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Author Topic: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside)  (Read 36477 times)
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« Reply #45 on: November 22, 2012, 04:53:19 PM »

So i downloaded it and it won't open a ROM and when i do the drag and drop i get this error:


___________________________________________
ERROR in
action number 1
of Create Event
for object obj_editor_sys:

Cannot locate string: title
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JamietheFlameUser
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« Reply #46 on: November 22, 2012, 05:56:01 PM »

Yeah, I've seen that before. I have NO idea what decides whether v0.5 dev is willing to actually open a ROM or not. Certainly, it doesn't open unmodified ROMs, and it doesn't open all modified ROMs either.
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« Reply #47 on: November 23, 2012, 06:06:26 AM »

Zeldafan24: Are you also trying that with the ROM in the same folder as the editor?
I think the "title" label comes from the language.ini file... so it would be interesting to figure out why it can't read the string...

From what I've tested, the current directory is switched to where ever the ROM file is. (It is supposed to stay at the editor's directory for use with reading the language.ini file, and possibly other editor-related files.)

--
By having the ROM in the same folder as the editor (and with a working ini file), I suspect the File => Open would also work okay, as well. During testing, anyway. Otherwise, nothing seems to happen.
« Last Edit: November 23, 2012, 07:43:26 AM by Teawater » Logged

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« Reply #48 on: January 23, 2013, 09:27:54 AM »

I decided to give a hand and sent a post into social bookmarks. I hope the popularity will rise in.
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« Reply #49 on: January 23, 2013, 06:59:25 PM »

Is it just me, or was that a really bad idea?
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« Reply #50 on: January 23, 2013, 08:34:23 PM »

We'll find out soon enough, won't we?

A ton of new members join: Great idea!
Nothing really happens: Ok... it didn't make much of a difference.
Site gets shut down... hell, what am I saying? It's not like that would happen.
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« Reply #51 on: January 23, 2013, 08:51:21 PM »

Yeah, it would be better to advertise in Golden Sun related communities. Gaming (Even better, RPG communities.) and Game Hacking communities could also apply, however, you must be the judge on how likely those people would be interested in Golden Sun. When in doubt, you could just ask if anyone likes Golden Sun before posting a link to this website.

Somehow, I doubt that the site would get shut down.  There are plenty sites out there that deserve to be shut down first, before this one. I think. Not that Camelot would pay much attention to those. (Except for the ones actually allowing people to download their games.)
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Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...
*Cross my fingers and hope we have Big Brother All-Stars next year... with Paulie & Cody Califorie(sp?)... and Vanessa & Tiffany Rousso.... Would be fun? :P Especially if one of the boys got evicted early since there's usually some all-guy alliance in there, right?
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« Reply #52 on: January 23, 2013, 09:25:48 PM »

Yeah, unlike Square Enix, Nintendo seems to be a lot more lenient on things like this - look at FE6 and Mother3's english patch projects, for example.  So long as we don't try to make a profit off of this, we shouldn't have to worry too much about C&Ds.  However, it's not a good idea to poke a bee's nest to see if they get angry - when it comes to advertising the site, err on the side of caution.
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« Reply #53 on: January 23, 2013, 11:38:08 PM »

*coughcough*SKYLANDERS*coughcough*. But yeah, so far Nintendo's been pretty lenient, despite their constant, weak attempts at preventing Wii software modders from modding.
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« Reply #54 on: April 25, 2015, 01:16:03 AM »

Sorry for the rez, but I've got to ask...

