, hasn't been polished or fully tested yet.  For example, while it's saving the editor may appear to lock up.  It's still working on saving sprites it's just decided it's become too busy with that to play nice with Windows any more, after it's completed saving it will begin responding again.

2) The data viewer (which has been a long time coming, but still isn't finished)  It's a gargantuan feature that won't be polished and final for a LONG time, it's still quite unstable and unpolished.  Still, it can do a lot of cool things: view palettes, tilesets, images, Hex data, ASM code, scan code for data pointers, track where those data pointers are used in the code, e.t.c.


Can I make modifications and release my own version of the editor?

Yes you can!  Just be aware of the following conditions:

- You must label your release as modified, you cannot release it as an "official" version of the editor under my name.
- Your modified version must also be released under the GNU public license.
- You must make your modified source code available for download.
- You can NOT remove any notices in the program that it was originally created by me, or that it is under the GNU public license

To label it as modified by you I highly recommend editing the create event of "obj_about" in the "titlebar buttons" folder of the Game Maker source code to include a statement that it is your modified version of the editor.
Logged

I'm shaking my head in general disapproval of everything
View Profile WWW
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 3
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6049

« Reply #1 on: 25, February, 2012, 11:13:05 PM »

Okay, now then... let's pull a team together.  If we get multiple people working on multiple aspects, compile them together, and work out the kinks while fixing things like conflicting code and what not, then we'll have a much more functional editor much more quickly.

This is most definitely a step in the right direction.
Logged

View Profile WWW
Kioll
Pyromancer

I'm a Mars Adept! You know, red hair, bad temper?

Regular Member
**

Coins: 0
Offline Offline

Gender: Male
Posts: 155

« Reply #2 on: 26, February, 2012, 01:18:55 AM »

THANK YOU!!!!  You released the feature I needed for my BYOND project.  Now that I can import and export sprites, I can begin the long and painful process of creating base sprites for Golden Sun BYOND.  You, Atrius, are a miracle worker.  Also, what language is the editor in?
Logged

I am the almighty emissary of fire...  the Mars Adept Kioll.  Oh, and did I mention that I'll see you long before you see me?
View Profile
Tetsuya the Azure Blade
The Shadow Fang
Luna Clan

Kick your @#$, that's what I'm gonna do.

Great Member
*

Coins: 20
Offline Offline

Gender: Male
Posts: 710

« Reply #3 on: 26, February, 2012, 09:50:41 AM »

THANK YOU!!!!  You released the feature I needed for my BYOND project.  Now that I can import and export sprites, I can begin the long and painful process of creating base sprites for Golden Sun BYOND.  You, Atrius, are a miracle worker.  Also, what language is the editor in?
The Editor itself is programmed in GML, but I think he needed to make something in C++, or some other language. I think it was a DLL what he needed to make, that is what I think.
Logged
View Profile
Misery
Bad Luck

Great Member
***

Coins: 20
Offline Offline

Gender: Male
Clan Position: Mercury Hack Leader
Posts: 717

« Reply #4 on: 26, February, 2012, 11:54:57 PM »

This is good news indeed, and possibly a big step towards the completion of the editor. I can understand why you'd be reluctant to make it open source, but I'm glad you did so anyway. Perhaps even I will be able to contribute something... I'm not sure when, though.
Logged
View Profile
MaxiPower
Feed Me Coins!!
Venus Clan

Great Member
*

Coins: 20
Offline Offline

Gender: Male
Posts: 700

« Reply #5 on: 26, February, 2012, 11:55:17 PM »

http://www.youtube.com/watch?v=_5bfzT6JALI&lc=BiJw23veE89efoFRyZ4y97jV35yEE4-XNv6ereIQqro&feature=inbox

can anyone explain why my Sakum sprite worked, like it was made not taking the colour/color requirements in mind...

Logged
View Profile
Atrius
Programmer Extraordinaire
Web Host

Fear my blades

Veteran Member
*

Coins: 100
Offline Offline

Gender: Male
Emblems: Website Founder
Clan Position: Creation God of Sol
Posts: 1767

« Reply #6 on: 27, February, 2012, 12:37:06 AM »

The editor automatically converts imported sprites to Golden Sun's palette.
Logged

I'm shaking my head in general disapproval of everything
View Profile WWW
MaxiPower
Feed Me Coins!!
Venus Clan

Great Member
*

Coins: 20
Offline Offline

Gender: Male
Posts: 700

« Reply #7 on: 27, February, 2012, 12:38:02 AM »

The editor automatically converts imported sprites to Golden Sun's palette.

really, thats amazing.
Logged
View Profile
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 3
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6049

« Reply #8 on: 27, February, 2012, 01:21:04 AM »

The editor automatically converts imported sprites to Golden Sun's palette.

really, thats amazing.
This.  That'll come in really handy.
Logged

View Profile WWW
Salanewt
His Sexiness
Global Moderator

Oh yeah, baby!

