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Author Topic: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside)  (Read 48847 times)
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Fox
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« Reply #45 on: November 23, 2012, 06:06:26 AM »

Zeldafan24: Are you also trying that with the ROM in the same folder as the editor?
I think the "title" label comes from the language.ini file... so it would be interesting to figure out why it can't read the string...

From what I've tested, the current directory is switched to where ever the ROM file is. (It is supposed to stay at the editor's directory for use with reading the language.ini file, and possibly other editor-related files.)

--
By having the ROM in the same folder as the editor (and with a working ini file), I suspect the File => Open would also work okay, as well. During testing, anyway. Otherwise, nothing seems to happen.
« Last Edit: November 23, 2012, 07:43:26 AM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

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CamKrist
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« Reply #46 on: January 23, 2013, 09:27:54 AM »

I decided to give a hand and sent a post into social bookmarks. I hope the popularity will rise in.
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JamietheFlameUser
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« Reply #47 on: January 23, 2013, 06:59:25 PM »

Is it just me, or was that a really bad idea?
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« Reply #48 on: January 23, 2013, 08:34:23 PM »

We'll find out soon enough, won't we?

A ton of new members join: Great idea!
Nothing really happens: Ok... it didn't make much of a difference.
Site gets shut down... hell, what am I saying? It's not like that would happen.
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Fox
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« Reply #49 on: January 23, 2013, 08:51:21 PM »

Yeah, it would be better to advertise in Golden Sun related communities. Gaming (Even better, RPG communities.) and Game Hacking communities could also apply, however, you must be the judge on how likely those people would be interested in Golden Sun. When in doubt, you could just ask if anyone likes Golden Sun before posting a link to this website.

Somehow, I doubt that the site would get shut down.  There are plenty sites out there that deserve to be shut down first, before this one. I think. Not that Camelot would pay much attention to those. (Except for the ones actually allowing people to download their games.)
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Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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« Reply #50 on: January 23, 2013, 09:25:48 PM »

Yeah, unlike Square Enix, Nintendo seems to be a lot more lenient on things like this - look at FE6 and Mother3's english patch projects, for example.  So long as we don't try to make a profit off of this, we shouldn't have to worry too much about C&Ds.  However, it's not a good idea to poke a bee's nest to see if they get angry - when it comes to advertising the site, err on the side of caution.
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« Reply #51 on: January 23, 2013, 11:38:08 PM »

*coughcough*SKYLANDERS*coughcough*. But yeah, so far Nintendo's been pretty lenient, despite their constant, weak attempts at preventing Wii software modders from modding.
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Rolina
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« Reply #52 on: April 25, 2015, 01:16:03 AM »

Sorry for the rez, but I've got to ask...

Has anyone worked on making an update to this?  I mean, it's open source now, so some of those patches we've had, some of the new stuff we've come up with... and of course, proper keyboard support... surely we can make a 0.6 for easier edits, right?
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« Reply #53 on: April 25, 2015, 01:55:34 AM »

I'll give it a shot if I can find a free copy software and get it to work on my laptop, but as it stands I had to pirate it before and it eventually stopped working. Managed to increase the compatible formula count and fix some typos though. Also added something else that Fox eventually added to his version anyway.
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« Reply #54 on: April 25, 2015, 04:29:40 AM »

@Lord Squirtle:
I have an old GM8 lying around. I could pass it to you.
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Rolina
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« Reply #55 on: April 25, 2015, 05:33:52 AM »

Can I make a suggestion?  Integrate some of the more popular or useful patches, or at least versions of them.  The class template, PP as Base Damage power source, etc.  For things like the template, instead of a checkmark, give it a button that says "apply" instead.

Also, anything we can do to expand on what's available should be done.  Import options for icons, longer list for classes, etc.  Oh, and apply the new compression methods that were found, rather than the brute force one that exists now.

I know it may seem pushy to ask for all of these features, but... well, it kind of needs them.  Especially given now much more time has gone by since the release.
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« Reply #56 on: April 25, 2015, 05:29:13 PM »

Luna: Oh man, that would be terrific. I can't promise being able to figure out much, but some sort of update would be great; maybe based off of Teawater's map version so everything is consistent.

Role: I don't really have a lot of experience with GM (or programming languages in general), but I can give some of these things a shot. I made a post here that would be my top starting priority, with my overall end goals being efficiency and simplicity while staying within the base limits of the game. Patches fall on the lower end because it takes about a minute to download and install one, although I can try for some of the simpler ones. The class-related bullets should be a huge improvement regardless.


Edit: Actually, now that I think about it, another minor goal is also to expand a bit on the enemy editor. I'll try for things like enemy death sounds and the like if I can figure it out.
« Last Edit: April 25, 2015, 05:31:14 PM by Lord Squirtle » Logged

Oh yeah baby, £ me harder.

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Fox
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« Reply #57 on: April 25, 2015, 06:33:14 PM »

I like that we are discussing this.