Has anyone worked on making an update to this?  I mean, it's open source now, so some of those patches we've had, some of the new stuff we've come up with... and of course, proper keyboard support... surely we can make a 0.6 for easier edits, right?
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« Reply #55 on: April 25, 2015, 01:55:34 AM »

I'll give it a shot if I can find a free copy software and get it to work on my laptop, but as it stands I had to pirate it before and it eventually stopped working. Managed to increase the compatible formula count and fix some typos though. Also added something else that Fox eventually added to his version anyway.
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« Reply #56 on: April 25, 2015, 04:29:40 AM »

@Lord Squirtle:
I have an old GM8 lying around. I could pass it to you.
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« Reply #57 on: April 25, 2015, 05:33:52 AM »

Can I make a suggestion?  Integrate some of the more popular or useful patches, or at least versions of them.  The class template, PP as Base Damage power source, etc.  For things like the template, instead of a checkmark, give it a button that says "apply" instead.

Also, anything we can do to expand on what's available should be done.  Import options for icons, longer list for classes, etc.  Oh, and apply the new compression methods that were found, rather than the brute force one that exists now.

I know it may seem pushy to ask for all of these features, but... well, it kind of needs them.  Especially given now much more time has gone by since the release.
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« Reply #58 on: April 25, 2015, 05:29:13 PM »

Luna: Oh man, that would be terrific. I can't promise being able to figure out much, but some sort of update would be great; maybe based off of Teawater's map version so everything is consistent.

Role: I don't really have a lot of experience with GM (or programming languages in general), but I can give some of these things a shot. I made a post here that would be my top starting priority, with my overall end goals being efficiency and simplicity while staying within the base limits of the game. Patches fall on the lower end because it takes about a minute to download and install one, although I can try for some of the simpler ones. The class-related bullets should be a huge improvement regardless.


Edit: Actually, now that I think about it, another minor goal is also to expand a bit on the enemy editor. I'll try for things like enemy death sounds and the like if I can figure it out.
« Last Edit: April 25, 2015, 05:31:14 PM by Lord Squirtle » Logged

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« Reply #59 on: April 25, 2015, 06:33:14 PM »

I like that we are discussing this.

In a way, I'm somewhat convinced moving to another language like C# or Java is probably the way to go...?
As long as these are true:
-GML and C# have similarities in languages in that you use { }, etc.
-If you can port to Linux/Mac/etc.. using (http://www.mono-project.com/ ???) that's great. - Googling, I found this http://www.drdobbs.com/windows/c-and-nets-sudden-ubiquity/240169282 ... (Posted Nov. 2014) Maybe it is interesting?
-Game Maker seems to be CPU-intensive, I reckon we could solve that problem. Game Maker also has a poor user-interface in my opinion.
-I know how to do fast IO-data loading in C#/Java, where-as Game Maker may require the DLL.
-
« Last Edit: April 25, 2015, 06:37:58 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...
*Cross my fingers and hope we have Big Brother All-Stars next year... with Paulie & Cody Califorie(sp?)... and Vanessa & Tiffany Rousso.... Would be fun? :P Especially if one of the boys got evicted early since there's usually some all-guy alliance in there, right?
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Cbox
August 20, 2017, 08:59:37 PM
Fox: Same... depending on whether they've used tricks instead or not.
August 20, 2017, 08:02:49 PM
Salanewt: I could see it counting.
August 20, 2017, 11:24:44 AM
Fox: Not sure if Zelda (LttP/Minish Cap) count or not...
August 20, 2017, 11:23:00 AM
Fox: Appararently, I can't think of many GBA games that do the psuedo-3D thing. (That being 2D maps with 3D-like collision...) Golden Sun and Superstar Saga come to mind, though... but I'll need to think about others, since it is quite possible i've simply forgotten....
August 19, 2017, 03:45:19 PM
Fox: Hmm... Thought: What if Isaac and co. weren't on Jupiter Lighthouse when Felix and co. were... I wonder if the story could have had a huge expansion, in this case.
August 18, 2017, 12:18:56 PM
Fox: Welcome back!
August 18, 2017, 09:12:43 AM
Luna_blade: back from vacation
August 17, 2017, 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Foxhttp://z9.invisionfree.com/Golden_Sun_Hacking/index.php? == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.

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