Prodigy
*

Coins: 204
Offline Offline

I am: A part of the organization of Cool Cats, but more of a dog person in reality.
Emblems: Have a nice day.
Posts: 4614

« Reply #9 on: 27, February, 2012, 03:32:37 AM »

I haven't really been able to test it out very much, but it seems pretty nice! Though, if the working sprite formats are 0 and 1, is it possible to convert other sprites and save them in one of the working formats?
Logged

Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
Atrius
Programmer Extraordinaire
Web Host

Fear my blades

Veteran Member
*

Coins: 100
Offline Offline

Gender: Male
Emblems: Website Founder
Clan Position: Creation God of Sol
Posts: 1767

« Reply #10 on: 27, February, 2012, 05:15:33 AM »

Yes, it's slow but it will convert sprites to formats 0 & 1.  Like I said the editor may appear to lock up while saving a bunch of edited sprites, but it should start responding again once it finishes which may take a while.

EDIT: Yikes, this version seems to have quite a problem working with some compression formats that were working in v0.4.  I'll try to get a fix out soon...

EDIT 2:  Luckily it was a very simple fix, original link has been updated too.
[GoldenSunTLA_Editor_DevV0_5_r2.zip]
« Last Edit: 27, February, 2012, 05:45:36 AM by Atrius » Logged

I'm shaking my head in general disapproval of everything
View Profile WWW
Kioll
Pyromancer

I'm a Mars Adept! You know, red hair, bad temper?

Regular Member
**

Coins: 0
Offline Offline

Gender: Male
Posts: 155

« Reply #11 on: 27, February, 2012, 05:46:01 AM »

Hey, Atrius, is there anyway to export pallette swaps?  Or do I have to export the sprite and find the pallette swap manually?
Logged

I am the almighty emissary of fire...  the Mars Adept Kioll.  Oh, and did I mention that I'll see you long before you see me?
View Profile
Aile~♥
Diamond Pokémon
Mars Clan

Does this look like the face of mercy?

Prodigy
*

Coins: 20
Offline Offline

Gender: Male
I am: Poke poke poke poke... I can't stop it...
Posts: 2633

« Reply #12 on: 27, February, 2012, 04:41:57 PM »

Um... It's not opening files for me. At all. I select an unmodified ROM and hit "Open" and it does nothing. I'm currently using Windows XP.

Edit: Actually, it does open files, but it won't open unmodified ROMs, for some reason.
« Last Edit: 27, February, 2012, 04:44:06 PM by JamietheFlameUser » Logged

:P

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

Spoiler for epic mindscrew:
View Profile
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 3
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6049

« Reply #13 on: 27, February, 2012, 05:34:26 PM »

Wait, seriously?  It can't open a base rom?  That's one hell of a glitch. O.o
Logged

View Profile WWW
Salanewt
His Sexiness
Global Moderator

Oh yeah, baby!

Prodigy
*

Coins: 204
Offline Offline

I am: A part of the organization of Cool Cats, but more of a dog person in reality.
Emblems: Have a nice day.
Posts: 4614

« Reply #14 on: 27, February, 2012, 06:02:07 PM »

It was doing that for me too, and I use Windows 7... Hm, have you tried clicking and dragging the ROM onto the editor? I managed to fix my problem by doing that, since it wouldn't even open modified files for me.
Logged

Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 3
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6049

« Reply #15 on: 27, February, 2012, 06:53:01 PM »

Doesn't work if you have your roms sorted, though.  I have a base rom folder, one for experiement A, one for experiement B, one for general testing, one for templates, and one where I put the hacks you guys make.  I don't have any hacks in the same folder as the editor itself - they're all subfolders, so it's not quite as easy to do.
Logged

View Profile WWW
Salanewt
His Sexiness
Global Moderator

Oh yeah, baby!

