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Author Topic: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside)  (Read 43300 times)
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« Reply #45 on: November 22, 2012, 04:53:19 PM »

So i downloaded it and it won't open a ROM and when i do the drag and drop i get this error:


___________________________________________
ERROR in
action number 1
of Create Event
for object obj_editor_sys:

Cannot locate string: title
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JamietheFlameUser
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« Reply #46 on: November 22, 2012, 05:56:01 PM »

Yeah, I've seen that before. I have NO idea what decides whether v0.5 dev is willing to actually open a ROM or not. Certainly, it doesn't open unmodified ROMs, and it doesn't open all modified ROMs either.
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« Reply #47 on: November 23, 2012, 06:06:26 AM »

Zeldafan24: Are you also trying that with the ROM in the same folder as the editor?
I think the "title" label comes from the language.ini file... so it would be interesting to figure out why it can't read the string...

From what I've tested, the current directory is switched to where ever the ROM file is. (It is supposed to stay at the editor's directory for use with reading the language.ini file, and possibly other editor-related files.)

--
By having the ROM in the same folder as the editor (and with a working ini file), I suspect the File => Open would also work okay, as well. During testing, anyway. Otherwise, nothing seems to happen.
« Last Edit: November 23, 2012, 07:43:26 AM by Teawater » Logged

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« Reply #48 on: January 23, 2013, 09:27:54 AM »

I decided to give a hand and sent a post into social bookmarks. I hope the popularity will rise in.
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« Reply #49 on: January 23, 2013, 06:59:25 PM »

Is it just me, or was that a really bad idea?
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« Reply #50 on: January 23, 2013, 08:34:23 PM »

We'll find out soon enough, won't we?

A ton of new members join: Great idea!
Nothing really happens: Ok... it didn't make much of a difference.
Site gets shut down... hell, what am I saying? It's not like that would happen.
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« Reply #51 on: January 23, 2013, 08:51:21 PM »

Yeah, it would be better to advertise in Golden Sun related communities. Gaming (Even better, RPG communities.) and Game Hacking communities could also apply, however, you must be the judge on how likely those people would be interested in Golden Sun. When in doubt, you could just ask if anyone likes Golden Sun before posting a link to this website.

Somehow, I doubt that the site would get shut down.  There are plenty sites out there that deserve to be shut down first, before this one. I think. Not that Camelot would pay much attention to those. (Except for the ones actually allowing people to download their games.)
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Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
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« Reply #52 on: January 23, 2013, 09:25:48 PM »

Yeah, unlike Square Enix, Nintendo seems to be a lot more lenient on things like this - look at FE6 and Mother3's english patch projects, for example.  So long as we don't try to make a profit off of this, we shouldn't have to worry too much about C&Ds.  However, it's not a good idea to poke a bee's nest to see if they get angry - when it comes to advertising the site, err on the side of caution.
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« Reply #53 on: January 23, 2013, 11:38:08 PM »

*coughcough*SKYLANDERS*coughcough*. But yeah, so far Nintendo's been pretty lenient, despite their constant, weak attempts at preventing Wii software modders from modding.
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« Reply #54 on: April 25, 2015, 01:16:03 AM »

Sorry for the rez, but I've got to ask...

Has anyone worked on making an update to this?  I mean, it's open source now, so some of those patches we've had, some of the new stuff we've come up with... and of course, proper keyboard support... surely we can make a 0.6 for easier edits, right?
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« Reply #55 on: April 25, 2015, 01:55:34 AM »

I'll give it a shot if I can find a free copy software and get it to work on my laptop, but as it stands I had to pirate it before and it eventually stopped working. Managed to increase the compatible formula count and fix some typos though. Also added something else that Fox eventually added to his version anyway.
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« Reply #56 on: April 25, 2015, 04:29:40 AM »

@Lord Squirtle:
I have an old GM8 lying around. I could pass it to you.
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« Reply #57 on: April 25, 2015, 05:33:52 AM »

Can I make a suggestion?  Integrate some of the more popular or useful patches, or at least versions of them.  The class template, PP as Base Damage power source, etc.  For things like the template, instead of a checkmark, give it a button that says "apply" instead.

