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Author Topic: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside)  (Read 36456 times)
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Rolina
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« Reply #30 on: March 10, 2012, 09:55:27 AM »

Well that much goes without saying.  What I was saying above was basically not to look solely to atrius.  It wasn't complaining about bug reports, rather, it was me saying "Great, now you see a problem... so go fix it.  We can't have this all be on atrius anymore, the rest of us have the ability to fix these things now."
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« Reply #31 on: May 06, 2012, 01:43:41 AM »

Wow That's great! I was just about to suggest that you release TLA editor under GNU GPL.

I still think that Atrius should be one releasing the compiled binaries for every new version; it would be really confusing otherwise.
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zman9000
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« Reply #32 on: May 06, 2012, 05:33:50 AM »

I can agree with Mish. while we do have it to use, it would be better for people to point out problems and send that to atrius. then atrius can make a official version.
I downloaded v0.5 and i have to say... not sure what i'm doing... For now I'm sticking with v0.4 until atrius makes an actual update for v0.5

and i don't mean just tell artius the problem, fine the code that is the problem, and send in the code that would be used to fix it. it saves atrius time since he doesn't have much, and if someone else were really interested in it, it could make updates soooo much faster.
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Kain
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« Reply #33 on: May 06, 2012, 12:10:55 PM »

Kain facepalms.

Guys, don't necropost.
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Atrius
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« Reply #34 on: May 06, 2012, 08:06:24 PM »

Don't worry about it Kain, it doesn't matter if the topic can still be relevant.
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« Reply #35 on: May 06, 2012, 09:03:57 PM »

Eh, touche'.
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Crystal Sonata
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« Reply #36 on: May 08, 2012, 11:19:53 PM »

You jumped on that one hard Kain. LOL.

I've been doing some looking at the code, and I really can't find anything wrong with it, aside from it being quickly done. I'll start cleaning it up at some point, and send you a copy of it cleaned up Atrius.
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« Reply #37 on: June 15, 2012, 05:46:24 PM »

Could be me, but I can't find where you can import Battlechar or charsets.. >.>
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JamietheFlameUser
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« Reply #38 on: June 15, 2012, 08:16:55 PM »

It's in the "Sprites" section of the editor. And yes, the interface is quite confusing. I think you right-click the sprite to edit/export/import, though I'm not certain, as I haven't used it in a long time.
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« Reply #39 on: June 16, 2012, 01:23:51 AM »

There was once a version where you could press the spacebar for the selected sprite.

Edit: I checked again, and it still remains in the latest version. Except, you can only save sprites. ; Edit 2: So yes, I have the exact same question. How do we import sprites, anyway?
« Last Edit: June 16, 2012, 01:34:07 AM by Teawater » Logged

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Atrius
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« Reply #40 on: June 16, 2012, 07:39:01 AM »

Once you selected a sprite set double click on an image in that set to open the image editor.  There's an options button at the top left with a selection for loading from an image.
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« Reply #41 on: June 16, 2012, 08:48:27 AM »

Oh, yeah.  I feel dumb now.  Thank you very much.
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Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...
*Cross my fingers and hope we have Big Brother All-Stars next year... with Paulie & Cody Califorie(sp?)... and Vanessa & Tiffany Rousso.... Would be fun? :P Especially if one of the boys got evicted early since there's usually some all-guy alliance in there, right?
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« Reply #42 on: October 01, 2012, 01:20:06 PM »

So an issue I've been having with the sprite editor thing. I thought I could use the Agatio sprites for one of the main characters if I exported them as an image and then imported them into the character's, but I still get a completely invisible character. Any idea why this is? I still have my dreams of playing through with Karst and Agatio as my main characters. Is it still a compression issue or am I just doing something wrong?
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« Reply #43 on: November 21, 2012, 08:11:55 PM »

Quick question? Is there any difference between this version and 0.4, besides this  being open source? If I am not a developer would I be better of downloading 0.4.



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Fox
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« Reply #44 on: November 21, 2012, 11:13:58 PM »

Yes, there is. Version 0.5 has the newly introduced Data Viewer. 0.5 can also edit sprites in the Sprites Editor, I believe. So if you want to edit sprites, I suppose you could try it out...
« Last Edit: November 21, 2012, 11:15:54 PM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...
*Cross my fingers and hope we have Big Brother All-Stars next year... with Paulie & Cody Califorie(sp?)... and Vanessa & Tiffany Rousso.... Would be fun? :P Especially if one of the boys got evicted early since there's usually some all-guy alliance in there, right?
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Cbox
August 20, 2017, 08:59:37 PM
Fox: Same... depending on whether they've used tricks instead or not.
August 20, 2017, 08:02:49 PM
Salanewt: I could see it counting.
August 20, 2017, 11:24:44 AM
Fox: Not sure if Zelda (LttP/Minish Cap) count or not...
August 20, 2017, 11:23:00 AM
Fox: Appararently, I can't think of many GBA games that do the psuedo-3D thing. (That being 2D maps with 3D-like collision...) Golden Sun and Superstar Saga come to mind, though... but I'll need to think about others, since it is quite possible i've simply forgotten....
August 19, 2017, 03:45:19 PM
Fox: Hmm... Thought: What if Isaac and co. weren't on Jupiter Lighthouse when Felix and co. were... I wonder if the story could have had a huge expansion, in this case.
August 18, 2017, 12:18:56 PM
Fox: Welcome back!
August 18, 2017, 09:12:43 AM
Luna_blade: back from vacation
August 17, 2017, 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Foxhttp://z9.invisionfree.com/Golden_Sun_Hacking/index.php? == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.

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