Prodigy
*

Coins: 204
Offline Offline

I am: A part of the organization of Cool Cats, but more of a dog person in reality.
Emblems: Have a nice day.
Posts: 4614

« Reply #16 on: 27, February, 2012, 08:08:09 PM »

I sort of have mine sorted the same way, but individual hacks have their own folders, status ailment/buff hacks in another, classes in their own, Dark Dawn... Etc. I just copy+paste one when I want to edit it, and it works out nicely in case an unknown glitch in the editor messes it up.
Logged

Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
MaxiPower
Feed Me Coins!!
Venus Clan

Great Member
*

Coins: 20
Offline Offline

Gender: Male
Posts: 700

« Reply #17 on: 27, February, 2012, 09:26:25 PM »

sometimes when i import sprites it wont allow me to save, tried changing the compression but no luck... any ideas?
Logged
View Profile
Misery
Bad Luck

Great Member
***

Coins: 20
Offline Offline

Gender: Male
Clan Position: Mercury Hack Leader
Posts: 717

« Reply #18 on: 27, February, 2012, 09:36:56 PM »

Well... it wouldn't be an alpha if everything worked, right?
Logged
View Profile
MaxiPower
Feed Me Coins!!
Venus Clan

Great Member
*

Coins: 20
Offline Offline

Gender: Male
Posts: 700

« Reply #19 on: 27, February, 2012, 09:44:01 PM »

Well... it wouldn't be an alpha if everything worked, right?

Touché but is there a varible that allows for some images to be imported whilst others not...?
Logged
View Profile
Pages: [1] 2 3 4   Go Up
  Print  
 
Jump to:  

Chatbox
01, September, 2021, 02:55:35 PM
Daddy Poi's Oily Gorillas: At least for warps.
01, September, 2021, 02:55:01 PM
Daddy Poi's Oily Gorillas: To think that events are not done via a tilemap in GS3 is interesting, and they'd just be cubes in the size of a tile (I think)... with given coords.
28, March, 2021, 06:10:33 PM
Salanewt: Tiny announcement down here that a new animation pack is now available for download! The Animation Overhaul is required; see the downloads page for more details.
03, March, 2021, 03:16:30 AM
Daddy Poi's Oily Gorillas: I'm happy ACE is possible and easy in GS1. :D Thank you Tret. Now if we can get GS2 Air's Rock to do ACE, wouldn't that be something.
18, February, 2021, 03:25:26 PM
Salanewt: The one here has everything: http://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=132
18, February, 2021, 02:03:20 PM
VardenSalad: It looks like Atrius' editor download is broken again. The only thing in the .zip is the background image
13, February, 2021, 03:15:41 PM
MaxiPower: Welcom back Charon. been a long time.
11, February, 2021, 09:40:04 PM
Daddy Poi's Oily GorillasSo how long is this site going to be "This website is still under construction, please excuse the mess." :D
04, February, 2021, 12:56:21 AM
charon the ferryman: LMAO i love 2010 tech
04, February, 2021, 12:56:07 AM
charon the ferryman: release me from my discord prison meme mortals
15, November, 2020, 03:45:26 PM
Salanewt: We're more alive than the board implies; most discussion takes place over on the Discord server.
15, November, 2020, 03:45:06 PM
Salanewt: Haha, heya!
15, November, 2020, 02:07:50 PM
Frog: Nice to see this place is still alive...ish anyway xD
30, October, 2020, 11:10:23 PM
Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
30, October, 2020, 11:08:41 PM
Salanewt: I need to get it done to start making progress on the parts of the AI Overhaul I want to start working on.
30, October, 2020, 11:08:14 PM
Salanewt: It's going well! I wanted to get more of my djinn reform done this week but I've been busy with other things sadly.
30, October, 2020, 09:58:14 PM
KyleRunner: Hi guys! How are you doing?
13, October, 2020, 11:19:21 AM
MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out. https://www.webtoons.com/en/challenge/legacy-of-the-lost-dragoon/the-northern-reaches/viewer?title_no=508487&episode_no=6
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
19, August, 2020, 01:14:56 PM
Awec: Ye not bad, just checked back in for updates on GS Reloaded really. Although now I'm looking back through some of my old forum posts, which is fun :D how are you?
19, August, 2020, 01:43:07 AM
Salanewt: It sure is! How have you been?
16, August, 2020, 09:40:57 AM
Awec: Yo nice to see this forum is still going
14, August, 2020, 09:06:44 PM
Salanewt: Hey! How goes it?
01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.075 seconds with 21 queries.