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Author Topic: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside)  (Read 45255 times)
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Rolina
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« Reply #15 on: February 27, 2012, 06:53:01 PM »

Doesn't work if you have your roms sorted, though.  I have a base rom folder, one for experiement A, one for experiement B, one for general testing, one for templates, and one where I put the hacks you guys make.  I don't have any hacks in the same folder as the editor itself - they're all subfolders, so it's not quite as easy to do.
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« Reply #16 on: February 27, 2012, 08:08:09 PM »

I sort of have mine sorted the same way, but individual hacks have their own folders, status ailment/buff hacks in another, classes in their own, Dark Dawn... Etc. I just copy+paste one when I want to edit it, and it works out nicely in case an unknown glitch in the editor messes it up.
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« Reply #17 on: February 27, 2012, 09:26:25 PM »

sometimes when i import sprites it wont allow me to save, tried changing the compression but no luck... any ideas?
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« Reply #18 on: February 27, 2012, 09:36:56 PM »

Well... it wouldn't be an alpha if everything worked, right?
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« Reply #19 on: February 27, 2012, 09:44:01 PM »

Well... it wouldn't be an alpha if everything worked, right?

Touché but is there a varible that allows for some images to be imported whilst others not...?
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« Reply #20 on: February 27, 2012, 09:54:20 PM »

If you're talking about image formats, there are most likely some unsupported ones...
In that case, just convert them to a format that works.
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« Reply #21 on: February 28, 2012, 04:37:04 PM »

Kay, for some reason I can't use any of the sprite editing tools at all. The icons for them are there, and the drop-down for tools is there, except that the drop-down actually doesn't drop down when clicked, and the tool icons are just that: icons. They don't do anything when clicked. Not for any of the sprites I've tried.

Edit: Nevermind, then. WHY are all those icons there in the first place if all you do is double-click the sprite?

Edit2: Actually, about the thing earlier with V0.5 not opening unmodified ROMs. I modified the ROM I was using before, and it still wouldn't open.
« Last Edit: February 28, 2012, 06:00:33 PM by JamietheFlameUser » Logged

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« Reply #22 on: February 29, 2012, 03:29:22 AM »

@Editor not opening files, I have no idea why that would be happening, I'll look into it.

@Buttons not working:
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What does this "Developer Alpha Version" nonsense mean?

This is the in-development version of the editor, it contains features that haven't been completed or fully tested.  No guarantee is made about it's level of polish, or stability.
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« Reply #23 on: February 29, 2012, 03:32:09 AM »

Yeah, yeah, I know. No need to get sarcastic.
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« Reply #24 on: February 29, 2012, 05:19:04 PM »

From what I've been doing as of late, I've determined that the program's a bit temperamental on that.  Sometimes I can use the open feature to open a ROM (base or not), and sometimes I can't.  Also, when you use drag and drop, there's a small error that runs.  I'm not sure what the error is, but to my knowledge, it doesn't effect anything important.
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Rolina
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« Reply #25 on: February 29, 2012, 06:31:35 PM »

So why are you guys looking to atrius?  The thing's open source now.
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« Reply #26 on: February 29, 2012, 07:58:30 PM »

It seems to depend on the ROM. Also, when using the drag-and-drop function, I get a string of errors that eventually starts looping infinitely. Someone who knows GML should go fix it if possible.
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« Reply #27 on: March 10, 2012, 08:06:38 AM »

@Role, seems this is still a bug reporting area for those that know how to fix it to gather stuff to fix. That's my logic at least. I'm not too skilled in the program coding department, but i'll take a look and see if i can fix anything.
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Rolina
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« Reply #28 on: March 10, 2012, 09:21:12 AM »

Um, Frozen, what I'm saying is that people now have the ability to take these bugs on themselves, so we shouldn't be just leaving it to atrius.
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« Reply #29 on: March 10, 2012, 09:39:17 AM »

I know, but I think people are using this to post their bugs so that other people who know how to do it can fix it.
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Cbox
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D https://www.youtube.com/watch?v=MFmr_TZLpS0
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count

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