In a way, I'm somewhat convinced moving to another language like C# or Java is probably the way to go...?
As long as these are true:
-GML and C# have similarities in languages in that you use { }, etc.
-If you can port to Linux/Mac/etc.. using (http://www.mono-project.com/ ???) that's great. - Googling, I found this http://www.drdobbs.com/windows/c-and-nets-sudden-ubiquity/240169282 ... (Posted Nov. 2014) Maybe it is interesting?
-Game Maker seems to be CPU-intensive, I reckon we could solve that problem. Game Maker also has a poor user-interface in my opinion.
-I know how to do fast IO-data loading in C#/Java, where-as Game Maker may require the DLL.
-
« Last Edit: April 25, 2015, 06:37:58 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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Salanewt
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« Reply #58 on: April 25, 2015, 07:14:53 PM »

I'd pick C# myself. Could be nice picking up a widely used language like that, and I could even apply it to M&L hacking someday.

But of course, it would be also cool to at least add some basic things to the GM version sooner or later. At least until everything else is added to the other.
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Oh yeah baby, £ me harder.

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Fox
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« Reply #59 on: April 25, 2015, 07:39:40 PM »

Cool. I guess C# it is, then? (Over Java, Python, etc.)
@M&L hacking: If you remember, I actually already started that... (I called it Checkpoint #1, because it was my early attempts at moving the Yoshi Magic VB project to C#.) Now, I reckon if we get REAL lucky, we could have Golden Sun and M&L in the same project. (In the beginning, I might have them separate, but I guess it depends on how many shared resources there are? --  Things like OAM format, BG format, assembly, etc. )

@GM: I agree with that too, because the transition would take quite some time, but I believe it will be worth it.


---
Visual Studio 2015 coming this summer.
« Last Edit: April 25, 2015, 08:36:32 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
View Profile
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Cbox
Today at 08:44:59 AM
ryancaesar12345: how to seperate isaac/felix and ivan sheba class index? how to edit enemy elemental stats power and resist? how to edit icons in psynergy or add a new icons? and how to change chance effects like agility drop 100%?
Yesterday at 05:24:27 PM
uaeip: how can i make those work? im noob http://forum.goldensunhacking.net/index.php?topic=2752.msg46171#msg46171
May 22, 2019, 09:32:43 PM
radzo73: is there a patch that skips dialogue? Interested in making a TAS...
May 12, 2019, 12:15:01 PM
raijinken: Hey there guys. Been a long time. But has anyone found out how to make a hard mode of Dark Dawn?
April 18, 2019, 01:18:08 AM
Fox: Thinking.... meme topics.....    Isaac: Stop calling me a sack! Also, don't call me sick either!
April 03, 2019, 08:24:45 PM
Fox: Really don't see the point in the Crystal or even the crown conversation, but whatever... (I mean, if you want to do it, then just do it. - Doesn't need to be at GSHC, because there are no longer clan leaders at GSHC.)
April 03, 2019, 03:59:33 AM
squizzy44: We all need to band together to take down Crystal.
April 02, 2019, 12:00:09 AM
Fox: Your clan?  You can't edit it manually, so you have to tell an admin so they can do it. There's actually a topic for when you pick a clan... but uhh... I've no idea if an admin will see it via that, though. (Kain will certainly see id you ping him on GSHC Discord.)
April 01, 2019, 05:28:42 PM
squizzy44: How do I change my position on my profile? I haven't used the site in nearly 10 years...
March 31, 2019, 10:10:15 PM
Fox: I still wonder if a Tret glitch for speedrunning exists... I don't think I looked into if the PC was on one of the other layers. (Which basically the second layer edits @-0x200 instead of @-0x100... in the event you are going up (y-axis) out of bounds.) Hm.
March 31, 2019, 06:18:43 PM
Fox: Not me.
March 31, 2019, 02:59:38 PM
Salanewt: I don't know of any, although if there were then we'd have to send it as a patch file. I think someone is working on it at least!
March 29, 2019, 07:51:48 PM
MaxiPower: no such thing exists
March 26, 2019, 03:38:42 AM
reeZ931: I would really appreciate it 
March 26, 2019, 02:39:38 AM
reeZ931: Anyone have a golden sun rom where you can play as saturos and menardi properly? 
March 25, 2019, 09:31:15 PM
Fox: It would explain why everyone leaves so quickly after taking our bananas.
March 24, 2019, 10:36:10 PM
Fox: Wouldn't bananas increase agility the more you have? Like... Diddy Kong Racing reference.
March 22, 2019, 11:19:11 PM
Average Wind Seer: Banana: Restores 50PP to user. Restores 40PP to Isaac if Jenna uses this item.
March 22, 2019, 09:57:53 PM
Salanewt: Lol. I mean, I am thinking of adding a banana item to GS so...
March 22, 2019, 09:48:42 PM
Fox: Ooh! Sala's back!  I think he wants a banana.  All this banana talk must have attracted him.

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