Also, anything we can do to expand on what's available should be done.  Import options for icons, longer list for classes, etc.  Oh, and apply the new compression methods that were found, rather than the brute force one that exists now.

I know it may seem pushy to ask for all of these features, but... well, it kind of needs them.  Especially given now much more time has gone by since the release.
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« Reply #58 on: April 25, 2015, 05:29:13 PM »

Luna: Oh man, that would be terrific. I can't promise being able to figure out much, but some sort of update would be great; maybe based off of Teawater's map version so everything is consistent.

Role: I don't really have a lot of experience with GM (or programming languages in general), but I can give some of these things a shot. I made a post here that would be my top starting priority, with my overall end goals being efficiency and simplicity while staying within the base limits of the game. Patches fall on the lower end because it takes about a minute to download and install one, although I can try for some of the simpler ones. The class-related bullets should be a huge improvement regardless.


Edit: Actually, now that I think about it, another minor goal is also to expand a bit on the enemy editor. I'll try for things like enemy death sounds and the like if I can figure it out.
« Last Edit: April 25, 2015, 05:31:14 PM by Lord Squirtle » Logged

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« Reply #59 on: April 25, 2015, 06:33:14 PM »

I like that we are discussing this.

In a way, I'm somewhat convinced moving to another language like C# or Java is probably the way to go...?
As long as these are true:
-GML and C# have similarities in languages in that you use { }, etc.
-If you can port to Linux/Mac/etc.. using (http://www.mono-project.com/ ???) that's great. - Googling, I found this http://www.drdobbs.com/windows/c-and-nets-sudden-ubiquity/240169282 ... (Posted Nov. 2014) Maybe it is interesting?
-Game Maker seems to be CPU-intensive, I reckon we could solve that problem. Game Maker also has a poor user-interface in my opinion.
-I know how to do fast IO-data loading in C#/Java, where-as Game Maker may require the DLL.
-
« Last Edit: April 25, 2015, 06:37:58 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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Cbox
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count
October 12, 2018, 06:19:48 AM
Luna_blade: there is jjppof's html5 project...
October 12, 2018, 06:19:17 AM
Luna_blade: Though Momo rings a bell it seems I came here after you left
October 11, 2018, 12:49:41 AM
Fox: (If that makes sense.)
October 11, 2018, 12:48:33 AM
Fox: Yeah, I guess so.  More just saying that's a good place to get answers to GS related questions at the moment.
October 11, 2018, 12:42:28 AM
Crystal Sonata: I did before, but I guess I could try it again
October 11, 2018, 12:41:32 AM
Fox: Not much at the moment. This forum seems pretty quiet. Perhaps you'd be interested in joining the Discord for GSHC that seems to have more activity?
October 10, 2018, 11:16:53 PM
Crystal Sonata: Any projects going on? I need a distraction from the daily grind and I'm interested in hacking GS again.
October 10, 2018, 10:02:53 PM
Fox: Thanks, and good to see you too!
October 10, 2018, 10:02:10 PM
Fox: A few people I'm sure... Most likely the regulars of the past. Such as Atrius, Charon, Role, Salanewt....
October 10, 2018, 03:11:17 AM
Crystal Sonata: I find myself wondering who still remembers me here. Obvs you do (Good to see ya Tea)
October 10, 2018, 12:46:11 AM
Fox: On second thought, it might be because you haven't posted much as Crystal Sonata.
October 10, 2018, 12:41:12 AM
Fox: And your intro isn't that bad. - I imagine most people would say the same about theirs?
October 10, 2018, 12:39:39 AM
Fox: :O - You've been gone so long, I think I forgot you were Momo.  Interesting.
October 09, 2018, 10:23:39 PM
Crystal Sonata: I just revisited my dark past on here and ouch. Someone delete that introduction thread please, the cringe.
October 09, 2018, 08:26:11 AM
Crystal Sonata: Aaaaand, she re-appears yet again. My life keeps dragging me away from the internet sadly.
October 01, 2018, 01:27:50 PM
Luna_blade: haha oof.

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